Rising Disposable Income of Consumers to Provide Opportunities for Virtual Reality Puzzle Games Market During 2022–2030
According to our latest study on Virtual Reality Puzzle Games Market Size and Forecast (2020–2030), Global and Regional Share, Trend, and Growth Opportunity Analysis – by Age, Player Type, and End User," the market was valued at US$ 293.85 million in 2022 and is expected to reach US$ 525.66 million by 2030; it is estimated to record a CAGR of 7.5% from 2022 to 2030.
The rapid economic development across the world results in a high standard of living and growth in the disposable income of consumers. Asia is the world's largest consumer market due to its population. Furthermore, the rapid economic growth of many Asian countries has boosted disposable income. According to Euromonitor's Income and Expenditure in Asia Pacific research, total disposable income in Asia Pacific is expected to reach more than double in real terms between 2021 and 2040. According to Eurostat, household disposable income per capita in the European Union (EU) grew by 14 % between 2013 and 2021.
Virtual Reality Puzzle Games Market Analysis— by Geography, 2022
Virtual Reality Puzzle Games Market Size and Forecast (2020 - 2030), Global and Regional Share, Trend, and Growth Opportunity Analysis Report Coverage: By Age (18 to 34 Years, Above 35 Years, 13 to 17 Years, and Upto 12 Years), Player Type (Single Player and Multi Player), and End Users (Individuals and Professionals)
Virtual Reality Puzzle Games Market to 2030 - Growth, Trends
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Source: The Insight Partners Analysis
Customers are likely to seek out new experiences and entertainment possibilities as they can afford to spend a high amount on VR puzzle games. The games provide unique and immersive experiences that go beyond standard flat-screen gaming, making them a compelling option for people with more discretionary income. While VR headsets were formerly expensive, their prices have progressively dropped, making them more accessible to a wider spectrum of users. Thus, the rising disposable income of consumers bolsters the virtual reality puzzle games market growth.
Ubisoft Entertainment SA, Ludact Game Studio, Cloudhead Games Ltd, Taito Corp., Vertigo Studios BV, Polyarc Inc., Schell Games LLC, SideQuestVR Ltd, HTC Corp, and Metanaut Labs Inc are among the key players profiled in the virtual reality puzzle games market report. Several other major players were studied and analyzed during the market study to get a holistic view of the market and its ecosystem.
The virtual reality puzzle games market report includes growth prospects owing to the current virtual reality puzzle games market trends and their foreseeable impact during the forecast period. The report includes the virtual reality puzzle games market forecast by age, player type, end user, and region from 2022 to 2030. Based on age, the market is segmented into upto 12 years, 13 to 17 years, 18 to 34 years, and above 35 years. By player type, the market is bifurcated into single player and multi-player. Based on end users, the market is bifurcated into individuals and professionals.
The APAC virtual reality puzzle games market is segmented into Australia, China, Japan, India, South Korea, and the Rest of APAC. In terms of revenue, China dominated the APAC virtual reality puzzle games market share. The market is likely to grow in the coming years as APAC has an increasing number of gamers. APAC dominance in the gaming industry has been steadily growing over the years, with the region now accounting for a significant portion of global gaming revenues. The rising number of Asian gaming companies and the growing popularity of Asian games have played a crucial role in shaping the industry landscape. Furthermore, Asia's gaming industry has been supported by favorable government policies and infrastructure development. Countries such as China and South Korea have implemented policies to promote the growth of their gaming industries and provide incentives for companies to invest in game development and esports. Moreover, the government in the region is focusing on the development of VR technology. In March 2022, South Korea's Ministry of ICT, Science, and Future Planning invested US$ 186.7 million to create a broader virtual/metaverse ecosystem that supports the growth of corporate and digital content within the country. Such robust gaming and VR growth in the region creates favorable conditions for the development of the virtual reality puzzle games market in APAC.
Further, China is rapidly emerging as the world's most important VR market. The main reason for this is that mainlanders are enthusiastic early adopters of emerging technologies such as VR. Chinese investors are convinced that most users will access VR via their smartphones in the future. This is expected to encourage industry players to invest in VR gaming in the region. Moreover, the Chinese population is aging, and the cognitive level of elderly post-stroke patients progressively declines. Face-to-face cognitive functional training is insufficient. Immersive virtual reality (IVR) is a promising rehabilitation training device. In January 2023, the National Library of Medicine developed an IVR-based puzzle game to explore its feasibility, effectiveness, and safety in elderly stroke patients with cognitive dysfunction. Such instances bolstered the APAC virtual reality puzzle games market growth.
The metaverse, a concept universe of virtual and augmented reality encompassing games and remote work environments, is the hot new thing for China's IT investors. The metaverse smites the Chinese investors, the immersive digital cyber world where humans can interact and do practically anything: assume virtual identities, play games, take classes, work remotely, go to concerts, and buy products. Around 1,500 mainland Chinese companies have recently applied for trademarks related to the concept. In February 2022, Tencent announced that it has been on a cybernetic rampage of late, hiring new developers for immersive games, investing in every game maker in its field of vision, and registering about 100 metaverse trademarks. Also, the company has a star-studded lineup of portfolio companies or collaborators ready to contribute to each piece of the metaverse puzzle. Such inclination toward vision puzzle games propels the virtual reality puzzle gaming market share of China.
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