AR and VR Chip Market Size and Forecasts (2021 - 2031), Global and Regional Share, Trends, and Growth Opportunity Analysis
AR and VR chips are the types of chips that are used in AR and VR devices. An upsurge in the adoption of AR and VR in various applications is the prime factor driving the growth of the AR and VR chip market. Further, AR and VR solutions find high usage in various industries such as healthcare, defense & security, civil aviation, entertainment, digital manufacturing, and education. However, the high rate of application of these devices is positively impacting the AR and VR chip market growth.
MARKET DYNAMICS
AR and VR offer an efficient and cost-effective solution in training and skill development coupled with the rise in demand for AR/VR chips in the gaming vertical are expected to fuel the growth of the AR and VR chip market. However, a low adoption rate and lack of investments in R&D activities may restraint the growth of the AR and VR chip market during the forecast period. Moreover, the introduction of the industry-specific solution and technological advancements in AR and VR offer lucrative opportunities for the growth of the AR and VR chip market in the coming years.
MARKET SCOPE
The "Global AR and VR Chip Market Analysis to 2028" is a specialized and in-depth study of the AR and VR chip industry with a special focus on the global market trend analysis. The report aims to provide an overview AR and VR chip market with detailed market segmentation as chip type, device type, end-user, and geography. The global AR and VR chip market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading AR and VR chip market players and offers key trends and opportunities in the AR and VR chip market.
MARKET SEGMENTATION
The global AR and VR chip market is segmented on the basis of chip type, device type, end-user. On the basis of chip type the market is segmented as processor ICs, user interface ICs, power management ICs. On the basis of device type the market is segmented as head mounted display, head up display, handheld device, gesture tracking device, projector and display wall. On the basis of end-user the market is segmented as gaming, entertainment and media, aerospace and defense, healthcare, others.
REGIONAL FRAMEWORK
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global AR and VR chip market based on various segments. It also provides market size and forecast estimates from year 2020 to 2028 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The AR and VR chip market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.
The report analyzes factors affecting AR and VR chip market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the AR and VR chip market in these regions.
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The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global AR and VR chip market based on various segments. It also provides market size and forecast estimates from year 2020 to 2028 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The AR and VR chip market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.
The report analyzes factors affecting AR and VR chip market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the AR and VR chip market in these regions.
MARKET PLAYERS
The reports cover key developments in the AR and VR chip market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market players from AR and VR chip market are anticipated to lucrative growth opportunities in the future with the rising demand for AR and VR chip in the global market. Below mentioned is the list of few companies engaged in the AR and VR chip market.
The report also includes the profiles of key AR and VR chip companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.
- Advanced Micro Devices Inc.
- Broadcom Inc.
- Huawei Technologies Co. ltd.
- Imagination Technologies Limited
- Intel Corporation
- MEDIATEK Inc.
- NVIDIA Corporation
- Qualcomm Technologies Inc.
- Samsung Electronics Co. Ltd
- Spectra 7
The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.
- Sample PDF showcases the content structure and the nature of the information with qualitative and quantitative analysis.
