Location-based Entertainment Market Report 2031 by Segments, Geography, Dynamics, Recent Developments, and Strategic Insights

Location-based Entertainment Market Size and Forecast (2021 - 2031), Global and Regional Share, Trend, and Growth Opportunity Analysis Report Coverage: By Application (Packaging & Labels, Tactile Graphics, and Secure Documentation) and End User (Braille Users, Industrial, and Government & Defense), and Geography

  • Report Code : TIPRE00013875
  • Category : Technology, Media and Telecommunications
  • Status : Data Released
  • No. of Pages : 150
Buy Now

The location-based entertainment market size is projected to reach US$ 4.98 billion by 2031 from US$ 1.88 billion in 2023. The market is expected to register a CAGR of 12.9% during 2023–2031. The increasing popularity of 360-degree VR-based games and a mix of AR and VR technology with 3-D projection mapping are likely to remain key trends and drivers in the market.

Location-based Entertainment Market Analysis

The location-based entertainment market is experiencing significant growth globally. This growth is attributed to factors such as the rising popularity of 360-degree VR-based games and a mix of AR and VR technology with 3-D projection mapping. Moreover, the development and integration of advanced technology and tools and the advent of next-generation laser tags are anticipated to hold several opportunities in the market in the coming years.

Location-based Entertainment Market Overview

Location-based entertainment (LBE) is a consumer-facing industry category that combines elements of hospitality, leisure and retail. As the name implies, location-based entertainment venues are physical destinations that consumers visit with the expectation of being entertained. These venues are designed to provide consumers with entertainment, education, and immersive experiences that they cannot get at home.

Customize This Report To Suit Your Requirement

You will get customization on any report - free of charge - including parts of this report, or country-level analysis, Excel Data pack, as well as avail great offers and discounts for start-ups & universities

Location-based Entertainment Market: Strategic Insights

location-based-entertainment-market
  • Get Top Key Market Trends of this report.
    This FREE sample will include data analysis, ranging from market trends to estimates and forecasts.

Location-based Entertainment Market Drivers and Opportunities

Rising Popularity of 360° VR based Games to Favor Market

360 virtual reality (also known as 360 VR) is interactive and immersive content that surrounds a user as if they are standing in the middle of a scene. This content can be viewed through any device, and it allows the user to look in any direction, allowing them to see and interact with the content as they would in real life. Moreover, various companies are launching the 360° VR based games. For instance, in March 2024, Virtuix, one of the developers behind the Omni One full-body VR gaming system, announced 35 launch titles. The Omni One includes a proprietary 360-degree treadmill that allows players to freely run around and immersive themselves in virtual reality games. Thus, the increasing popularity and availability of 360° VR based games are driving the market.

The advent of next-generation laser tags.

Tager is the equipment for a tactical game of the next generation. The game imitates armed combat. The objective of the game is to defeat the rival using a special light blaster while at the same time avoiding getting defeated. Moreover, various companies, such as Urban Underground Limited, are initiating the next-generation laser tag. For instance, in May 2023, Urban Underground Limited is currently working on its new immersive indoor gaming hub at Serpentine Green in Hampton, Peterborough. A new laser tag and gaming center is due to open at a shopping center.

Location-based Entertainment Market Report Segmentation Analysis

Key segments that contributed to the derivation of the location-based entertainment market analysis are component, technology, and end-use.

  • Based on component, the location-based entertainment market is divided into hardware and software. The hardware segment is anticipated to hold a significant market share in the forecast period.  
  • Based on technology, the location-based entertainment market is divided into 2-dimensional and 3-dimensional. The 3-dimensional segment is anticipated to hold a significant market share in the forecast period.
  • By end-use, the market is segmented into amusement parks, arcade studios, and film studios. The arcade studios segment is anticipated to hold a significant market share in the forecast period.  

Location-based Entertainment Market Share Analysis by Geography

The geographic scope of the location-based entertainment market report is mainly divided into five regions: North America, Asia Pacific, Europe, Middle East & Africa, and South & Central America.

North America has dominated the location-based entertainment market. High technology adoption trends in various industries in the North American region have fuelled the growth of the location-based entertainment market. Factors such as increased adoption of digital tools and high technological spending by government agencies are expected to drive the North American location-based entertainment market growth. Moreover, a strong emphasis on research and development in the developed economies of the US and Canada is forcing the North American players to bring technologically advanced solutions into the market. In addition, the US has a large number of location-based entertainment market players who have been increasingly focusing on developing innovative solutions. All these factors contribute to the region's growth of the location-based entertainment market.

Location-Based Entertainment

Location-based Entertainment Market Regional Insights

The regional trends and factors influencing the Location-based Entertainment Market throughout the forecast period have been thoroughly explained by the analysts at Insight Partners. This section also discusses Location-based Entertainment Market segments and geography across North America, Europe, Asia Pacific, Middle East and Africa, and South and Central America.

location-based-entertainment-market-global-geography
  • Get the Regional Specific Data for Location-based Entertainment Market

