Augmented Reality (VR) and Virtual Reality (VR) in Aviation Market Size and Forecasts (2021 - 2031), Global and Regional Share, Trends, and Growth Opportunity Analysis
Augmented reality (VR) and virtual reality (VR) are advanced visual technologies which offers immerse visual experience to the user. The technology was initially developed for entertainment application; however, these technologies now is widely utilized in aviation industry. The AR and VR technology is widely used for controlling weapons, UAVs, UGVs, and for training operations. Moreover, the AR and VR technology is used by commercial aviation for on-board entrainment application.
MARKET DYNAMICS
The augmented reality (VR) and virtual reality (VR) in aviation market is experiencing significant growth owing to the growing aviation industry due to rising number of air passenger. However, travel restriction due to the outbreak of COVID-19 can hamper the growth of augmented reality (VR) and virtual reality (VR) in aviation market. Meanwhile, the increase defense budgets of governments across the globe for procurement of advanced weapons, UAVs, and UGVs is expected to flourish the augmented reality (VR) and virtual reality (VR) in aviation market.
MARKET SCOPE
The "Augmented Reality (VR) and Virtual Reality (VR) in Aviation Market Analysis to 2031" is a specialized and in-depth study of the aerospace and defense with a special focus on the global market trend analysis. The report aims to provide an overview of augmented reality (VR) and virtual reality (VR) in aviation market with detailed market segmentation by technology, component, function, application, end use, and geography. The global augmented reality (VR) and virtual reality (VR) in aviation market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading augmented reality (VR) and virtual reality (VR) in aviation market players and offers key trends and opportunities in the augmented reality (VR) and virtual reality (VR) in aviation market.
MARKET SEGMENTATION
The global augmented reality (VR) and virtual reality (VR) in aviation market is segmented on the basis of technology, component, function, application, and end use. Based on technology, the market is segmented into AR and VR. Based on component, the market is segmented into hardware and software. Based on function, the market is segmented into training and operations. On the basis of application, the market is segmented as on-board and off-board. On the basis of end use, the market is segmented as civil and military.
REGIONAL FRAMEWORK
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global augmented reality (VR) and virtual reality (VR) in aviation market based on various segments. It also provides market size and forecast estimates from year 2021 to 2031 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The augmented reality (VR) and virtual reality (VR) in aviation market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.
The report analyzes factors affecting augmented reality (VR) and virtual reality (VR) in aviation market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive porters five forces analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the augmented reality (VR) and virtual reality (VR) in aviation market in these regions.
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The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global augmented reality (VR) and virtual reality (VR) in aviation market based on various segments. It also provides market size and forecast estimates from year 2021 to 2031 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The augmented reality (VR) and virtual reality (VR) in aviation market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.
The report analyzes factors affecting augmented reality (VR) and virtual reality (VR) in aviation market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive porters five forces analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the augmented reality (VR) and virtual reality (VR) in aviation market in these regions.
MARKET PLAYERS
The reports cover key developments in the augmented reality (VR) and virtual reality (VR) in aviation market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market players from augmented reality (VR) and virtual reality (VR) in aviation market are anticipated to lucrative growth opportunities in the future with the rising demand for augmented reality (VR) and virtual reality (VR) in aviation market. Below mentioned is the list of few companies engaged in the augmented reality (VR) and virtual reality (VR) in aviation market.
IMPACT OF COVID-19 ON AUGMENTED REALITY (VR) AND VIRTUAL REALITY (VR) IN AVIATION MARKET
The outbreak of COVID-19 has significantly impacted various industries including the aerospace and defence industry. Containment measures were imposed by governments across the globe such as travel restriction and factory shutdown followed by limited personnel at workplaces in order to adhere to the norms of social distancing. Thus, the imposition of such measures affected the air travel, production volume of aircraft as well as MRO operations which subsequently impacted the revenue streams of aircraft manufacturers and MRO service providers. Thus, the decline in revenue streams of aircraft manufacturers and MRO service providers affected the adoption of advanced technologies such as AR and VR in aviation industry.
The report also includes the profiles of key augmented reality (VR) and virtual reality (VR) in aviation market companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.
Microsoft
EON Reality
Aero Glass
Upskill
Bohemia Interactive Simulations
Skylights Aero
PTC
Elbit Systems Ltd.
