Animation Software Market Updates by 2031
Animation Software is deployed for generating animated images with the help of computer graphics. This software comprises of customized characters used for dropping and dragging, automatic lip-synching, libraries of animations, and pre-defined sets. These softwares are used for Stop Motion, Flipbook Animation, 2D Animation, and 3D Animation.
MARKET DYNAMICS
The significant drivers of animation software market are boosting demand for the adoption of visual effects technology in movies and growing demand for 3D mobile applications and games. The mounting emergence of virtual reality and artificial intelligence technologies and the growing application of 3D animation technology in medical forensics are creating opportunities which will increase the demand for Animation Software market in the forecast period. The market is likely to showcase opportunities for the untapped markets and growing awareness among the users.
MARKET SCOPE
The "Global Animation Software Market Analysis to 2031" is a specialized and in-depth study of the Technology, Media and Telecommunication industry with a special focus on the global market trend analysis. The report aims to provide an overview of animation software market with detailed market segmentation by product type, vertical, and geography. The global animation software market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading animation software market players and offers key trends and opportunities in the market. MARKET SEGMENTATION
The global animation software market is segmented on the basis of product type, and vertical. Based product type, the market is segmented as stop motion, flipbook animation, 2D animation, and 3D animation. On the basis of the vertical the market is segmented as media and entertainment, online education, manufacturing, healthcare, and others.
REGIONAL FRAMEWORK
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global animated software market based on various segments. It also provides market size and forecast estimates from year 2021 to 2031 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The animated software market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.
The report analyzes factors affecting animated software market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South & Central America after evaluating political, economic, social and technological factors effecting the animated software market in these regions.
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The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global animated software market based on various segments. It also provides market size and forecast estimates from year 2021 to 2031 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The animated software market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.
The report analyzes factors affecting animated software market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South & Central America after evaluating political, economic, social and technological factors effecting the animated software market in these regions.
MARKET PLAYERS
The reports cover key developments in the animated software market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market payers from animated software market are anticipated to lucrative growth opportunities in the future with the rising demand for animated software in the global market. Below mentioned is the list of few companies engaged in the animated software market.
The report also includes the profiles of key animated software companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.
- Adobe Systems Incorporated
- Autodesk Inc.
- Autodessys
- Corel Corporation
- Electric Image Animation System
- Maxom Computer GmbH
- Pixologic, Inc.
- SideFX Software
- Trimble Inc.
- Toon Boom Animation Inc.
- Sample PDF showcases the content structure and the nature of the information with qualitative and quantitative analysis.
- Request discounts available for Start-Ups & Universities
Report Coverage
Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends
Segment Covered
This text is related
to segments covered.
Regional Scope
North America, Europe, Asia Pacific, Middle East & Africa, South & Central America
Country Scope
This text is related
to country scope.
1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
- Animation Software Market - By Product Type
