AR-based Digital Content Creation Market Size and Forecasts (2021 - 2031), Global and Regional Share, Trends, and Growth Opportunity Analysis

Coverage: AR-based Digital Content Creation Market covers analysis By Component (Software, Service); Content Format (Video, Textual, Other); Enterprise Size (Small and Medium-Size Enterprises, Large Enterprises); End-user (Education, Media and Entertainment, Travel and Hospitality, Healthcare, Retail, Others) , and Geography (North America, Europe, Asia Pacific, and South and Central America)

  • Report Code : TIPRE00026579
  • Category : Technology, Media and Telecommunications
  • No. of Pages : 150
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AR-based Digital Content Creation Market Size and Forecasts (2021 - 2031), Global and Regional Share, Trends, and Growth Opportunity Analysis

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MARKET INTRODUCTION

The AR-based digital content creation market ecosystem is growing as the population's desire for AR devices grows. Simultaneously, the growing number of AR headset makers, including Google, HTC, Oculus, and others, is one of the primary drivers driving up demand for AR content creation. To provide consumers with an immersive experience, content is disseminated via a variety of devices such as the Oculus Go, Oculus Rift, Samsung Gear, and others. Users are expected to download material to their smartphones from Google Play, Oculus, and other sources.

MARKET DYNAMICS

Content creators will have more options to provide content for 360 videos as the demand for them grows. Augmented reality apps are designed to function on AR-capable smartphones, and users are expected to download the app from the app store. Due to the poor quality of the internet in places like museums and other such sites, the key difficulty is to get consumers to download the content to their cellphones. As a result, the overall expansion of the AR-based digital content creation industry may be hampered.

MARKET SCOPE

The "Global AR-based Digital Content Creation Market Analysis To 2031" is a specialized and in-depth study of the technology, media, and telecommunications industry with a special focus on the global market trend analysis. The AR-based digital content creation market report aims to provide an overview of the AR-based digital content creation market with detailed market segmentation by component, content format, enterprise size, end-user, and geography. The global AR-based digital content creation market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading AR-based digital content creation market player and offers key trends and opportunities in the market.

MARKET SEGMENTATION

The global AR-based digital content creation market is segmented based on component, content format, enterprise size, end-user. Based on components, the AR-based digital content creation market is segmented into software, services. Based on the content format, the AR-based digital content creation market is segmented into video, textual, other. Based on enterprise size, the AR-based digital content creation market is segmented into small and medium-sized enterprises, large enterprises. Based on end-user, the AR-based digital content creation market is segmented into education, media and entertainment, travel and hospitality, healthcare, retail, others.

REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global AR-based digital content creation market based on various segments. It also provides market size and forecast estimates from the year 2021 to 2031 with respect to five major regions, namely, North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The AR-based digital content creation market by each region is later sub-segmented by respective countries and segments. The AR-based digital content creation market report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.
The report analyzes factors affecting the AR-based digital content creation market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis highlighting factors affecting the AR-based digital content creation market in these regions.
IMPACT OF COVID-19 ON AR-BASED DIGITAL CONTENT CREATION MARKET
The impact of the COVID-19 pandemic on the market is covered throughout the report. The pandemic has a positive impact on the AR-based digital content creation market. Many companies now operate their businesses on online platforms due to the lockdown conditions; more companies are adopting video as a service. Therefore, the demand for AR-based digital content creation is increasing during COVID-19 and is also set to increase during the forecast period.

World Geography

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MARKET PLAYERS


The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global AR-based digital content creation market based on various segments. It also provides market size and forecast estimates from the year 2021 to 2031 with respect to five major regions, namely, North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South & Central America. The AR-based digital content creation market by each region is later sub-segmented by respective countries and segments. The AR-based digital content creation market report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.
The report analyzes factors affecting the AR-based digital content creation market from both demand and supply side and further evaluates market dynamics affecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis highlighting factors affecting the AR-based digital content creation market in these regions.
IMPACT OF COVID-19 ON AR-BASED DIGITAL CONTENT CREATION MARKET
The impact of the COVID-19 pandemic on the market is covered throughout the report. The pandemic has a positive impact on the AR-based digital content creation market. Many companies now operate their businesses on online platforms due to the lockdown conditions; more companies are adopting video as a service. Therefore, the demand for AR-based digital content creation is increasing during COVID-19 and is also set to increase during the forecast period.