JASOREN
Atheer, Inc.
The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.
- Sample PDF showcases the content structure and the nature of the information with qualitative and quantitative analysis.
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Report Coverage
Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends
Segment Covered
This text is related
to segments covered.
Regional Scope
North America, Europe, Asia Pacific, Middle East & Africa, South & Central America
Country Scope
This text is related
to country scope.
1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
1.3.1 Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market - By Technology
1.3.2 Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market - By Component
1.3.3 Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market - By Function
1.3.4 Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market - By Application
1.3.5 Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market - By End Use
1.3.6 Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market - By Region
1.3.6.1 By Country
2. KEY TAKEAWAYS
3. RESEARCH METHODOLOGY
4. AUGMENTED REALITY (VR) AND VIRTUAL REALITY (VR) IN AVIATION MARKET LANDSCAPE
4.1. OVERVIEW
4.2. PORTER'S FIVE FORCES ANALYSIS
4.2.1 Bargaining Power of Buyers
4.2.1 Bargaining Power of Suppliers
4.2.1 Threat of Substitute
4.2.1 Threat of New Entrants
4.2.1 Competitive Rivalry
4.3. ECOSYSTEM ANALYSIS
4.4. EXPERT OPINIONS
5. AUGMENTED REALITY (VR) AND VIRTUAL REALITY (VR) IN AVIATION MARKET - KEY MARKET DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS
6. AUGMENTED REALITY (VR) AND VIRTUAL REALITY (VR) IN AVIATION MARKET - GLOBAL MARKET ANALYSIS
6.1. AUGMENTED REALITY (VR) AND VIRTUAL REALITY (VR) IN AVIATION - GLOBAL MARKET OVERVIEW
6.2. AUGMENTED REALITY (VR) AND VIRTUAL REALITY (VR) IN AVIATION - GLOBAL MARKET AND FORECAST TO 2028
6.3. MARKET POSITIONING
7. AUGMENTED REALITY (VR) AND VIRTUAL REALITY (VR) IN AVIATION MARKET - REVENUE AND FORECASTS TO 2028 - TECHNOLOGY
7.1. OVERVIEW
7.2. TECHNOLOGY MARKET FORECASTS AND ANALYSIS
7.3. AR
7.3.1. Overview
7.3.2. AR Market Forecast and Analysis
7.4. VR
7.4.1. Overview
7.4.2. VR Market Forecast and Analysis
8. AUGMENTED REALITY (VR) AND VIRTUAL REALITY (VR) IN AVIATION MARKET - REVENUE AND FORECASTS TO 2028 - COMPONENT
8.1. OVERVIEW
8.2. COMPONENT MARKET FORECASTS AND ANALYSIS
8.3. HARDWARE
8.3.1. Overview
8.3.2. Hardware Market Forecast and Analysis
8.4. SOFTWARE
8.4.1. Overview
8.4.2. Software Market Forecast and Analysis
9. AUGMENTED REALITY (VR) AND VIRTUAL REALITY (VR) IN AVIATION MARKET - REVENUE AND FORECASTS TO 2028 - FUNCTION
9.1. OVERVIEW
9.2. FUNCTION MARKET FORECASTS AND ANALYSIS
9.3. TRAINING
9.3.1. Overview
9.3.2. Training Market Forecast and Analysis
9.4. OPERATIONS
9.4.1. Overview
9.4.2. Operations Market Forecast and Analysis
10. AUGMENTED REALITY (VR) AND VIRTUAL REALITY (VR) IN AVIATION MARKET - REVENUE AND FORECASTS TO 2028 - APPLICATION
10.1. OVERVIEW
10.2. APPLICATION MARKET FORECASTS AND ANALYSIS
10.3. ON-BOARD
10.3.1. Overview
10.3.2. On-Board Market Forecast and Analysis
10.4. OFF-BOARD
10.4.1. Overview
10.4.2. Off-Board Market Forecast and Analysis
11. AUGMENTED REALITY (VR) AND VIRTUAL REALITY (VR) IN AVIATION MARKET - REVENUE AND FORECASTS TO 2028 - END USE
11.1. OVERVIEW
11.2. END USE MARKET FORECASTS AND ANALYSIS
11.3. CIVIL
11.3.1. Overview
11.3.2. Civil Market Forecast and Analysis
11.4. MILITARY
11.4.1. Overview
11.4.2. Military Market Forecast and Analysis
12. AUGMENTED REALITY (VR) AND VIRTUAL REALITY (VR) IN AVIATION MARKET REVENUE AND FORECASTS TO 2028 - GEOGRAPHICAL ANALYSIS
12.1. NORTH AMERICA
12.1.1 North America Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Overview
12.1.2 North America Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis
12.1.3 North America Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Technology
12.1.4 North America Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Component
12.1.5 North America Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Function
12.1.6 North America Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Application
12.1.7 North America Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By End Use
12.1.8 North America Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Countries
12.1.8.1 United States Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market
12.1.8.1.1 United States Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Technology
12.1.8.1.2 United States Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Component
12.1.8.1.3 United States Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Function
12.1.8.1.4 United States Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Application
12.1.8.1.5 United States Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by End Use
12.1.8.2 Canada Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market
12.1.8.2.1 Canada Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Technology
12.1.8.2.2 Canada Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Component
12.1.8.2.3 Canada Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Function
12.1.8.2.4 Canada Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Application
12.1.8.2.5 Canada Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by End Use
12.1.8.3 Mexico Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market
12.1.8.3.1 Mexico Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Technology
12.1.8.3.2 Mexico Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Component
12.1.8.3.3 Mexico Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Function
12.1.8.3.4 Mexico Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Application
