3D Animation Software Market Analysis and Forecast by Size, Share, Growth, Trends 2031

3D Animation Software Market Size and Forecast (2021 - 2031), Global and Regional Share, Trend, and Growth Opportunity Analysis Report Coverage: By Technology (3D Modelling, Motion Graphics, 3D Rendering, Visual Effects (VFX), and others], Deployment (Cloud-Based and On-Premises), and Application (Media & Entertainment, Healthcare & Lifesciences, Manufacturing, Education & Research, and Others), and Geography

  • Report Code : TIPRE00017035
  • Category : Technology, Media and Telecommunications
  • No. of Pages : 150
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3D Animation Software Market Size, Growth, Share by 2031

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The 3D animation software market size is projected to reach US$ 53396.19 million by 2031 from US$  22118.67 million in 2023. The market is expected to register a CAGR of 11.6% during 2023–2031. Increasing integration of AR and VR technologies is likely to remain a key trend in the market.

3D Animation Software Market Analysis

Major factors driving the growth of the 3D animation software market include the developing trend of virtual reality (VR) and artificial intelligence (AI), and the increasing demand for 3D mobile apps and games. Furthermore, significant technological advancements and increased use of animation software for educational and academic purposes are boosting the 3d animation software market growth. The 3d animation software market report gives a detailed study of various driving factors and upcoming trends contributing to the 3D animation software market proliferation.

3D Animation Software Market Overview

3D animation software is a computer-generated imagery (CGI) program for viewing, generating, and changing static and dynamic 3D pictures and animations. Through numerous technologies, such as visual effects (VFX), 3D modeling, motion graphics, and 3D rendering, the program blends video footage and artificial pictures to create realistic objects and situations. It is frequently used to generate creative effects in brand commercials and product promotions, visualize scientific, product, and system information, and perform visual analytics. It has several applications in sectors such as media & entertainment, architecture, healthcare, and life sciences.

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3D Animation Software Market: Strategic Insights

3d-animation-software-market
Market Size Value inUS$ 18,255.51 million in 2021
Market Size Value byUS$ 39,395.09 million by 2028
Growth rateCAGR of 11.6% from 2021 to 2028.
Forecast Period2021- 2028
Base Year2021
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3D Animation Software Market Drivers and Opportunities

Increasing demand in entertainment and media

3D animation software is widely used as the go-to 3D animation software in the game, film, and media & entertainment industries. These animation tools support both polygonal and sculpting workflows. Character animation is one of its key strengths, thanks to its features for rigging and keyframe animation. It also supports input from motion-capturing software, making it a favorite for teams who need to capture highly realistic motions for characters. Therefore, the demand for such software is increasing in entertainment and media.

Increasing focus on cloud-based solutions

Various companies are taking strategic initiatives to launch cloud-based 3D Animation Software, such as partnership, aquision, etc. For instance, in May 2024, Autodesk, Inc. announced it acquired Wonder Dynamics, makers of Wonder Studio, which is a cloud-based 3D animation and VFX solution that combines artificial intelligence (AI) with established tools. Similarly, in April 2024, Australian-based VFX industry and post-production specialist Andreas Wanda launched Atmos, a new cloud-based VFX and animation studio that provides fully remote-based post-production solutions services for broadcast film, television, and online content. Thus, the increasing adoption of electric vehicles is creating more opportunities for the market.

3D Animation Software Market Report Segmentation Analysis

Key segments that contributed to the derivation of the 3D animation software market analysis are technology, deployment, and application.

  • Based on the technology, the 3D animation software market is divided into 3D modeling, motion graphics, 3d rendering, visual effects (VFX), and others. The solutions segment held a larger market share in 2023.
  • By deployment, the market is segmented into cloud-based and on-premises. The cloud segment held a larger market share in 2023.
  • By ma application material, the market is segmented into media & entertainment, healthcare & life sciences, manufacturing, education & research, and others.

3D Animation Software Market Share Analysis by Geography

The geographic scope of the 3D animation software market report is mainly divided into five regions: North America, Asia Pacific, Europe, Middle East & Africa, and South & Central America.

North America held the largest 3D animation software market share. The market growth in this region is attributed to the increase in the utilization of state-of-the-art technologies in the healthcare & life sciences, media & entertainment, and education & academic sectors. The increasing use of visual effects in movies, mobile applications, and games contributes to the 3D animation software market in North America.