- Request discounts available for Start-Ups & Universities
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Report Coverage
Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends
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Segment Covered
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![Regional Scope](https://www.theinsightpartners.com/assets/rdimages/regional_scope.png)
Regional Scope
North America, Europe, Asia Pacific, Middle East & Africa, South & Central America
![Country Scope](https://www.theinsightpartners.com/assets/rdimages/country_scope.png)
Country Scope
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1.INTRODUCTION
1.1.SCOPE OF THE STUDY
1.2.THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3.MARKET SEGMENTATION
1.3.1AR And VR Chip Market - By Chip Type
1.3.2AR And VR Chip Market - By Device Type
1.3.3AR And VR Chip Market - By End-user
1.3.4AR And VR Chip Market - By Region
1.3.4.1By Country
2.KEY TAKEAWAYS
3.RESEARCH METHODOLOGY
4.AR AND VR CHIP MARKET LANDSCAPE
4.1.OVERVIEW
4.2.PORTERâ™S FIVE FORCES ANALYSIS
4.2.1Bargaining Power of Buyers
4.2.1Bargaining Power of Suppliers
4.2.1Threat of Substitute
4.2.1Threat of New Entrants
4.2.1Competitive Rivalry
4.3.ECOSYSTEM ANALYSIS
4.4.EXPERT OPINIONS
5.AR AND VR CHIP MARKET - KEY MARKET DYNAMICS
5.1.KEY MARKET DRIVERS
5.2.KEY MARKET RESTRAINTS
5.3.KEY MARKET OPPORTUNITIES
5.4.FUTURE TRENDS
5.5.IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS
6.AR AND VR CHIP MARKET - GLOBAL MARKET ANALYSIS
6.1.AR AND VR CHIP - GLOBAL MARKET OVERVIEW
6.2.AR AND VR CHIP - GLOBAL MARKET AND FORECAST TO 2028
6.3.MARKET POSITIONING/MARKET SHARE
7.AR AND VR CHIP MARKET - REVENUE AND FORECASTS TO 2028 â" CHIP TYPE
7.1.OVERVIEW
7.2.CHIP TYPE MARKET FORECASTS AND ANALYSIS
7.3.PROCESSOR ICS
7.3.1.Overview
7.3.2.Processor ICs Market Forecast and Analysis
7.4.USER INTERFACE ICS
7.4.1.Overview
7.4.2.User Interface ICs Market Forecast and Analysis
7.5.POWER MANAGEMENT ICS
7.5.1.Overview
7.5.2.Power Management ICs Market Forecast and Analysis
8.AR AND VR CHIP MARKET - REVENUE AND FORECASTS TO 2028 â" DEVICE TYPE
8.1.OVERVIEW
8.2.DEVICE TYPE MARKET FORECASTS AND ANALYSIS
8.3.HEAD MOUNTED DISPLAY
8.3.1.Overview
8.3.2.Head Mounted Display Market Forecast and Analysis
8.4.HEAD UP DISPLAY
8.4.1.Overview
8.4.2.Head Up Display Market Forecast and Analysis
8.5.HANDHELD DEVICE
8.5.1.Overview
8.5.2.Handheld Device Market Forecast and Analysis
8.6.GESTURE TRACKING DEVICE
8.6.1.Overview
8.6.2.Gesture Tracking Device Market Forecast and Analysis
8.7.PROJECTOR AND DISPLAY WALL
8.7.1.Overview
8.7.2.Projector and Display wall Market Forecast and Analysis
9.AR AND VR CHIP MARKET - REVENUE AND FORECASTS TO 2028 â" END-USER
9.1.OVERVIEW
9.2.END-USER MARKET FORECASTS AND ANALYSIS
9.3.GAMING
9.3.1.Overview
9.3.2.Gaming Market Forecast and Analysis
9.4.ENTERTAINMENT AND MEDIA
9.4.1.Overview
9.4.2.Entertainment and Media Market Forecast and Analysis
9.5.AEROSPACE AND DEFENSE
9.5.1.Overview
9.5.2.Aerospace and Defense Market Forecast and Analysis
9.6.HEALTHCARE
9.6.1.Overview
9.6.2.Healthcare Market Forecast and Analysis
9.7.OTHERS
9.7.1.Overview
9.7.2.Others Market Forecast and Analysis
10.AR AND VR CHIP MARKET REVENUE AND FORECASTS TO 2028 â" GEOGRAPHICAL ANALYSIS
10.1.NORTH AMERICA
10.1.1North America AR And VR Chip Market Overview
10.1.2North America AR And VR Chip Market Forecasts and Analysis
10.1.3North America AR And VR Chip Market Forecasts and Analysis - By Chip Type
10.1.4North America AR And VR Chip Market Forecasts and Analysis - By Device Type