12.1.8.3.5 Mexico Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by End Use
12.2. EUROPE
12.2.1 Europe Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Overview
12.2.2 Europe Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis
12.2.3 Europe Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Technology
12.2.4 Europe Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Component
12.2.5 Europe Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Function
12.2.6 Europe Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Application
12.2.7 Europe Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By End Use
12.2.8 Europe Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Countries
12.2.8.1 Germany Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market
12.2.8.1.1 Germany Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Technology
12.2.8.1.2 Germany Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Component
12.2.8.1.3 Germany Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Function
12.2.8.1.4 Germany Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Application
12.2.8.1.5 Germany Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by End Use
12.2.8.2 France Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market
12.2.8.2.1 France Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Technology
12.2.8.2.2 France Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Component
12.2.8.2.3 France Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Function
12.2.8.2.4 France Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Application
12.2.8.2.5 France Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by End Use
12.2.8.3 Italy Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market
12.2.8.3.1 Italy Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Technology
12.2.8.3.2 Italy Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Component
12.2.8.3.3 Italy Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Function
12.2.8.3.4 Italy Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Application
12.2.8.3.5 Italy Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by End Use
12.2.8.4 United Kingdom Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market
12.2.8.4.1 United Kingdom Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Technology
12.2.8.4.2 United Kingdom Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Component
12.2.8.4.3 United Kingdom Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Function
12.2.8.4.4 United Kingdom Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Application
12.2.8.4.5 United Kingdom Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by End Use
12.2.8.5 Russia Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market
12.2.8.5.1 Russia Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Technology
12.2.8.5.2 Russia Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Component
12.2.8.5.3 Russia Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Function
12.2.8.5.4 Russia Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Application
12.2.8.5.5 Russia Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by End Use
12.2.8.6 Rest of Europe Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market
12.2.8.6.1 Rest of Europe Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Technology
12.2.8.6.2 Rest of Europe Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Component
12.2.8.6.3 Rest of Europe Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Function
12.2.8.6.4 Rest of Europe Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Application
12.2.8.6.5 Rest of Europe Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by End Use
12.3. ASIA-PACIFIC
12.3.1 Asia-Pacific Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Overview
12.3.2 Asia-Pacific Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis
12.3.3 Asia-Pacific Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Technology
12.3.4 Asia-Pacific Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Component
12.3.5 Asia-Pacific Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Function
12.3.6 Asia-Pacific Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Application
12.3.7 Asia-Pacific Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By End Use
12.3.8 Asia-Pacific Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Countries
12.3.8.1 Australia Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market
12.3.8.1.1 Australia Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Technology
12.3.8.1.2 Australia Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Component
12.3.8.1.3 Australia Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Function
12.3.8.1.4 Australia Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Application
12.3.8.1.5 Australia Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by End Use
12.3.8.2 China Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market
12.3.8.2.1 China Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Technology
12.3.8.2.2 China Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Component
12.3.8.2.3 China Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Function
12.3.8.2.4 China Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Application
12.3.8.2.5 China Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by End Use
12.3.8.3 India Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market
12.3.8.3.1 India Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Technology
12.3.8.3.2 India Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Component
12.3.8.3.3 India Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Function