3D Animation Software Market Report Scope

3D Animation Software Market News and Recent Developments

The 3D animation software market is evaluated by gathering qualitative and quantitative data post primary and secondary research, which includes important corporate publications, association data, and databases. A few of the developments in the 3D animation software market are listed below:

  • DeepMotion, a long-time leader in AI-powered motion capture technology, announces MotionGPT™, a groundbreaking tool that harnesses the power of Generative AI to transform text prompts into intricate 3D animations. MotionGPT not only simplifies the animation creation process further but transcends physical barriers, enabling a more diverse audience of creators and industries with effortless, cost-effective 3D animation. (Source: DeepMotion, Press Release, September 2023)
  • Kinetix, a deep tech start-up and AI-assisted 3D animation pioneer, beefed up its library of 3D assets by joining forces with Adobe. Its unique no-code technology can be used to generate animated 3D characters automatically and instantaneously from a simple 2D video, and it is now being enhanced with an unprecedented selection of the software publisher’s Mixamo animations and characters. This collaboration is thus taking the French start-up a step closer to its goal of making animated and instantaneous 3D accessible to the greatest number of creators, be they professionals or amateurs. (Source: Kinetix, Press Release, March 2022)

3D Animation Software Market Report Coverage and Deliverables

The “3D Animation Software Market Size and Forecast (2021–2031)” report provides a detailed analysis of the market covering below areas:

  • 3D animation software market size and forecast at global, regional, and country levels for all the key market segments covered under the scope
  • 3D animation software market trends as well as market dynamics such as drivers, restraints, and key opportunities
  • Detailed PEST/Porter’s Five Forces and SWOT analysis
  • 3D animation software market analysis covering key market trends, global and regional framework, major players, regulations, and recent market developments
  • Industry landscape and competition analysis covering market concentration, heat map analysis, prominent players, and recent developments for the 3D animation software market
  • Detailed company profiles
Report Coverage
Report Coverage

Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

Segment Covered
Segment Covered

Technology, Deployment, and Application

Regional Scope
Regional Scope

North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

Country Scope
Country Scope

Argentina, Australia, Brazil, Canada, China, France, Germany, India, Italy, Japan, Mexico, Russian Federation, Saudi Arabia, South Africa, South Korea, United Arab Emirates, United Kingdom, United States

Frequently Asked Questions


Which region dominated the 3D animation software market in 2023?

APAC dominates the 3D animation software market.

What are the driving factors impacting the 3D animation software market?

Increasing demand in entertainment and media and Increasing focus on cloud-based solutions are the major factors that propel the global 3D animation software market.

Which are the leading players operating in the 3D animation software market?

The key players holding majority shares in the global 3D animation software market are Adobe, Autodesk Inc., Corel Corporation, EIAS3D, Maxon Corporation GmbH, SideFX, NewTek Inc., MAGIX, Strata, and Bondware Inc.

What are the future trends of the 3D animation software market?

Increasing integration of AR and VR technologies is anticipated to play a significant role in the global 3D animation software market in the coming years.

What is the expected CAGR of the 3D animation software market?

The expected CAGR of the global 3D animation software market is 11.6%.

What would be the estimated value of the 3D animation software market by 2031?

The global 3D animation software market is expected to reach US$ 53396.19 million by 2031.

The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.

  1. Data Collection and Secondary Research:

As a market research and consulting firm operating from a decade, we have published many reports and advised several clients across the globe. First step for any study will start with an assessment of currently available data and insights from existing reports. Further, historical and current market information is collected from Investor Presentations, Annual Reports, SEC Filings, etc., and other information related to company’s performance and market positioning are gathered from Paid Databases (Factiva, Hoovers, and Reuters) and various other publications available in public domain.

Several associations trade associates, technical forums, institutes, societies and organizations are accessed to gain technical as well as market related insights through their publications such as research papers, blogs and press releases related to the studies are referred to get cues about the market. Further, white papers, journals, magazines, and other news articles published in the last 3 years are scrutinized and analyzed to understand the current market trends.

  1. Primary Research:

The primarily interview analysis comprise of data obtained from industry participants interview and answers to survey questions gathered by in-house primary team.