10.1.5North America AR And VR Chip Market Forecasts and Analysis - By End-user
10.1.6North America AR And VR Chip Market Forecasts and Analysis - By Countries
10.1.6.1United States AR And VR Chip Market
10.1.6.1.1United States AR And VR Chip Market by Chip Type
10.1.6.1.2United States AR And VR Chip Market by Device Type
10.1.6.1.3United States AR And VR Chip Market by End-user
10.1.6.2Canada AR And VR Chip Market
10.1.6.2.1Canada AR And VR Chip Market by Chip Type
10.1.6.2.2Canada AR And VR Chip Market by Device Type
10.1.6.2.3Canada AR And VR Chip Market by End-user
10.1.6.3Mexico AR And VR Chip Market
10.1.6.3.1Mexico AR And VR Chip Market by Chip Type
10.1.6.3.2Mexico AR And VR Chip Market by Device Type
10.1.6.3.3Mexico AR And VR Chip Market by End-user
10.2.EUROPE
10.2.1Europe AR And VR Chip Market Overview
10.2.2Europe AR And VR Chip Market Forecasts and Analysis
10.2.3Europe AR And VR Chip Market Forecasts and Analysis - By Chip Type
10.2.4Europe AR And VR Chip Market Forecasts and Analysis - By Device Type
10.2.5Europe AR And VR Chip Market Forecasts and Analysis - By End-user
10.2.6Europe AR And VR Chip Market Forecasts and Analysis - By Countries
10.2.6.1Germany AR And VR Chip Market
10.2.6.1.1Germany AR And VR Chip Market by Chip Type
10.2.6.1.2Germany AR And VR Chip Market by Device Type
10.2.6.1.3Germany AR And VR Chip Market by End-user
10.2.6.2France AR And VR Chip Market
10.2.6.2.1France AR And VR Chip Market by Chip Type
10.2.6.2.2France AR And VR Chip Market by Device Type
10.2.6.2.3France AR And VR Chip Market by End-user
10.2.6.3Italy AR And VR Chip Market
10.2.6.3.1Italy AR And VR Chip Market by Chip Type
10.2.6.3.2Italy AR And VR Chip Market by Device Type
10.2.6.3.3Italy AR And VR Chip Market by End-user
10.2.6.4United Kingdom AR And VR Chip Market
10.2.6.4.1United Kingdom AR And VR Chip Market by Chip Type
10.2.6.4.2United Kingdom AR And VR Chip Market by Device Type
10.2.6.4.3United Kingdom AR And VR Chip Market by End-user
10.2.6.5Russia AR And VR Chip Market
10.2.6.5.1Russia AR And VR Chip Market by Chip Type
10.2.6.5.2Russia AR And VR Chip Market by Device Type
10.2.6.5.3Russia AR And VR Chip Market by End-user
10.2.6.6Rest of Europe AR And VR Chip Market
10.2.6.6.1Rest of Europe AR And VR Chip Market by Chip Type
10.2.6.6.2Rest of Europe AR And VR Chip Market by Device Type
10.2.6.6.3Rest of Europe AR And VR Chip Market by End-user
10.3.ASIA-PACIFIC
10.3.1Asia-Pacific AR And VR Chip Market Overview
10.3.2Asia-Pacific AR And VR Chip Market Forecasts and Analysis
10.3.3Asia-Pacific AR And VR Chip Market Forecasts and Analysis - By Chip Type
10.3.4Asia-Pacific AR And VR Chip Market Forecasts and Analysis - By Device Type
10.3.5Asia-Pacific AR And VR Chip Market Forecasts and Analysis - By End-user
10.3.6Asia-Pacific AR And VR Chip Market Forecasts and Analysis - By Countries
10.3.6.1Australia AR And VR Chip Market
10.3.6.1.1Australia AR And VR Chip Market by Chip Type
10.3.6.1.2Australia AR And VR Chip Market by Device Type
10.3.6.1.3Australia AR And VR Chip Market by End-user
10.3.6.2China AR And VR Chip Market
10.3.6.2.1China AR And VR Chip Market by Chip Type
10.3.6.2.2China AR And VR Chip Market by Device Type
10.3.6.2.3China AR And VR Chip Market by End-user
10.3.6.3India AR And VR Chip Market
10.3.6.3.1India AR And VR Chip Market by Chip Type
10.3.6.3.2India AR And VR Chip Market by Device Type
10.3.6.3.3India AR And VR Chip Market by End-user
10.3.6.4Japan AR And VR Chip Market
10.3.6.4.1Japan AR And VR Chip Market by Chip Type
10.3.6.4.2Japan AR And VR Chip Market by Device Type
10.3.6.4.3Japan AR And VR Chip Market by End-user