MARKET PLAYERS

The reports cover key developments in the AR-based digital content creation market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for the expansion of business and customer base of market players. The market players from AR-based digital content creation market are anticipated to lucrative growth opportunities in the future with the rising demand for filter products in the global market. Below mentioned is the list of few companies engaged in the AR-based digital content creation market.
The report also includes the profiles of key companies along with their SWOT analysis and market strategies in the AR-based digital content creation market. In addition, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last 3 years, the key development in the past five years.
  •   Biztech
  •   Blippar Ltd
  •   CreativeDrive
  •   Datamatics Global Services Limited
  •   GoMeta, Inc.
  •   HoloPundits
  •   PTC (Vuforia)
  •   ROAR IO Inc.
  •   Wikitude
  •   Zappar Ltd.
    The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.
    • Sample PDF showcases the content structure and the nature of the information with qualitative and quantitative analysis.
    • Request discounts available for Start-Ups & Universities
  • Report Coverage
    Report Coverage

    Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

    Segment Covered
    Segment Covered

    This text is related
    to segments covered.

    Regional Scope
    Regional Scope

    North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

    Country Scope
    Country Scope

    This text is related
    to country scope.

    TABLE OF CONTENTS

    1. INTRODUCTION
    1.1. SCOPE OF THE STUDY
    1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
    1.3. MARKET SEGMENTATION
    1.3.1 AR-based Digital Content Creation Market - By Component
    1.3.2 AR-based Digital Content Creation Market - By Content Format
    1.3.3 AR-based Digital Content Creation Market - By Enterprise Size
    1.3.4 AR-based Digital Content Creation Market - By End-user
    1.3.5 AR-based Digital Content Creation Market - By Region
    1.3.5.1 By Country

    2. KEY TAKEAWAYS

    3. RESEARCH METHODOLOGY

    4. AR-BASED DIGITAL CONTENT CREATION MARKET LANDSCAPE
    4.1. OVERVIEW
    4.2. PORTER'S FIVE FORCES ANALYSIS
    4.2.1 Bargaining Power of Buyers
    4.2.1 Bargaining Power of Suppliers
    4.2.1 Threat of Substitute
    4.2.1 Threat of New Entrants
    4.2.1 Competitive Rivalry
    4.3. ECOSYSTEM ANALYSIS
    4.4. EXPERT OPINIONS

    5. AR-BASED DIGITAL CONTENT CREATION MARKET - KEY MARKET DYNAMICS
    5.1. KEY MARKET DRIVERS
    5.2. KEY MARKET RESTRAINTS
    5.3. KEY MARKET OPPORTUNITIES
    5.4. FUTURE TRENDS
    5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

    6. AR-BASED DIGITAL CONTENT CREATION MARKET - GLOBAL MARKET ANALYSIS
    6.1. AR-BASED DIGITAL CONTENT CREATION - GLOBAL MARKET OVERVIEW
    6.2. AR-BASED DIGITAL CONTENT CREATION - GLOBAL MARKET AND FORECAST TO 2028
    6.3. MARKET POSITIONING/MARKET SHARE

