Cloud Gaming Market Size and Forecasts (2021 - 2031), Global and Regional Share, Trends, and Growth Opportunity Analysis

Coverage: Cloud Gaming Market covers analysis By Type (File Streaming, Video Streaming); Device (Mobile Phones, PCs, Gaming Consoles, Tablets, Smart TVs, Head Mounted Displays); Gamer Type (Casual Gamers, Avid Gamers, Hardcore Gamers) , and Geography (North America, Europe, Asia Pacific, and South and Central America)

  • Report Code : TIPTE100000563
  • Category : Technology, Media and Telecommunications
  • Status : Upcoming
  • No. of Pages : 150
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MARKET INTRODUCTION



The market is expected to develop because to the rising popularity of cloud gaming and the prevalence of better cross-platform gameplay, which improves the gaming experience. The growing demand for cloud gaming is fueled by the increasing penetration of internet services and easy access to cloud-based games. Furthermore, network infrastructure advancements such as 5G offer lower latency and higher bandwidth, allowing gamers to broadcast XR (augmented reality and virtual reality) gaming without interruption.

MARKET DYNAMICS



The increasing popularity of social media games is expected to boost industry growth. A large portion of the world's population uses social networking sites like Facebook, Instagram, and Reddit to play games. Furthermore, social networking companies are focusing on acquiring cloud game providers in order to offer a variety of cloud games on social media platforms and increase client engagement. For example, Facebook, Inc. purchased Playgiga, a cloud gaming service company, in December 2019. The company wanted to use the acquisition to develop cloud gaming services on its platform in order to improve user engagement.

MARKET SCOPE



The "Global Cloud Gaming Market Analysis To 2031" is a specialized and in-depth study of the technology, media, and telecommunication industry with a special focus on the global market trend analysis. The cloud gaming market report aims to provide an overview of the cloud gaming market with detailed market segmentation by type, device, gamer type, and geography. The global cloud gaming market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading cloud gaming market players and offers key trends and opportunities in the market.

MARKET SEGMENTATION



The global cloud gaming market is segmented based on type, device, gamer type. Based on type, the cloud gaming market is segmented into file streaming, video streaming. Based on device, the cloud gaming market is segmented mobile phones, pcs, gaming consoles, tablets, smart TVs, head mounted displays. Based on gamer type, the cloud gaming market is segmented into casual gamers, avid gamers, hardcore gamers.

REGIONAL FRAMEWORK



The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global cloud gaming market based on various segments. It also provides market size and forecast estimates from the year 2017 to 2031 with respect to five major regions, namely, North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The cloud gaming market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.

The report analyzes factors affecting the cloud gaming market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely, North America, Europe, APAC, MEA, and South& Central America after evaluating political, economic, social and technological factors affecting the cloud gaming market in these regions.

MARKET PLAYERS



The reports cover key developments in the cloud gaming market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for the expansion of business and customer base of market players. The market players from cloud gaming market are anticipated to lucrative growth opportunities in the future with the rising demand for filter products in the global market. Below mentioned is the list of few companies engaged in the underwriting and rating software market.

The report also includes the profiles of key companies along with their SWOT analysis and market strategies in the underwriting and rating software market. In addition, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last 3 years, the key development in the past five years.

  •   Amazon Web Services, Inc.
  •   IBM Corp.
  •   LiquidSky Software, Inc
  •   Microsoft Corporation
  •   NVIDIA Corporation
  •   PAPERSPACE
  •   Playgiga
  •   Playkey
  •   Sony Corporation
  •   Vortex
The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.

Cloud Gaming Report Scope

Report Attribute Details
Market size in 2023 US$ XX Million
Market Size by 2031 US$ XX Million
Global CAGR (2023 - 2031) XX%
Historical Data 2021-2022
Forecast period 2024-2031
Segments Covered By Type
  • File Streaming
  • Video Streaming
By Device
  • Mobile Phones
  • PCs
  • Gaming Consoles
  • Tablets
  • Smart TVs
  • Head Mounted Displays
By Gamer Type
  • Casual Gamers
  • Avid Gamers
  • Hardcore Gamers
Regions and Countries Covered North America
  • US
  • Canada
  • Mexico
Europe
  • UK
  • Germany
  • France
  • Russia
  • Italy
  • Rest of Europe
Asia-Pacific
  • China
  • India
  • Japan
  • Australia
  • Rest of Asia-Pacific
South and Central America
  • Brazil
  • Argentina
  • Rest of South and Central America
Middle East and Africa
  • South Africa
  • Saudi Arabia
  • UAE
  • Rest of Middle East and Africa
Market leaders and key company profiles
  • Amazon Web Services, Inc.
  • IBM Corp.
  • LiquidSky Software, Inc
  • Microsoft Corporation
  • NVIDIA Corporation
  • PAPERSPACE
  • Playgiga
  • Playkey
  • Sony Corporation
    • Historical Analysis (2 Years), Base Year, Forecast (7 Years) with CAGR
    • PEST and SWOT Analysis
    • Market Size Value / Volume - Global, Regional, Country
    • Industry and Competitive Landscape
    • Excel Dataset
    Report Coverage

    Report Coverage

    Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

    Segment Covered

    Segment Covered

    This text is related
    to segments covered.

    Regional Scope

    Regional Scope

    North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

    Country Scope

    Country Scope

    This text is related
    to country scope.

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    The List of Companies

    1.Amazon Web Services, Inc.
    2.IBM Corp.
    3.LiquidSky Software, Inc
    4.Microsoft Corporation
    5.NVIDIA Corporation
    6.PAPERSPACE
    7.Playgiga
    8.Playkey
    9.Sony Corporation
    10.Vortex

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