- Animation Software Market - By Vertical
- Animation Software Market - By Region
- By Country
3. RESEARCH METHODOLOGY
4. ANIMATION SOFTWARE MARKET LANDSCAPE
4.1. OVERVIEW
4.2. ECOSYSTEM ANALYSIS
4.3. PEST ANALYSIS
4.3.1. North America - PEST Analysis
4.3.2. Europe - PEST Analysis
4.3.3. Asia Pacific (APAC) - PEST Analysis
4.3.4. Middle East & Africa (MEA) - PEST Analysis
4.3.5. South America (SAM)- PEST Analysis
5. ANIMATION SOFTWARE MARKET - KEY INDUSTRY DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS, RESTRAINTS & EXPECTED INFLUENCE OF COVID-19 PANDEMIC
6. ANIMATION SOFTWARE MARKET - GLOBAL MARKET ANALYSIS
6.1. ANIMATION SOFTWARE - GLOBAL MARKET OVERVIEW
6.2. ANIMATION SOFTWARE - GLOBAL MARKET AND FORECAST TO 2028
6.3. MARKET POSITIONING/ MARKET SHARE
7. ANIMATION SOFTWARE MARKET REVENUE AND FORECASTS TO 2028 - PRODUCT TYPE
7.1. OVERVIEW
7.2. PRODUCT TYPE MARKET FORECASTS AND ANALYSIS
7.3. STOP MOTION
7.3.1. Overview
7.3.2. Stop Motion Market Forecast and Analysis
7.4. FLIPBOOK ANIMATION
7.4.1. Overview
7.4.2. Flipbook Animation Market Forecast and Analysis
7.5. 2D ANIMATION
7.5.1. Overview
7.5.2. 2D Animation Market Forecast and Analysis
7.6. 3D ANIMATION
7.6.1. Overview
7.6.2. 3D Animation Market Forecast and Analysis
8. ANIMATION SOFTWARE MARKET REVENUE AND FORECASTS TO 2028 - VERTICAL
8.1. OVERVIEW
8.2. VERTICAL MARKET FORECASTS AND ANALYSIS
8.3. MEDIA AND ENTERTAINMENT
8.3.1. Overview
8.3.2. Media and Entertainment Market Forecast and Analysis
8.4. ONLINE EDUCATION
8.4.1. Overview
8.4.2. Online Education Market Forecast and Analysis
8.5. MANUFACTURING
8.5.1. Overview
8.5.2. MAnufacturing Market Forecast and Analysis
8.6. HEALTHCARE
8.6.1. Overview
8.6.2. Healthcare Market Forecast and Analysis
8.7. OTHERS
8.7.1. Overview
8.7.2. Others Market Forecast and Analysis
9. ANIMATION SOFTWARE MARKET REVENUE AND FORECASTS TO 2028 - GEOGRAPHICAL ANALYSIS
9.1. NORTH AMERICA
9.1.1. North America Animation Software Market Overview
9.1.2. North America Animation Software Market Forecasts and Analysis
9.1.3. North America Market Forecasts and Analysis - By Product Type
9.1.4. North America Market Forecasts and Analysis - By Vertical
9.1.5. North America Market Forecasts and Analysis - By Countries
9.1.5.1. US market
9.1.5.1.1. US Market by Product Type
9.1.5.1.2. US Market by Vertical
9.1.5.2. Canada market
9.1.5.2.1. Canada Market by Product Type
9.1.5.2.2. Canada Market by Vertical
9.1.5.3. Mexico market
9.1.5.3.1. Mexico Market by Product Type
9.1.5.3.2. Mexico Market by Vertical
9.2. EUROPE
9.2.1. Europe Animation Software Market Overview
9.2.2. Europe Animation Software Market Forecasts and Analysis
9.2.3. Europe Market Forecasts and Analysis - By Product Type
9.2.4. Europe Market Forecasts and Analysis - By Vertical
9.2.5. Europe Market Forecasts and Analysis - By Countries
9.2.5.1. France market
9.2.5.1.1. France Market by Product Type
9.2.5.1.2. France Market by Vertical
9.2.5.2. Germany market
9.2.5.2.1. Germany Market by Product Type
9.2.5.2.2. Germany Market by Vertical
9.2.5.3. Italy market
9.2.5.3.1. Italy Market by Product Type
9.2.5.3.2. Italy Market by Vertical
9.2.5.4. Russia market
9.2.5.4.1. Russia Market by Product Type
9.2.5.4.2. Russia Market by Vertical
9.2.5.5. UK market
9.2.5.5.1. UK Market by Product Type
9.2.5.5.2. UK Market by Vertical
9.2.5.6. Rest of Europe market
9.2.5.6.1. Rest of Europe Market by Product Type
9.2.5.6.2. Rest of Europe Market by Vertical
9.3. ASIA PACIFIC (APAC)
9.3.1. Asia Pacific Animation Software Market Overview
9.3.2. Asia Pacific Animation Software Market Forecasts and Analysis
9.3.3. Asia Pacific Market Forecasts and Analysis - By Product Type
9.3.4. Asia Pacific Market Forecasts and Analysis - By Vertical
9.3.5. Asia Pacific Market Forecasts and Analysis - By Countries
9.3.5.1. South Korea market
9.3.5.1.1. South Korea Market by Product Type
9.3.5.1.2. South Korea Market by Vertical
9.3.5.2. China market
9.3.5.2.1. China Market by Product Type
9.3.5.2.2. China Market by Vertical
9.3.5.3. India market
9.3.5.3.1. India Market by Product Type
9.3.5.3.2. India Market by Vertical
9.3.5.4. Japan market
9.3.5.4.1. Japan Market by Product Type
9.3.5.4.2. Japan Market by Vertical
9.3.5.5. Australia market
9.3.5.5.1. Australia Market by Product Type
9.3.5.5.2. Australia Market by Vertical
9.3.5.6. Rest of APAC market
9.3.5.6.1. Rest of APAC Market by Product Type