    7. AR-BASED DIGITAL CONTENT CREATION MARKET - REVENUE AND FORECASTS TO 2028 - COMPONENT
    7.1. OVERVIEW
    7.2. COMPONENT MARKET FORECASTS AND ANALYSIS
    7.3. SOFTWARE
    7.3.1. Overview
    7.3.2. Software Market Forecast and Analysis
    7.4. SERVICE
    7.4.1. Overview
    7.4.2. Service Market Forecast and Analysis
    8. AR-BASED DIGITAL CONTENT CREATION MARKET - REVENUE AND FORECASTS TO 2028 - CONTENT FORMAT
    8.1. OVERVIEW
    8.2. CONTENT FORMAT MARKET FORECASTS AND ANALYSIS
    8.3. VIDEO
    8.3.1. Overview
    8.3.2. Video Market Forecast and Analysis
    8.4. TEXTUAL
    8.4.1. Overview
    8.4.2. Textual Market Forecast and Analysis
    8.5. OTHER
    8.5.1. Overview
    8.5.2. Other Market Forecast and Analysis
    9. AR-BASED DIGITAL CONTENT CREATION MARKET - REVENUE AND FORECASTS TO 2028 - ENTERPRISE SIZE
    9.1. OVERVIEW
    9.2. ENTERPRISE SIZE MARKET FORECASTS AND ANALYSIS
    9.3. SMALL AND MEDIUM-SIZE ENTERPRISES
    9.3.1. Overview
    9.3.2. Small and Medium-Size Enterprises Market Forecast and Analysis
    9.4. LARGE ENTERPRISES
    9.4.1. Overview
    9.4.2. Large Enterprises Market Forecast and Analysis
    10. AR-BASED DIGITAL CONTENT CREATION MARKET - REVENUE AND FORECASTS TO 2028 - END-USER
    10.1. OVERVIEW
    10.2. END-USER MARKET FORECASTS AND ANALYSIS
    10.3. EDUCATION
    10.3.1. Overview
    10.3.2. Education Market Forecast and Analysis
    10.4. MEDIA AND ENTERTAINMENT
    10.4.1. Overview
    10.4.2. Media and Entertainment Market Forecast and Analysis
    10.5. TRAVEL AND HOSPITALITY
    10.5.1. Overview
    10.5.2. Travel and Hospitality Market Forecast and Analysis
    10.6. HEALTHCARE
    10.6.1. Overview
    10.6.2. Healthcare Market Forecast and Analysis
    10.7. RETAIL
    10.7.1. Overview
    10.7.2. Retail Market Forecast and Analysis
    10.8. OTHERS
    10.8.1. Overview
    10.8.2. Others Market Forecast and Analysis