12.3.8.3.4 India Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Application
12.3.8.3.5 India Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by End Use
12.3.8.4 Japan Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market
12.3.8.4.1 Japan Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Technology
12.3.8.4.2 Japan Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Component
12.3.8.4.3 Japan Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Function
12.3.8.4.4 Japan Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Application
12.3.8.4.5 Japan Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by End Use
12.3.8.5 South Korea Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market
12.3.8.5.1 South Korea Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Technology
12.3.8.5.2 South Korea Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Component
12.3.8.5.3 South Korea Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Function
12.3.8.5.4 South Korea Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Application
12.3.8.5.5 South Korea Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by End Use
12.3.8.6 Rest of Asia-Pacific Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market
12.3.8.6.1 Rest of Asia-Pacific Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Technology
12.3.8.6.2 Rest of Asia-Pacific Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Component
12.3.8.6.3 Rest of Asia-Pacific Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Function
12.3.8.6.4 Rest of Asia-Pacific Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Application
12.3.8.6.5 Rest of Asia-Pacific Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by End Use
12.4. MIDDLE EAST AND AFRICA
12.4.1 Middle East and Africa Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Overview
12.4.2 Middle East and Africa Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis
12.4.3 Middle East and Africa Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Technology
12.4.4 Middle East and Africa Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Component
12.4.5 Middle East and Africa Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Function
12.4.6 Middle East and Africa Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Application
12.4.7 Middle East and Africa Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By End Use
12.4.8 Middle East and Africa Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Countries
12.4.8.1 South Africa Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market
12.4.8.1.1 South Africa Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Technology
12.4.8.1.2 South Africa Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Component
12.4.8.1.3 South Africa Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Function
12.4.8.1.4 South Africa Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Application
12.4.8.1.5 South Africa Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by End Use
12.4.8.2 Saudi Arabia Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market
12.4.8.2.1 Saudi Arabia Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Technology
12.4.8.2.2 Saudi Arabia Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Component
12.4.8.2.3 Saudi Arabia Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Function
12.4.8.2.4 Saudi Arabia Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Application
12.4.8.2.5 Saudi Arabia Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by End Use
12.4.8.3 U.A.E Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market
12.4.8.3.1 U.A.E Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Technology
12.4.8.3.2 U.A.E Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Component
12.4.8.3.3 U.A.E Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Function
12.4.8.3.4 U.A.E Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Application
12.4.8.3.5 U.A.E Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by End Use
12.4.8.4 Rest of Middle East and Africa Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market
12.4.8.4.1 Rest of Middle East and Africa Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Technology
12.4.8.4.2 Rest of Middle East and Africa Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Component
12.4.8.4.3 Rest of Middle East and Africa Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Function
12.4.8.4.4 Rest of Middle East and Africa Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Application
12.4.8.4.5 Rest of Middle East and Africa Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by End Use
12.5. SOUTH AND CENTRAL AMERICA
12.5.1 South and Central America Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Overview
12.5.2 South and Central America Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis
12.5.3 South and Central America Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Technology
12.5.4 South and Central America Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Component
12.5.5 South and Central America Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Function
12.5.6 South and Central America Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Application
12.5.7 South and Central America Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By End Use
12.5.8 South and Central America Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market Forecasts and Analysis - By Countries
12.5.8.1 Brazil Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market
12.5.8.1.1 Brazil Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Technology
12.5.8.1.2 Brazil Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Component
12.5.8.1.3 Brazil Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Function