9.3.5.6.2. Rest of APAC Market by Vertical
9.4. MIDDLE EAST AND AFRICA (MEA)
9.4.1. Middle East and Africa Animation Software Market Overview
9.4.2. Middle East and Africa Animation Software Market Forecasts and Analysis
9.4.3. Middle East and Africa Market Forecasts and Analysis - By Product Type
9.4.4. Middle East and Africa Market Forecasts and Analysis - By Vertical
9.4.5. Middle East and Africa Market Forecasts and Analysis - By Countries
9.4.5.1. South Africa market
9.4.5.1.1. South Africa Market by Product Type
9.4.5.1.2. South Africa Market by Vertical
9.4.5.2. Saudi Arabia market
9.4.5.2.1. Saudi Arabia Market by Product Type
9.4.5.2.2. Saudi Arabia Market by Vertical
9.4.5.3. UAE market
9.4.5.3.1. UAE Market by Product Type
9.4.5.3.2. UAE Market by Vertical
9.4.5.4. Rest of MEA market
9.4.5.4.1. Rest of MEA Market by Product Type
9.4.5.4.2. Rest of MEA Market by Vertical
9.5. SOUTH AMERICA (SAM)
9.5.1. South America Animation Software Market Overview
9.5.2. South America Animation Software Market Forecasts and Analysis
9.5.3. South America Market Forecasts and Analysis - By Product Type
9.5.4. South America Market Forecasts and Analysis - By Vertical
9.5.5. South America Market Forecasts and Analysis - By Countries
9.5.5.1. Brazil market
9.5.5.1.1. Brazil Market by Product Type
9.5.5.1.2. Brazil Market by Vertical
9.5.5.2. Argentina market
9.5.5.2.1. Argentina Market by Product Type
9.5.5.2.2. Argentina Market by Vertical
9.5.5.3. Rest of SAM market
9.5.5.3.1. Rest of SAM Market by Product Type
9.5.5.3.2. Rest of SAM Market by Vertical
10. INDUSTRY LANDSCAPE
10.1. MERGERS & ACQUISITIONS
10.2. MARKET INITIATIVES
10.3. NEW DEVELOPMENTS
11. ANIMATION SOFTWARE MARKET, KEY COMPANY PROFILES
11.1. ADOBE SYSTEMS INCORPORATED
11.1.1. Key Facts
11.1.2. Business Description
11.1.3. Products & Services
11.1.4. Financial Overview
11.1.5. SWOT Analysis
11.1.6. Key Developments
11.2. AUTODESK INC.
11.2.1. Key Facts
11.2.2. Business Description
11.2.3. Products & Services
11.2.4. Financial Overview
11.2.5. SWOT Analysis
11.2.6. Key Developments
11.3. AUTODESSYS
11.3.1. Key Facts
11.3.2. Business Description
11.3.3. Products & Services
11.3.4. Financial Overview
11.3.5. SWOT Analysis
11.3.6. Key Developments
11.4. COREL CORPORATION
11.4.1. Key Facts
11.4.2. Business Description
11.4.3. Products & Services
11.4.4. Financial Overview
11.4.5. SWOT Analysis
11.4.6. Key Developments
11.5. ELECTRIC IMAGE ANIMATION SYSTEM
11.5.1. Key Facts
11.5.2. Business Description
11.5.3. Products & Services
11.5.4. Financial Overview
11.5.5. SWOT Analysis
11.5.6. Key Developments
11.6. MAXOM COMPUTER GMBH
11.6.1. Key Facts
11.6.2. Business Description
11.6.3. Products & Services
11.6.4. Financial Overview
11.6.5. SWOT Analysis
11.6.6. Key Developments
11.7. PIXOLOGIC, INC.
11.7.1. Key Facts
11.7.2. Business Description
11.7.3. Products & Services
11.7.4. Financial Overview
11.7.5. SWOT Analysis
11.7.6. Key Developments
11.8. SIDEFX
11.8.1. Key Facts
11.8.2. Business Description
11.8.3. Products & Services
11.8.4. Financial Overview
11.8.5. SWOT Analysis
11.8.6. Key Developments
11.9. TRIMBLE INC.
11.9.1. Key Facts
11.9.2. Business Description
11.9.3. Products & Services
11.9.4. Financial Overview
11.9.5. SWOT Analysis
11.9.6. Key Developments
11.10. TOON BOOM ANIMATION INC.
11.10.1. Key Facts
11.10.2. Business Description
11.10.3. Products & Services
11.10.4. Financial Overview
11.10.5. SWOT Analysis
11.10.6. Key Developments
12. APPENDIX
12.1. ABOUT THE INSIGHT PARTNERS
12.2. GLOSSARY OF TERMS
1. Adobe Systems Incorporated
2. Autodesk Inc.
3. Autodessys
4. Corel Corporation
5. Electric Image Animation System
6. Maxom Computer GmbH
7. Pixologic, Inc.
8. SideFX
9. Trimble Inc.
10. Toon Boom Animation Inc.
The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.
- Data Collection and Secondary Research:
As a market research and consulting firm operating from a decade, we have published many reports and advised several clients across the globe. First step for any study will start with an assessment of currently available data and insights from existing reports. Further, historical and current market information is collected from Investor Presentations, Annual Reports, SEC Filings, etc., and other information related to company’s performance and market positioning are gathered from Paid Databases (Factiva, Hoovers, and Reuters) and various other publications available in public domain.
