Media Technology

Gaming Simulators Market is Estimated to Reach US$ 7,562.1 Million by 2025

Ability to provide real-life experience will be major driving factor for growth in the Gaming Simulators market between 2017 and 2025

The Gaming Simulators Market is US$ 3,526.3 million in 2017 and is estimated to reach US$ 7,562.1 million by 2025. The gaming simulators market has experienced high growth and adoption rate in the last few years and is also expected to experience a significant growth and adoption rate in years to come. One of the major reasons for high adoption of gaming simulators is the ability to provide real-life experience. The simulators being used nowadays provide closest possible real-life experience to the game that the simulators are working on. For instance, in the racing games, the simulators used provide an exact experience of driving a vehicle in the real-life racing. In the other games as well, the simulators being developed try to imitate the real-life experience of playing the game. This is increasing the interest of the game players in opting for the simulators for playing their game. Furthermore, increasing competition for being in the top list of the players of the game in the whole world is increasing the adoption of the simulators for a better experience and lowering the rate of mistakes committed in the game to increase their ranking in the world game ranking. As the number of players in the online games are increasing and opting for simulators for a better gameplay and better ranking, the market for gaming simulators will keep on increasing in the coming years.

However, high cost associated with the gaming simulators could act as restraining factor in the market. Though the simulators provide a high level of gaming experience, they are highly expensive than the gaming consoles itself. A minimum low-end simulators cost around US$ 300-400, high-end simulators with other advanced features cost near US$ 1,500 – 2,000 or even further. With the high amount associated with the gaming simulators, the number of customers opting for comparatively low. This can act as a major restraint in the growth of the gaming simulators market and could affect the revenue of the companies dealing in the market.

The game type of gaming simulators have been broadly categorized into following four categories as Racing, Shooting, Fighting, and Others. Five major geographical regions considered within the scope of Gaming Simulators Market are North America, Europe, Asia Pacific (APAC), Middle East and Africa (MEA), and South America (SAM).

Some of the major players influencing gaming simulators market are D-Box Technologies, Sony Interactive Entertainment Inc., CXC Simulations, and Playseat. Also, ELEETUS, Hammacher Schlemmer & Company Inc., and Vesaro are other key companies in the gaming simulators market. Many companies are investing in various initiatives such as expansion and new product developments to get the competitive advantage over their competitors and stay ahead in the market.