Augmented and Virtual Reality (AR VR) Market Size and Forecasts (2021 - 2031), Global and Regional Share, Trends, and Growth Opportunity Analysis

Historic Data: 2021-2023   |   Base Year: 2024   |   Forecast Period: 2025-2031

Coverage: Augmented and Virtual Reality (AR VR) Market covers analysis By Product (Augmented Reality, Virtual Reality); Application (Flight Deck Systems, In-Flight Entertainment, On-Board, Off-Board); Function (Training, Operations) , and Geography (North America, Europe, Asia Pacific, and South and Central America)

  • Report Code : TIPRE00021221
  • Category : Aerospace and Defense
  • No. of Pages : 150
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MARKET INTRODUCTION



The need for a better passenger experience has led to a boom in global aviation augmented and virtual reality industry. Augmented reality (AR) allows for an immersive encounter with a real-world environment by computer-assisted modification of images of real-world objects to create a composite view. Digital elements such as visual, auditory, and haptic feedback are also used in AR. Virtual reality (VR) is currently an immersive artificial environment that allows users to immerse themselves in a computer generated 3-D world and interact with it through sound and sight. Pilots, ground crew, operations crew, and mechanics, among others, use AR and VR in aviation for simulation and training. In the aviation industry, augmented and virtual reality allows simpler and more reliable operations, resulting in cost savings in areas such as manufacturing, servicing, airport operations, airline operations, and aviation training, to name a few. Augmented and virtual reality uses an immersive and collaborative approach to link the aviation ecosystem and enhance task performance.

MARKET DYNAMICS



The augmented and virtual reality market in aviation is driven by an increase in the use of smart technology in aviation, an increase in demand for low human interference systems to minimize human error, and an increase in the adoption of gesture tracking devices. However, the market's growth is hindered by high training and device acquisition costs, as well as cyber security risks. Heads-up monitor convergence of augmented and Virtual reality, advancements in artificial intelligence, and virtual reality, on the other hand, open up new avenues in the industry. Furthermore, the introduction of 5G is hastening the incorporation of virtual reality into in-flight entertainment systems, resulting in a better user experience. The global aviation augmented and virtual reality industry will be driven by such smart technology investments.

MARKET SCOPE



The "Global Augmented and virtual reality (AR VR) market in aviation Analysis To 2031" is a specialized and in-depth study of the aerospace and defense industry with a special focus on the global augmented and virtual reality (AR VR) market in aviation trend analysis. The augmented and virtual reality (AR VR) market in aviation report aims to provide an overview of the augmented and virtual reality (AR VR) market in aviation with detailed market segmentation by product, application, function, and geography. The global augmented and virtual reality (AR VR) market in aviation is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading augmented and virtual reality (AR VR) market in aviation players and offers key trends and opportunities in the market.

MARKET SEGMENTATION



The global augmented and virtual reality (AR VR) market in aviation is segmented on the basis of product, application, and function. Based on product, the augmented and virtual reality (AR VR) market in aviation is segmented into: augmented reality, and virtual reality. On the basis of application, the augmented and virtual reality (AR VR) market in aviation is segmented as: flight deck systems, in-flight entertainment, on-board, and off-board. On the basis of function, the Augmented and virtual reality (AR VR) market in aviation is segmented into: training, and operations.

REGIONAL FRAMEWORK



The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global augmented and virtual reality (AR VR) market in aviation based on various segments. It also provides market size and forecast estimates from the year 2021 to 2031 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The augmented and virtual reality (AR VR) market in aviation by each region is later sub-segmented by respective countries and segments. The augmented and virtual reality (AR VR) market in aviation report covers the analysis and forecast of 17 countries globally along with the current trend and opportunities prevailing in the region.

The report analyzes factors affecting the augmented and virtual reality (AR VR) market in aviation from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive porter's five forcesanalysishighlighting factors affecting the Augmented and virtual reality (AR VR) market in aviation in these regions.

MARKET PLAYERS



The reports cover key developments in the augmented and virtual reality (AR VR) market in aviation organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for the expansion of business and customer base of market players. The market players from augmented and virtual reality (AR VR) market in aviation are anticipated to lucrative growth opportunities in the future with the rising demand for augmented and virtual reality (AR VR) market in aviation in the global market. Below mentioned is the list of few companies engaged in the augmented and virtual reality (AR VR) market in aviation.

The report also includes the profiles of key companies along with their SWOT analysis and market strategies in the augmented and virtual reality (AR VR) market in aviation. In addition, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last 3 years, the key development in the past five years.

  •   Aero Glass
  •   Bohemia Interactive Simulations
  •   EON Reality.
  •   Facebook Technologies, LLC.
  •   Google LLC
  •   HTC Corporation
  •   Magic Leap, Inc.
  •   SITA
  •   Sony Corporation
  •   Upskill


The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.

Augmented and Virtual Reality (AR VR) Report Scope

Report Attribute Details
Market size in 2024 US$ XX million
Market Size by 2031 US$ XX Million
Global CAGR (2025 - 2031) XX%
Historical Data 2021-2023
Forecast period 2025-2031
Segments Covered By Product
  • Augmented Reality
  • Virtual Reality
By Application
  • Flight Deck Systems
  • In-Flight Entertainment
  • On-Board
  • Off-Board
By Function
  • Training
  • Operations
Regions and Countries Covered North America
  • US
  • Canada
  • Mexico
Europe
  • UK
  • Germany
  • France
  • Russia
  • Italy
  • Rest of Europe
Asia-Pacific
  • China
  • India
  • Japan
  • Australia
  • Rest of Asia-Pacific
South and Central America
  • Brazil
  • Argentina
  • Rest of South and Central America
Middle East and Africa
  • South Africa
  • Saudi Arabia
  • UAE
  • Rest of Middle East and Africa
Market leaders and key company profiles
  • Aero Glass
  • Bohemia Interactive Simulations
  • EON Reality
  • Facebook Technologies, LLC.
  • Google LLC
  • HTC Corporation
  • Magic Leap, Inc.
  • SITA
  • Sony Corporation
  • Upskill
    • Historical Analysis (2 Years), Base Year, Forecast (7 Years) with CAGR
    • PEST and SWOT Analysis
    • Market Size Value / Volume - Global, Regional, Country
    • Industry and Competitive Landscape
    • Excel Dataset
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    Report Coverage

    Report Coverage

    Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

    Segment Covered

    Segment Covered

    This text is related
    to segments covered.

    Regional Scope

    Regional Scope

    North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

    Country Scope

    Country Scope

    This text is related
    to country scope.

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    The List of Companies

    1. Aero Glass
    2. Bohemia Interactive Simulations
    3. EON Reality.
    4. Facebook Technologies, LLC.
    5. Google LLC
    6. HTC Corporation
    7. Magic Leap, Inc.
    8. SITA
    9. Sony Corporation
    10. Upskill