The virtual production market size is projected to reach US$ 8.53 billion by 2031 from US$ 2.61 billion in 2023. The market is expected to register a CAGR of 15.9% during 2023–2031. The increasing number of production houses globally and enhanced cost and time savings for production houses and content creators are likely to remain key trends and drivers in the market.
The virtual production market is experiencing significant growth globally. The growth is attributed to the rising number of production houses globally and enhanced cost and time savings for production houses and content creators. Moreover, the increasing usage of virtual production solutions and the surging trend of OTT platforms are anticipated to hold several opportunities for the virtual production market.
Virtual production is a media production technology in which a virtual set is displayed on large LED walls behind a physical set. Teams use real-time 3D engines (game engines) to create a virtual set, display it on the LED wall, and then sync the engines with cameras on set for enhanced realism and depth of perspective.
The increasing number of production houses can drive virtual production in various ways. As more production houses get built, more demand for efficient and cost-effective production methods increases. Virtual production enables production houses to build bigger, innovate more, and deliver high-quality results earlier in the production process. Moreover, virtual production also saves time and costs for many production houses. Virtual scouting originating virtual versions of proposed sets can reduce travel time and additional expenses. Making innovative decisions earlier in the process ensures that the right decisions can be made. Thus, considering the above parameters, the increasing number of production houses globally is driving the virtual production market growth.
The increasing usage of virtual production solutions is anticipated to hold several opportunities for the virtual production market. Various industries are implementing virtual production which increases the demand for virtual production solutions. This can invite new players and investments, surging innovations and expansion. Moreover, virtual production is being used not only in media and entertainment but also in advertising, live events, gaming, and others. This variety of virtual production can open new revenue and customer bases.
Key segments that contributed to the derivation of the virtual production market analysis are component and end-users.
The geographic scope of the virtual production market report is mainly divided into five regions: North America, Asia Pacific, Europe, Middle East & Africa, and South & Central America.
North America has dominated the virtual production market. The North America virtual production market is segmented into US, Canada, and Mexico. Also, the market is experiencing significant growth, This growth is attributed to the rising number of production houses globally and enhanced cost and time savings for production houses and content creators in the region. Moreover, the increasing usage of virtual production solutions and the surging trend of OTT platforms are anticipated to hold several opportunities for the North America virtual production market. Moreover, a strong emphasis on research and development in the developed economies of the US and Canada is forcing the North American players to bring technologically advanced solutions into the market. In addition, the US has a large number of virtual production market players who have been increasingly focusing on developing innovative solutions. All these factors contribute to the region's growth of the virtual production market.
The regional trends and factors influencing the Virtual Production Market throughout the forecast period have been thoroughly explained by the analysts at Insight Partners. This section also discusses Virtual Production Market segments and geography across North America, Europe, Asia Pacific, Middle East and Africa, and South and Central America.
Report Attribute | Details |
---|---|
Market size in 2023 | US$ 2.61 Billion |
Market Size by 2031 | US$ 8.53 Billion |
Global CAGR (2023 - 2031) | 15.9% |
Historical Data | 2021-2022 |
Forecast period | 2024-2031 |
Segments Covered |
By Component
|
Regions and Countries Covered | North America
|
Market leaders and key company profiles |
The Virtual Production Market market is growing rapidly, driven by increasing end-user demand due to factors such as evolving consumer preferences, technological advancements, and greater awareness of the product's benefits. As demand rises, businesses are expanding their offerings, innovating to meet consumer needs, and capitalizing on emerging trends, which further fuels market growth.
Market players density refers to the distribution of firms or companies operating within a particular market or industry. It indicates how many competitors (market players) are present in a given market space relative to its size or total market value.
Major Companies operating in the Virtual Production Market are:
Disclaimer: The companies listed above are not ranked in any particular order.
The virtual production market is evaluated by gathering qualitative and quantitative data post primary and secondary research, which includes important corporate publications, association data, and databases. A few of the developments in the virtual production market are listed below:
The “Virtual Production Market Size and Forecast (2021–2031)” report provides a detailed analysis of the market covering below areas:
North America is anticipated to dominate the virtual production market in 2023.
The increasing number of production houses globally and enhanced cost and time savings for production houses and content creators are some of the factors driving the virtual production market.
The increasing trend of OTT platforms is anticipated to drive the market in the forecast period.
The key players holding majority shares in the global virtual production market are 360Rize, INSTA 360, Boris FX, Epic Games Inc, Brompton Technology Ltd, Adobe Inc., Autodesk, Inc, WIDIA Corporation, HTC Corporation (VIVE), MO-SYS ENGINEERING LTD.
The global virtual production market is expected to reach US$ 8.53 billion by 2031.
The expected CAGR of the virtual production market is 15.9%.