Location-based Entertainment Market Report Scope

Report Attribute Details
Market size in 2023 US$ 1.88 Billion
Market Size by 2031 US$ 4.98 Billion
Global CAGR (2023 - 2031) 12.9%
Historical Data 2021-2022
Forecast period 2024-2031
Segments Covered By Component
  • Hardware and Software
By Technology
  • 2-Dimensional and 3-Dimensional
By End-use
  • Amusement Parks
  • Arcade Studios
  • Film Studios
Regions and Countries Covered North America
  • US
  • Canada
  • Mexico
Europe
  • UK
  • Germany
  • France
  • Russia
  • Italy
  • Rest of Europe
Asia-Pacific
  • China
  • India
  • Japan
  • Australia
  • Rest of Asia-Pacific
South and Central America
  • Brazil
  • Argentina
  • Rest of South and Central America
Middle East and Africa
  • South Africa
  • Saudi Arabia
  • UAE
  • Rest of Middle East and Africa
Market leaders and key company profiles
  • BidOn Games Studio
  • Dimension
  • HQSoftware
  • IMAX CORPORATION
  • Neurogaming LTD
  • TESLASUIT
  • SpringboardVR
  • Samsung Electronics Co., Ltd.
  • Vicon Motion Systems Ltd.
  • VRstudios, Inc.

  • Location-based Entertainment Market Players Density: Understanding Its Impact on Business Dynamics

    The Location-based Entertainment Market market is growing rapidly, driven by increasing end-user demand due to factors such as evolving consumer preferences, technological advancements, and greater awareness of the product's benefits. As demand rises, businesses are expanding their offerings, innovating to meet consumer needs, and capitalizing on emerging trends, which further fuels market growth.

    Market players density refers to the distribution of firms or companies operating within a particular market or industry. It indicates how many competitors (market players) are present in a given market space relative to its size or total market value.

    Major Companies operating in the Location-based Entertainment Market are:

    1. BidOn Games Studio
    2. Dimension
    3. HQSoftware
    4. IMAX CORPORATION
    5. Neurogaming LTD
    6. TESLASUIT

    Disclaimer: The companies listed above are not ranked in any particular order.


    location-based-entertainment-market-speedometer

    • Get the Location-based Entertainment Market top key players overview

    Location-Based Entertainment Market News and Recent Developments

    The location-based entertainment market is evaluated by gathering qualitative and quantitative data post primary and secondary research, which includes important corporate publications, association data, and databases. A few of the developments in the location-based entertainment market are listed below:

    • WildBrain CPLG launched a location-based entertainment division. The team will initially focus on expanding WildBrain's homegrown and partner brands with new attractions in the APAC region, including Teletubbies entertainment centers and Peanuts hotels. (Source: WildBrain, Company Website, September 2023)
    • iQIYI, a leading online entertainment service in China, announced the upcoming launch of a VR immersive theater of Galaxy Promenade in Galaxy Macau this summer, adapted from its hit series Love Between Fairy and Devil, showcasing iQIYI's commitment to expanding location-based entertainment through its unique blend of 'IP+ Technology. (iQIYI, /Company Website, May 2024)

    Location-Based Entertainment Market Report Coverage and Deliverables

    The “Location-Based Entertainment Market Size and Forecast (2021–2031)” report provides a detailed analysis of the market covering below areas:

    • Location-based entertainment market size and forecast at global, regional, and country levels for all the key market segments covered under the scope
    • Location-based entertainment market trends as well as market dynamics such as drivers, restraints, and key opportunities
    • Detailed PEST/Porter’s Five Forces and SWOT analysis
    • Location-based entertainment market analysis covering key market trends, global and regional framework, major players, regulations, and recent market developments
    • Industry landscape and competition analysis covering market concentration, heat map analysis, prominent players, and recent developments for the location-based entertainment market.
    • Detailed company profiles
    • Historical Analysis (2 Years), Base Year, Forecast (7 Years) with CAGR
    • PEST and SWOT Analysis
    • Market Size Value / Volume - Global, Regional, Country
    • Industry and Competitive Landscape
    • Excel Dataset
    Report Coverage

    Report Coverage

    Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

    Segment Covered

    Segment Covered

    Component, Technology, End-use

    Regional Scope

    Regional Scope

    North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

    Country Scope

    Country Scope

    Argentina, Australia, Brazil, Canada, China, France, Germany, India, Italy, Japan, Mexico, Russian Federation, Saudi Arabia, South Africa, South Korea, United Arab Emirates, United Kingdom, United States

    Frequently Asked Questions


    Which region dominated the location-based entertainment market in 2023?

    North America is anticipated to dominate the location-based entertainment market in 2023.

    What are the driving factors impacting the location-based entertainment market?

    The increasing popularity of 360-degree VR-based games and a mix of AR and VR technology with 3-D projection mapping are some of the factors driving the location-based entertainment market.

    What are the future trends of the location-based entertainment market?

    Development and integration of advanced technology are anticipated to drive the market in the forecast period.

    Which are the leading players operating in the location-based entertainment market?

    The key players holding majority shares in the global location-based entertainment market are BidOn Games Studio, Dimension, HQSoftware, IMAX CORPORATION, Neurogaming LTD, TESLASUIT, SpringboardVR, Samsung Electronics Co., Ltd., Vicon Motion Systems Ltd., VRstudios, Inc.

    What would be the estimated value of the location-based entertainment market by 2031?

    The global location-based entertainment market is expected to reach US$ 4.31 billion by 2031.

    What is the expected CAGR of the location-based entertainment market?

    The expected CAGR of the location-based entertainment market is 12.9%.

    Trends and growth analysis reports related to Technology, Media and Telecommunications : READ MORE..   


    Buy Now