    11. AR-BASED DIGITAL CONTENT CREATION MARKET REVENUE AND FORECASTS TO 2028 - GEOGRAPHICAL ANALYSIS
    11.1. NORTH AMERICA
    11.1.1 North America AR-based Digital Content Creation Market Overview
    11.1.2 North America AR-based Digital Content Creation Market Forecasts and Analysis
    11.1.3 North America AR-based Digital Content Creation Market Forecasts and Analysis - By Component
    11.1.4 North America AR-based Digital Content Creation Market Forecasts and Analysis - By Content Format
    11.1.5 North America AR-based Digital Content Creation Market Forecasts and Analysis - By Enterprise Size
    11.1.6 North America AR-based Digital Content Creation Market Forecasts and Analysis - By End-user
    11.1.7 North America AR-based Digital Content Creation Market Forecasts and Analysis - By Countries
    11.1.7.1 United States AR-based Digital Content Creation Market
    11.1.7.1.1 United States AR-based Digital Content Creation Market by Component
    11.1.7.1.2 United States AR-based Digital Content Creation Market by Content Format
    11.1.7.1.3 United States AR-based Digital Content Creation Market by Enterprise Size
    11.1.7.1.4 United States AR-based Digital Content Creation Market by End-user
    11.1.7.2 Canada AR-based Digital Content Creation Market
    11.1.7.2.1 Canada AR-based Digital Content Creation Market by Component
    11.1.7.2.2 Canada AR-based Digital Content Creation Market by Content Format
    11.1.7.2.3 Canada AR-based Digital Content Creation Market by Enterprise Size
    11.1.7.2.4 Canada AR-based Digital Content Creation Market by End-user
    11.1.7.3 Mexico AR-based Digital Content Creation Market
    11.1.7.3.1 Mexico AR-based Digital Content Creation Market by Component
    11.1.7.3.2 Mexico AR-based Digital Content Creation Market by Content Format
    11.1.7.3.3 Mexico AR-based Digital Content Creation Market by Enterprise Size
    11.1.7.3.4 Mexico AR-based Digital Content Creation Market by End-user
    11.2. EUROPE
    11.2.1 Europe AR-based Digital Content Creation Market Overview
    11.2.2 Europe AR-based Digital Content Creation Market Forecasts and Analysis
    11.2.3 Europe AR-based Digital Content Creation Market Forecasts and Analysis - By Component
    11.2.4 Europe AR-based Digital Content Creation Market Forecasts and Analysis - By Content Format
    11.2.5 Europe AR-based Digital Content Creation Market Forecasts and Analysis - By Enterprise Size
    11.2.6 Europe AR-based Digital Content Creation Market Forecasts and Analysis - By End-user
    11.2.7 Europe AR-based Digital Content Creation Market Forecasts and Analysis - By Countries
    11.2.7.1 Germany AR-based Digital Content Creation Market
    11.2.7.1.1 Germany AR-based Digital Content Creation Market by Component
    11.2.7.1.2 Germany AR-based Digital Content Creation Market by Content Format
    11.2.7.1.3 Germany AR-based Digital Content Creation Market by Enterprise Size
    11.2.7.1.4 Germany AR-based Digital Content Creation Market by End-user
    11.2.7.2 France AR-based Digital Content Creation Market
    11.2.7.2.1 France AR-based Digital Content Creation Market by Component
    11.2.7.2.2 France AR-based Digital Content Creation Market by Content Format
    11.2.7.2.3 France AR-based Digital Content Creation Market by Enterprise Size
    11.2.7.2.4 France AR-based Digital Content Creation Market by End-user
    11.2.7.3 Italy AR-based Digital Content Creation Market
    11.2.7.3.1 Italy AR-based Digital Content Creation Market by Component
    11.2.7.3.2 Italy AR-based Digital Content Creation Market by Content Format
    11.2.7.3.3 Italy AR-based Digital Content Creation Market by Enterprise Size
    11.2.7.3.4 Italy AR-based Digital Content Creation Market by End-user
    11.2.7.4 United Kingdom AR-based Digital Content Creation Market
    11.2.7.4.1 United Kingdom AR-based Digital Content Creation Market by Component
    11.2.7.4.2 United Kingdom AR-based Digital Content Creation Market by Content Format
    11.2.7.4.3 United Kingdom AR-based Digital Content Creation Market by Enterprise Size
    11.2.7.4.4 United Kingdom AR-based Digital Content Creation Market by End-user
    11.2.7.5 Russia AR-based Digital Content Creation Market
    11.2.7.5.1 Russia AR-based Digital Content Creation Market by Component
    11.2.7.5.2 Russia AR-based Digital Content Creation Market by Content Format
    11.2.7.5.3 Russia AR-based Digital Content Creation Market by Enterprise Size
    11.2.7.5.4 Russia AR-based Digital Content Creation Market by End-user
    11.2.7.6 Rest of Europe AR-based Digital Content Creation Market
    11.2.7.6.1 Rest of Europe AR-based Digital Content Creation Market by Component
    11.2.7.6.2 Rest of Europe AR-based Digital Content Creation Market by Content Format
    11.2.7.6.3 Rest of Europe AR-based Digital Content Creation Market by Enterprise Size
    11.2.7.6.4 Rest of Europe AR-based Digital Content Creation Market by End-user
    11.3. ASIA-PACIFIC
    11.3.1 Asia-Pacific AR-based Digital Content Creation Market Overview
    11.3.2 Asia-Pacific AR-based Digital Content Creation Market Forecasts and Analysis
    11.3.3 Asia-Pacific AR-based Digital Content Creation Market Forecasts and Analysis - By Component
    11.3.4 Asia-Pacific AR-based Digital Content Creation Market Forecasts and Analysis - By Content Format
    11.3.5 Asia-Pacific AR-based Digital Content Creation Market Forecasts and Analysis - By Enterprise Size
    11.3.6 Asia-Pacific AR-based Digital Content Creation Market Forecasts and Analysis - By End-user
    11.3.7 Asia-Pacific AR-based Digital Content Creation Market Forecasts and Analysis - By Countries
    11.3.7.1 Australia AR-based Digital Content Creation Market
    11.3.7.1.1 Australia AR-based Digital Content Creation Market by Component
    11.3.7.1.2 Australia AR-based Digital Content Creation Market by Content Format
    11.3.7.1.3 Australia AR-based Digital Content Creation Market by Enterprise Size
    11.3.7.1.4 Australia AR-based Digital Content Creation Market by End-user
    11.3.7.2 China AR-based Digital Content Creation Market
    11.3.7.2.1 China AR-based Digital Content Creation Market by Component
    11.3.7.2.2 China AR-based Digital Content Creation Market by Content Format