10.3.6.5South Korea AR And VR Chip Market
10.3.6.5.1South Korea AR And VR Chip Market by Chip Type
10.3.6.5.2South Korea AR And VR Chip Market by Device Type
10.3.6.5.3South Korea AR And VR Chip Market by End-user
10.3.6.6Rest of Asia-Pacific AR And VR Chip Market
10.3.6.6.1Rest of Asia-Pacific AR And VR Chip Market by Chip Type
10.3.6.6.2Rest of Asia-Pacific AR And VR Chip Market by Device Type
10.3.6.6.3Rest of Asia-Pacific AR And VR Chip Market by End-user
10.4.MIDDLE EAST AND AFRICA
10.4.1Middle East and Africa AR And VR Chip Market Overview
10.4.2Middle East and Africa AR And VR Chip Market Forecasts and Analysis
10.4.3Middle East and Africa AR And VR Chip Market Forecasts and Analysis - By Chip Type
10.4.4Middle East and Africa AR And VR Chip Market Forecasts and Analysis - By Device Type
10.4.5Middle East and Africa AR And VR Chip Market Forecasts and Analysis - By End-user
10.4.6Middle East and Africa AR And VR Chip Market Forecasts and Analysis - By Countries
10.4.6.1South Africa AR And VR Chip Market
10.4.6.1.1South Africa AR And VR Chip Market by Chip Type
10.4.6.1.2South Africa AR And VR Chip Market by Device Type
10.4.6.1.3South Africa AR And VR Chip Market by End-user
10.4.6.2Saudi Arabia AR And VR Chip Market
10.4.6.2.1Saudi Arabia AR And VR Chip Market by Chip Type
10.4.6.2.2Saudi Arabia AR And VR Chip Market by Device Type
10.4.6.2.3Saudi Arabia AR And VR Chip Market by End-user
10.4.6.3U.A.E AR And VR Chip Market
10.4.6.3.1U.A.E AR And VR Chip Market by Chip Type
10.4.6.3.2U.A.E AR And VR Chip Market by Device Type
10.4.6.3.3U.A.E AR And VR Chip Market by End-user
10.4.6.4Rest of Middle East and Africa AR And VR Chip Market
10.4.6.4.1Rest of Middle East and Africa AR And VR Chip Market by Chip Type
10.4.6.4.2Rest of Middle East and Africa AR And VR Chip Market by Device Type
10.4.6.4.3Rest of Middle East and Africa AR And VR Chip Market by End-user
10.5.SOUTH AND CENTRAL AMERICA
10.5.1South and Central America AR And VR Chip Market Overview
10.5.2South and Central America AR And VR Chip Market Forecasts and Analysis
10.5.3South and Central America AR And VR Chip Market Forecasts and Analysis - By Chip Type
10.5.4South and Central America AR And VR Chip Market Forecasts and Analysis - By Device Type
10.5.5South and Central America AR And VR Chip Market Forecasts and Analysis - By End-user
10.5.6South and Central America AR And VR Chip Market Forecasts and Analysis - By Countries
10.5.6.1Brazil AR And VR Chip Market
10.5.6.1.1Brazil AR And VR Chip Market by Chip Type
10.5.6.1.2Brazil AR And VR Chip Market by Device Type
10.5.6.1.3Brazil AR And VR Chip Market by End-user
10.5.6.2Argentina AR And VR Chip Market
10.5.6.2.1Argentina AR And VR Chip Market by Chip Type
10.5.6.2.2Argentina AR And VR Chip Market by Device Type
10.5.6.2.3Argentina AR And VR Chip Market by End-user
10.5.6.3Rest of South and Central America AR And VR Chip Market
10.5.6.3.1Rest of South and Central America AR And VR Chip Market by Chip Type
10.5.6.3.2Rest of South and Central America AR And VR Chip Market by Device Type
10.5.6.3.3Rest of South and Central America AR And VR Chip Market by End-user
11.INDUSTRY LANDSCAPE
11.1.MERGERS AND ACQUISITIONS
11.2.AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
11.3.NEW PRODUCT LAUNCHES
11.4.EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS
12.AR AND VR CHIP MARKET, KEY COMPANY PROFILES
12.1.ADVANCED MICRODEVICES INC
12.1.1.Key Facts
12.1.2.Business Description
12.1.3.Products and Services
12.1.4.Financial Overview
12.1.5.SWOT Analysis
12.1.6.Key Developments
12.2.BROADCOM INC.