Several associations trade associates, technical forums, institutes, societies and organizations are accessed to gain technical as well as market related insights through their publications such as research papers, blogs and press releases related to the studies are referred to get cues about the market. Further, white papers, journals, magazines, and other news articles published in the last 3 years are scrutinized and analyzed to understand the current market trends.
- Primary Research:
The primarily interview analysis comprise of data obtained from industry participants interview and answers to survey questions gathered by in-house primary team.
For primary research, interviews are conducted with industry experts/CEOs/Marketing Managers/Sales Managers/VPs/Subject Matter Experts from both demand and supply side to get a 360-degree view of the market. The primary team conducts several interviews based on the complexity of the markets to understand the various market trends and dynamics which makes research more credible and precise.
A typical research interview fulfils the following functions:
- Provides first-hand information on the market size, market trends, growth trends, competitive landscape, and outlook
- Validates and strengthens in-house secondary research findings
- Develops the analysis team’s expertise and market understanding
Primary research involves email interactions and telephone interviews for each market, category, segment, and sub-segment across geographies. The participants who typically take part in such a process include, but are not limited to:
- Industry participants: VPs, business development managers, market intelligence managers and national sales managers
- Outside experts: Valuation experts, research analysts and key opinion leaders specializing in the electronics and semiconductor industry.
Below is the breakup of our primary respondents by company, designation, and region:
Once we receive the confirmation from primary research sources or primary respondents, we finalize the base year market estimation and forecast the data as per the macroeconomic and microeconomic factors assessed during data collection.
- Data Analysis:
Once data is validated through both secondary as well as primary respondents, we finalize the market estimations by hypothesis formulation and factor analysis at regional and country level.
- 3.1 Macro-Economic Factor Analysis:
We analyse macroeconomic indicators such the gross domestic product (GDP), increase in the demand for goods and services across industries, technological advancement, regional economic growth, governmental policies, the influence of COVID-19, PEST analysis, and other aspects. This analysis aids in setting benchmarks for various nations/regions and approximating market splits. Additionally, the general trend of the aforementioned components aid in determining the market's development possibilities.
- 3.2 Country Level Data:
Various factors that are especially aligned to the country are taken into account to determine the market size for a certain area and country, including the presence of vendors, such as headquarters and offices, the country's GDP, demand patterns, and industry growth. To comprehend the market dynamics for the nation, a number of growth variables, inhibitors, application areas, and current market trends are researched. The aforementioned elements aid in determining the country's overall market's growth potential.
- 3.3 Company Profile:
The “Table of Contents” is formulated by listing and analyzing more than 25 - 30 companies operating in the market ecosystem across geographies. However, we profile only 10 companies as a standard practice in our syndicate reports. These 10 companies comprise leading, emerging, and regional players. Nonetheless, our analysis is not restricted to the 10 listed companies, we also analyze other companies present in the market to develop a holistic view and understand the prevailing trends. The “Company Profiles” section in the report covers key facts, business description, products & services, financial information, SWOT analysis, and key developments. The financial information presented is extracted from the annual reports and official documents of the publicly listed companies. Upon collecting the information for the sections of respective companies, we verify them via various primary sources and then compile the data in respective company profiles. The company level information helps us in deriving the base number as well as in forecasting the market size.
- 3.4 Developing Base Number:
Aggregation of sales statistics (2020-2022) and macro-economic factor, and other secondary and primary research insights are utilized to arrive at base number and related market shares for 2022. The data gaps are identified in this step and relevant market data is analyzed, collected from paid primary interviews or databases. On finalizing the base year market size, forecasts are developed on the basis of macro-economic, industry and market growth factors and company level analysis.
- Data Triangulation and Final Review:
The market findings and base year market size calculations are validated from supply as well as demand side. Demand side validations are based on macro-economic factor analysis and benchmarks for respective regions and countries. In case of supply side validations, revenues of major companies are estimated (in case not available) based on industry benchmark, approximate number of employees, product portfolio, and primary interviews revenues are gathered. Further revenue from target product/service segment is assessed to avoid overshooting of market statistics. In case of heavy deviations between supply and demand side values, all thes steps are repeated to achieve synchronization.
We follow an iterative model, wherein we share our research findings with Subject Matter Experts (SME’s) and Key Opinion Leaders (KOLs) until consensus view of the market is not formulated – this model negates any drastic deviation in the opinions of experts. Only validated and universally acceptable research findings are quoted in our reports.
We have important check points that we use to validate our research findings – which we call – data triangulation, where we validate the information, we generate from secondary sources with primary interviews and then we re-validate with our internal data bases and Subject matter experts. This comprehensive model enables us to deliver high quality, reliable data in shortest possible time.