    11.3.7.2.3 China AR-based Digital Content Creation Market by Enterprise Size
    11.3.7.2.4 China AR-based Digital Content Creation Market by End-user
    11.3.7.3 India AR-based Digital Content Creation Market
    11.3.7.3.1 India AR-based Digital Content Creation Market by Component
    11.3.7.3.2 India AR-based Digital Content Creation Market by Content Format
    11.3.7.3.3 India AR-based Digital Content Creation Market by Enterprise Size
    11.3.7.3.4 India AR-based Digital Content Creation Market by End-user
    11.3.7.4 Japan AR-based Digital Content Creation Market
    11.3.7.4.1 Japan AR-based Digital Content Creation Market by Component
    11.3.7.4.2 Japan AR-based Digital Content Creation Market by Content Format
    11.3.7.4.3 Japan AR-based Digital Content Creation Market by Enterprise Size
    11.3.7.4.4 Japan AR-based Digital Content Creation Market by End-user
    11.3.7.5 South Korea AR-based Digital Content Creation Market
    11.3.7.5.1 South Korea AR-based Digital Content Creation Market by Component
    11.3.7.5.2 South Korea AR-based Digital Content Creation Market by Content Format
    11.3.7.5.3 South Korea AR-based Digital Content Creation Market by Enterprise Size
    11.3.7.5.4 South Korea AR-based Digital Content Creation Market by End-user
    11.3.7.6 Rest of Asia-Pacific AR-based Digital Content Creation Market
    11.3.7.6.1 Rest of Asia-Pacific AR-based Digital Content Creation Market by Component
    11.3.7.6.2 Rest of Asia-Pacific AR-based Digital Content Creation Market by Content Format
    11.3.7.6.3 Rest of Asia-Pacific AR-based Digital Content Creation Market by Enterprise Size
    11.3.7.6.4 Rest of Asia-Pacific AR-based Digital Content Creation Market by End-user
    11.4. MIDDLE EAST AND AFRICA
    11.4.1 Middle East and Africa AR-based Digital Content Creation Market Overview
    11.4.2 Middle East and Africa AR-based Digital Content Creation Market Forecasts and Analysis
    11.4.3 Middle East and Africa AR-based Digital Content Creation Market Forecasts and Analysis - By Component
    11.4.4 Middle East and Africa AR-based Digital Content Creation Market Forecasts and Analysis - By Content Format
    11.4.5 Middle East and Africa AR-based Digital Content Creation Market Forecasts and Analysis - By Enterprise Size
    11.4.6 Middle East and Africa AR-based Digital Content Creation Market Forecasts and Analysis - By End-user
    11.4.7 Middle East and Africa AR-based Digital Content Creation Market Forecasts and Analysis - By Countries
    11.4.7.1 South Africa AR-based Digital Content Creation Market
    11.4.7.1.1 South Africa AR-based Digital Content Creation Market by Component
    11.4.7.1.2 South Africa AR-based Digital Content Creation Market by Content Format
    11.4.7.1.3 South Africa AR-based Digital Content Creation Market by Enterprise Size
    11.4.7.1.4 South Africa AR-based Digital Content Creation Market by End-user
    11.4.7.2 Saudi Arabia AR-based Digital Content Creation Market
    11.4.7.2.1 Saudi Arabia AR-based Digital Content Creation Market by Component
    11.4.7.2.2 Saudi Arabia AR-based Digital Content Creation Market by Content Format
    11.4.7.2.3 Saudi Arabia AR-based Digital Content Creation Market by Enterprise Size
    11.4.7.2.4 Saudi Arabia AR-based Digital Content Creation Market by End-user
    11.4.7.3 U.A.E AR-based Digital Content Creation Market
    11.4.7.3.1 U.A.E AR-based Digital Content Creation Market by Component
    11.4.7.3.2 U.A.E AR-based Digital Content Creation Market by Content Format
    11.4.7.3.3 U.A.E AR-based Digital Content Creation Market by Enterprise Size
    11.4.7.3.4 U.A.E AR-based Digital Content Creation Market by End-user
    11.4.7.4 Rest of Middle East and Africa AR-based Digital Content Creation Market
    11.4.7.4.1 Rest of Middle East and Africa AR-based Digital Content Creation Market by Component
    11.4.7.4.2 Rest of Middle East and Africa AR-based Digital Content Creation Market by Content Format
    11.4.7.4.3 Rest of Middle East and Africa AR-based Digital Content Creation Market by Enterprise Size
    11.4.7.4.4 Rest of Middle East and Africa AR-based Digital Content Creation Market by End-user
    11.5. SOUTH AND CENTRAL AMERICA
    11.5.1 South and Central America AR-based Digital Content Creation Market Overview
    11.5.2 South and Central America AR-based Digital Content Creation Market Forecasts and Analysis
    11.5.3 South and Central America AR-based Digital Content Creation Market Forecasts and Analysis - By Component
    11.5.4 South and Central America AR-based Digital Content Creation Market Forecasts and Analysis - By Content Format
    11.5.5 South and Central America AR-based Digital Content Creation Market Forecasts and Analysis - By Enterprise Size
    11.5.6 South and Central America AR-based Digital Content Creation Market Forecasts and Analysis - By End-user
    11.5.7 South and Central America AR-based Digital Content Creation Market Forecasts and Analysis - By Countries
    11.5.7.1 Brazil AR-based Digital Content Creation Market
    11.5.7.1.1 Brazil AR-based Digital Content Creation Market by Component
    11.5.7.1.2 Brazil AR-based Digital Content Creation Market by Content Format
    11.5.7.1.3 Brazil AR-based Digital Content Creation Market by Enterprise Size
    11.5.7.1.4 Brazil AR-based Digital Content Creation Market by End-user
    11.5.7.2 Argentina AR-based Digital Content Creation Market
    11.5.7.2.1 Argentina AR-based Digital Content Creation Market by Component
    11.5.7.2.2 Argentina AR-based Digital Content Creation Market by Content Format
    11.5.7.2.3 Argentina AR-based Digital Content Creation Market by Enterprise Size
    11.5.7.2.4 Argentina AR-based Digital Content Creation Market by End-user
    11.5.7.3 Rest of South and Central America AR-based Digital Content Creation Market
    11.5.7.3.1 Rest of South and Central America AR-based Digital Content Creation Market by Component
    11.5.7.3.2 Rest of South and Central America AR-based Digital Content Creation Market by Content Format
    11.5.7.3.3 Rest of South and Central America AR-based Digital Content Creation Market by Enterprise Size
    11.5.7.3.4 Rest of South and Central America AR-based Digital Content Creation Market by End-user