12.2.1.Key Facts
12.2.2.Business Description
12.2.3.Products and Services
12.2.4.Financial Overview
12.2.5.SWOT Analysis
12.2.6.Key Developments
12.3.HUAWEI TECHNOLOGIES CO. LTD.
12.3.1.Key Facts
12.3.2.Business Description
12.3.3.Products and Services
12.3.4.Financial Overview
12.3.5.SWOT Analysis
12.3.6.Key Developments
12.4.IMAGINATION TECHNOLOGIES LIMITED
12.4.1.Key Facts
12.4.2.Business Description
12.4.3.Products and Services
12.4.4.Financial Overview
12.4.5.SWOT Analysis
12.4.6.Key Developments
12.5.INTEL CORPORATION
12.5.1.Key Facts
12.5.2.Business Description
12.5.3.Products and Services
12.5.4.Financial Overview
12.5.5.SWOT Analysis
12.5.6.Key Developments
12.6.MEDIATEK INC.
12.6.1.Key Facts
12.6.2.Business Description
12.6.3.Products and Services
12.6.4.Financial Overview
12.6.5.SWOT Analysis
12.6.6.Key Developments
12.7.NVIDIA CORPORATION
12.7.1.Key Facts
12.7.2.Business Description
12.7.3.Products and Services
12.7.4.Financial Overview
12.7.5.SWOT Analysis
12.7.6.Key Developments
12.8.QUALCOMM TECHNOLOGIES INC.
12.8.1.Key Facts
12.8.2.Business Description
12.8.3.Products and Services
12.8.4.Financial Overview
12.8.5.SWOT Analysis
12.8.6.Key Developments
12.9.SAMSUNG ELECTRONICS CO. LTD
12.9.1.Key Facts
12.9.2.Business Description
12.9.3.Products and Services
12.9.4.Financial Overview
12.9.5.SWOT Analysis
12.9.6.Key Developments
12.10.SPECTRA 7
12.10.1.Key Facts
12.10.2.Business Description
12.10.3.Products and Services
12.10.4.Financial Overview
12.10.5.SWOT Analysis
12.10.6.Key Developments
13.APPENDIX
13.1.ABOUT THE INSIGHT PARTNERS
13.2.GLOSSARY OF TERMS
1. Advanced Microdevices Inc
2. Broadcom Inc.
3. Huawei Technologies Co. ltd.
4. Imagination Technologies Limited
5. Intel Corporation
6. MEDIATEK Inc.
7. NVIDIA Corporation
8. Qualcomm Technologies Inc.
9. Samsung Electronics Co. Ltd
10. Spectra 7
The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.
- Data Collection and Secondary Research:
As a market research and consulting firm operating from a decade, we have published many reports and advised several clients across the globe. First step for any study will start with an assessment of currently available data and insights from existing reports. Further, historical and current market information is collected from Investor Presentations, Annual Reports, SEC Filings, etc., and other information related to company’s performance and market positioning are gathered from Paid Databases (Factiva, Hoovers, and Reuters) and various other publications available in public domain.
Several associations trade associates, technical forums, institutes, societies and organizations are accessed to gain technical as well as market related insights through their publications such as research papers, blogs and press releases related to the studies are referred to get cues about the market. Further, white papers, journals, magazines, and other news articles published in the last 3 years are scrutinized and analyzed to understand the current market trends.
- Primary Research:
The primarily interview analysis comprise of data obtained from industry participants interview and answers to survey questions gathered by in-house primary team.