For primary research, interviews are conducted with industry experts/CEOs/Marketing Managers/Sales Managers/VPs/Subject Matter Experts from both demand and supply side to get a 360-degree view of the market. The primary team conducts several interviews based on the complexity of the markets to understand the various market trends and dynamics which makes research more credible and precise.

A typical research interview fulfils the following functions:

  • Provides first-hand information on the market size, market trends, growth trends, competitive landscape, and outlook
  • Validates and strengthens in-house secondary research findings
  • Develops the analysis team’s expertise and market understanding

Primary research involves email interactions and telephone interviews for each market, category, segment, and sub-segment across geographies. The participants who typically take part in such a process include, but are not limited to:

  • Industry participants: VPs, business development managers, market intelligence managers and national sales managers
  • Outside experts: Valuation experts, research analysts and key opinion leaders specializing in the electronics and semiconductor industry.

Below is the breakup of our primary respondents by company, designation, and region:

Research Methodology

Once we receive the confirmation from primary research sources or primary respondents, we finalize the base year market estimation and forecast the data as per the macroeconomic and microeconomic factors assessed during data collection.

  1. Data Analysis:

Once data is validated through both secondary as well as primary respondents, we finalize the market estimations by hypothesis formulation and factor analysis at regional and country level.

  • 3.1 Macro-Economic Factor Analysis:

We analyse macroeconomic indicators such the gross domestic product (GDP), increase in the demand for goods and services across industries, technological advancement, regional economic growth, governmental policies, the influence of COVID-19, PEST analysis, and other aspects. This analysis aids in setting benchmarks for various nations/regions and approximating market splits. Additionally, the general trend of the aforementioned components aid in determining the market's development possibilities.

  • 3.2 Country Level Data:

Various factors that are especially aligned to the country are taken into account to determine the market size for a certain area and country, including the presence of vendors, such as headquarters and offices, the country's GDP, demand patterns, and industry growth. To comprehend the market dynamics for the nation, a number of growth variables, inhibitors, application areas, and current market trends are researched. The aforementioned elements aid in determining the country's overall market's growth potential.

  • 3.3 Company Profile:

The “Table of Contents” is formulated by listing and analyzing more than 25 - 30 companies operating in the market ecosystem across geographies. However, we profile only 10 companies as a standard practice in our syndicate reports. These 10 companies comprise leading, emerging, and regional players. Nonetheless, our analysis is not restricted to the 10 listed companies, we also analyze other companies present in the market to develop a holistic view and understand the prevailing trends. The “Company Profiles” section in the report covers key facts, business description, products & services, financial information, SWOT analysis, and key developments. The financial information presented is extracted from the annual reports and official documents of the publicly listed companies. Upon collecting the information for the sections of respective companies, we verify them via various primary sources and then compile the data in respective company profiles. The company level information helps us in deriving the base number as well as in forecasting the market size.

  • 3.4 Developing Base Number:

Aggregation of sales statistics (2020-2022) and macro-economic factor, and other secondary and primary research insights are utilized to arrive at base number and related market shares for 2022. The data gaps are identified in this step and relevant market data is analyzed, collected from paid primary interviews or databases. On finalizing the base year market size, forecasts are developed on the basis of macro-economic, industry and market growth factors and company level analysis.

  1. Data Triangulation and Final Review:

The market findings and base year market size calculations are validated from supply as well as demand side. Demand side validations are based on macro-economic factor analysis and benchmarks for respective regions and countries. In case of supply side validations, revenues of major companies are estimated (in case not available) based on industry benchmark, approximate number of employees, product portfolio, and primary interviews revenues are gathered. Further revenue from target product/service segment is assessed to avoid overshooting of market statistics. In case of heavy deviations between supply and demand side values, all thes steps are repeated to achieve synchronization.

We follow an iterative model, wherein we share our research findings with Subject Matter Experts (SME’s) and Key Opinion Leaders (KOLs) until consensus view of the market is not formulated – this model negates any drastic deviation in the opinions of experts. Only validated and universally acceptable research findings are quoted in our reports.

We have important check points that we use to validate our research findings – which we call – data triangulation, where we validate the information, we generate from secondary sources with primary interviews and then we re-validate with our internal data bases and Subject matter experts. This comprehensive model enables us to deliver high quality, reliable data in shortest possible time.

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