    12. INDUSTRY LANDSCAPE
    12.1. MERGERS AND ACQUISITIONS
    12.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
    12.3. NEW PRODUCT LAUNCHES
    12.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

    13. AR-BASED DIGITAL CONTENT CREATION MARKET, KEY COMPANY PROFILES
    13.1. BIZTECH
    13.1.1. Key Facts
    13.1.2. Business Description
    13.1.3. Products and Services
    13.1.4. Financial Overview
    13.1.5. SWOT Analysis
    13.1.6. Key Developments
    13.2. BLIPPAR LTD
    13.2.1. Key Facts
    13.2.2. Business Description
    13.2.3. Products and Services
    13.2.4. Financial Overview
    13.2.5. SWOT Analysis
    13.2.6. Key Developments
    13.3. CREATIVEDRIVE
    13.3.1. Key Facts
    13.3.2. Business Description
    13.3.3. Products and Services
    13.3.4. Financial Overview
    13.3.5. SWOT Analysis
    13.3.6. Key Developments
    13.4. DATAMATICS GLOBAL SERVICES LIMITED
    13.4.1. Key Facts
    13.4.2. Business Description
    13.4.3. Products and Services
    13.4.4. Financial Overview
    13.4.5. SWOT Analysis
    13.4.6. Key Developments
    13.5. GOMETA, INC.
    13.5.1. Key Facts
    13.5.2. Business Description
    13.5.3. Products and Services
    13.5.4. Financial Overview
    13.5.5. SWOT Analysis
    13.5.6. Key Developments
    13.6. HOLOPUNDITS
    13.6.1. Key Facts
    13.6.2. Business Description
    13.6.3. Products and Services
    13.6.4. Financial Overview
    13.6.5. SWOT Analysis
    13.6.6. Key Developments
    13.7. PTC (VUFORIA)
    13.7.1. Key Facts
    13.7.2. Business Description
    13.7.3. Products and Services
    13.7.4. Financial Overview
    13.7.5. SWOT Analysis
    13.7.6. Key Developments
    13.8. ROAR IO INC.
    13.8.1. Key Facts
    13.8.2. Business Description
    13.8.3. Products and Services
    13.8.4. Financial Overview
    13.8.5. SWOT Analysis
    13.8.6. Key Developments
    13.9. WIKITUDE
    13.9.1. Key Facts
    13.9.2. Business Description
    13.9.3. Products and Services
    13.9.4. Financial Overview
    13.9.5. SWOT Analysis
    13.9.6. Key Developments
    13.10. ZAPPAR LTD.
    13.10.1. Key Facts
    13.10.2. Business Description
    13.10.3. Products and Services
    13.10.4. Financial Overview
    13.10.5. SWOT Analysis
    13.10.6. Key Developments