For primary research, interviews are conducted with industry experts/CEOs/Marketing Managers/Sales Managers/VPs/Subject Matter Experts from both demand and supply side to get a 360-degree view of the market. The primary team conducts several interviews based on the complexity of the markets to understand the various market trends and dynamics which makes research more credible and precise.
A typical research interview fulfils the following functions:
- Provides first-hand information on the market size, market trends, growth trends, competitive landscape, and outlook
- Validates and strengthens in-house secondary research findings
- Develops the analysis team’s expertise and market understanding
Primary research involves email interactions and telephone interviews for each market, category, segment, and sub-segment across geographies. The participants who typically take part in such a process include, but are not limited to:
- Industry participants: VPs, business development managers, market intelligence managers and national sales managers
- Outside experts: Valuation experts, research analysts and key opinion leaders specializing in the electronics and semiconductor industry.
Below is the breakup of our primary respondents by company, designation, and region:
Once we receive the confirmation from primary research sources or primary respondents, we finalize the base year market estimation and forecast the data as per the macroeconomic and microeconomic factors assessed during data collection.
- Data Analysis:
Once data is validated through both secondary as well as primary respondents, we finalize the market estimations by hypothesis formulation and factor analysis at regional and country level.
- 3.1 Macro-Economic Factor Analysis:
We analyse macroeconomic indicators such the gross domestic product (GDP), increase in the demand for goods and services across industries, technological advancement, regional economic growth, governmental policies, the influence of COVID-19, PEST analysis, and other aspects. This analysis aids in setting benchmarks for various nations/regions and approximating market splits. Additionally, the general trend of the aforementioned components aid in determining the market's development possibilities.
- 3.2 Country Level Data:
Various factors that are especially aligned to the country are taken into account to determine the market size for a certain area and country, including the presence of vendors, such as headquarters and offices, the country's GDP, demand patterns, and industry growth. To comprehend the market dynamics for the nation, a number of growth variables, inhibitors, application areas, and current market trends are researched. The aforementioned elements aid in determining the country's overall market's growth potential.
- 3.3 Company Profile:
The “Table of Contents” is formulated by listing and analyzing more than 25 - 30 companies operating in the market ecosystem across geographies. However, we profile only 10 companies as a standard practice in our syndicate reports. These 10 companies comprise leading, emerging, and regional players. Nonetheless, our analysis is not restricted to the 10 listed companies, we also analyze other companies present in the market to develop a holistic view and understand the prevailing trends. The “Company Profiles” section in the report covers key facts, business description, products & services, financial information, SWOT analysis, and key developments. The financial information presented is extracted from the annual reports and official documents of the publicly listed companies. Upon collecting the information for the sections of respective companies, we verify them via various primary sources and then compile the data in respective company profiles. The company level information helps us in deriving the base number as well as in forecasting the market size.
- 3.4 Developing Base Number:
Aggregation of sales statistics (2020-2022) and macro-economic factor, and other secondary and primary research insights are utilized to arrive at base number and related market shares for 2022. The data gaps are identified in this step and relevant market data is analyzed, collected from paid primary interviews or databases. On finalizing the base year market size, forecasts are developed on the basis of macro-economic, industry and market growth factors and company level analysis.
- Data Triangulation and Final Review:
The market findings and base year market size calculations are validated from supply as well as demand side. Demand side validations are based on macro-economic factor analysis and benchmarks for respective regions and countries. In case of supply side validations, revenues of major companies are estimated (in case not available) based on industry benchmark, approximate number of employees, product portfolio, and primary interviews revenues are gathered. Further revenue from target product/service segment is assessed to avoid overshooting of market statistics. In case of heavy deviations between supply and demand side values, all thes steps are repeated to achieve synchronization.
We follow an iterative model, wherein we share our research findings with Subject Matter Experts (SME’s) and Key Opinion Leaders (KOLs) until consensus view of the market is not formulated – this model negates any drastic deviation in the opinions of experts. Only validated and universally acceptable research findings are quoted in our reports.
We have important check points that we use to validate our research findings – which we call – data triangulation, where we validate the information, we generate from secondary sources with primary interviews and then we re-validate with our internal data bases and Subject matter experts. This comprehensive model enables us to deliver high quality, reliable data in shortest possible time.