    14. APPENDIX
    14.1. ABOUT THE INSIGHT PARTNERS
    14.2. GLOSSARY OF TERMS
    The List of Companies

    1.Biztech
    2.Blippar Ltd
    3.CreativeDrive
    4.Datamatics Global Services Limited
    5.GoMeta, Inc.
    6.HoloPundits
    7.PTC (Vuforia)
    8.ROAR IO Inc.
    9.Wikitude
    10.Zappar Ltd.

    The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.

    1. Data Collection and Secondary Research:

    As a market research and consulting firm operating from a decade, we have published many reports and advised several clients across the globe. First step for any study will start with an assessment of currently available data and insights from existing reports. Further, historical and current market information is collected from Investor Presentations, Annual Reports, SEC Filings, etc., and other information related to company’s performance and market positioning are gathered from Paid Databases (Factiva, Hoovers, and Reuters) and various other publications available in public domain.

    Several associations trade associates, technical forums, institutes, societies and organizations are accessed to gain technical as well as market related insights through their publications such as research papers, blogs and press releases related to the studies are referred to get cues about the market. Further, white papers, journals, magazines, and other news articles published in the last 3 years are scrutinized and analyzed to understand the current market trends.

    1. Primary Research:

    The primarily interview analysis comprise of data obtained from industry participants interview and answers to survey questions gathered by in-house primary team.

    For primary research, interviews are conducted with industry experts/CEOs/Marketing Managers/Sales Managers/VPs/Subject Matter Experts from both demand and supply side to get a 360-degree view of the market. The primary team conducts several interviews based on the complexity of the markets to understand the various market trends and dynamics which makes research more credible and precise.

    A typical research interview fulfils the following functions:

    • Provides first-hand information on the market size, market trends, growth trends, competitive landscape, and outlook
    • Validates and strengthens in-house secondary research findings
    • Develops the analysis team’s expertise and market understanding

    Primary research involves email interactions and telephone interviews for each market, category, segment, and sub-segment across geographies. The participants who typically take part in such a process include, but are not limited to:

    • Industry participants: VPs, business development managers, market intelligence managers and national sales managers
    • Outside experts: Valuation experts, research analysts and key opinion leaders specializing in the electronics and semiconductor industry.

    Below is the breakup of our primary respondents by company, designation, and region:

    Research Methodology

    Once we receive the confirmation from primary research sources or primary respondents, we finalize the base year market estimation and forecast the data as per the macroeconomic and microeconomic factors assessed during data collection.

    1. Data Analysis:

    Once data is validated through both secondary as well as primary respondents, we finalize the market estimations by hypothesis formulation and factor analysis at regional and country level.

    • 3.1 Macro-Economic Factor Analysis:

    We analyse macroeconomic indicators such the gross domestic product (GDP), increase in the demand for goods and services across industries, technological advancement, regional economic growth, governmental policies, the influence of COVID-19, PEST analysis, and other aspects. This analysis aids in setting benchmarks for various nations/regions and approximating market splits. Additionally, the general trend of the aforementioned components aid in determining the market's development possibilities.

    • 3.2 Country Level Data:

    Various factors that are especially aligned to the country are taken into account to determine the market size for a certain area and country, including the presence of vendors, such as headquarters and offices, the country's GDP, demand patterns, and industry growth. To comprehend the market dynamics for the nation, a number of growth variables, inhibitors, application areas, and current market trends are researched. The aforementioned elements aid in determining the country's overall market's growth potential.

    • 3.3 Company Profile:

    The “Table of Contents” is formulated by listing and analyzing more than 25 - 30 companies operating in the market ecosystem across geographies. However, we profile only 10 companies as a standard practice in our syndicate reports. These 10 companies comprise leading, emerging, and regional players. Nonetheless, our analysis is not restricted to the 10 listed companies, we also analyze other companies present in the market to develop a holistic view and understand the prevailing trends. The “Company Profiles” section in the report covers key facts, business description, products & services, financial information, SWOT analysis, and key developments. The financial information presented is extracted from the annual reports and official documents of the publicly listed companies. Upon collecting the information for the sections of respective companies, we verify them via various primary sources and then compile the data in respective company profiles. The company level information helps us in deriving the base number as well as in forecasting the market size.

    • 3.4 Developing Base Number:

    Aggregation of sales statistics (2020-2022) and macro-economic factor, and other secondary and primary research insights are utilized to arrive at base number and related market shares for 2022. The data gaps are identified in this step and relevant market data is analyzed, collected from paid primary interviews or databases. On finalizing the base year market size, forecasts are developed on the basis of macro-economic, industry and market growth factors and company level analysis.

    1. Data Triangulation and Final Review:

    The market findings and base year market size calculations are validated from supply as well as demand side. Demand side validations are based on macro-economic factor analysis and benchmarks for respective regions and countries. In case of supply side validations, revenues of major companies are estimated (in case not available) based on industry benchmark, approximate number of employees, product portfolio, and primary interviews revenues are gathered. Further revenue from target product/service segment is assessed to avoid overshooting of market statistics. In case of heavy deviations between supply and demand side values, all thes steps are repeated to achieve synchronization.

    We follow an iterative model, wherein we share our research findings with Subject Matter Experts (SME’s) and Key Opinion Leaders (KOLs) until consensus view of the market is not formulated – this model negates any drastic deviation in the opinions of experts. Only validated and universally acceptable research findings are quoted in our reports.

    We have important check points that we use to validate our research findings – which we call – data triangulation, where we validate the information, we generate from secondary sources with primary interviews and then we re-validate with our internal data bases and Subject matter experts. This comprehensive model enables us to deliver high quality, reliable data in shortest possible time.

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