12.5.8.1.4 Brazil Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Application
12.5.8.1.5 Brazil Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by End Use
12.5.8.2 Rest of South and Central America Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market
12.5.8.2.1 Rest of South and Central America Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Technology
12.5.8.2.2 Rest of South and Central America Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Component
12.5.8.2.3 Rest of South and Central America Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Function
12.5.8.2.4 Rest of South and Central America Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by Application
12.5.8.2.5 Rest of South and Central America Augmented Reality (VR) And Virtual Reality (VR) In Aviation Market by End Use
13. INDUSTRY LANDSCAPE
13.1. MERGERS AND ACQUISITIONS
13.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
13.3. NEW PRODUCT LAUNCHES
13.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS
14. AUGMENTED REALITY (VR) AND VIRTUAL REALITY (VR) IN AVIATION MARKET, KEY COMPANY PROFILES
14.1. MICROSOFT
14.1.1. Key Facts
14.1.2. Business Description
14.1.3. Products and Services
14.1.4. Financial Overview
14.1.5. SWOT Analysis
14.1.6. Key Developments
14.2. EON REALITY
14.2.1. Key Facts
14.2.2. Business Description
14.2.3. Products and Services
14.2.4. Financial Overview
14.2.5. SWOT Analysis
14.2.6. Key Developments
14.3. AERO GLASS
14.3.1. Key Facts
14.3.2. Business Description
14.3.3. Products and Services
14.3.4. Financial Overview
14.3.5. SWOT Analysis
14.3.6. Key Developments
14.4. UPSKILL
14.4.1. Key Facts
14.4.2. Business Description
14.4.3. Products and Services
14.4.4. Financial Overview
14.4.5. SWOT Analysis
14.4.6. Key Developments
14.5. BOHEMIA INTERACTIVE SIMULATIONS
14.5.1. Key Facts
14.5.2. Business Description
14.5.3. Products and Services
14.5.4. Financial Overview
14.5.5. SWOT Analysis
14.5.6. Key Developments
14.6. SKYLIGHTS AERO
14.6.1. Key Facts
14.6.2. Business Description
14.6.3. Products and Services
14.6.4. Financial Overview
14.6.5. SWOT Analysis
14.6.6. Key Developments
14.7. PTC
14.7.1. Key Facts
14.7.2. Business Description
14.7.3. Products and Services
14.7.4. Financial Overview
14.7.5. SWOT Analysis
14.7.6. Key Developments
14.8. ELBIT SYSTEMS LTD.
14.8.1. Key Facts
14.8.2. Business Description
14.8.3. Products and Services
14.8.4. Financial Overview
14.8.5. SWOT Analysis
14.8.6. Key Developments
14.9. JASOREN
14.9.1. Key Facts
14.9.2. Business Description
14.9.3. Products and Services
14.9.4. Financial Overview
14.9.5. SWOT Analysis
14.9.6. Key Developments
14.10. ATHEER, INC.
14.10.1. Key Facts
14.10.2. Business Description
14.10.3. Products and Services
14.10.4. Financial Overview
14.10.5. SWOT Analysis
14.10.6. Key Developments
15. APPENDIX
15.1. ABOUT THE INSIGHT PARTNERS
15.2. GLOSSARY OF TERMS
1. Microsoft
2. EON Reality
3. Aero Glass
4. Upskill
5. Bohemia Interactive Simulations
6. Skylights Aero
7. PTC
8. Elbit Systems Ltd.
9. JASOREN
10. Atheer, Inc.
The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.
- Data Collection and Secondary Research:
As a market research and consulting firm operating from a decade, we have published many reports and advised several clients across the globe. First step for any study will start with an assessment of currently available data and insights from existing reports. Further, historical and current market information is collected from Investor Presentations, Annual Reports, SEC Filings, etc., and other information related to company’s performance and market positioning are gathered from Paid Databases (Factiva, Hoovers, and Reuters) and various other publications available in public domain.
Several associations trade associates, technical forums, institutes, societies and organizations are accessed to gain technical as well as market related insights through their publications such as research papers, blogs and press releases related to the studies are referred to get cues about the market. Further, white papers, journals, magazines, and other news articles published in the last 3 years are scrutinized and analyzed to understand the current market trends.
- Primary Research:
The primarily interview analysis comprise of data obtained from industry participants interview and answers to survey questions gathered by in-house primary team.
For primary research, interviews are conducted with industry experts/CEOs/Marketing Managers/Sales Managers/VPs/Subject Matter Experts from both demand and supply side to get a 360-degree view of the market. The primary team conducts several interviews based on the complexity of the markets to understand the various market trends and dynamics which makes research more credible and precise.
A typical research interview fulfils the following functions:
- Provides first-hand information on the market size, market trends, growth trends, competitive landscape, and outlook
- Validates and strengthens in-house secondary research findings
- Develops the analysis team’s expertise and market understanding
Primary research involves email interactions and telephone interviews for each market, category, segment, and sub-segment across geographies. The participants who typically take part in such a process include, but are not limited to:
- Industry participants: VPs, business development managers, market intelligence managers and national sales managers
- Outside experts: Valuation experts, research analysts and key opinion leaders specializing in the electronics and semiconductor industry.
Below is the breakup of our primary respondents by company, designation, and region:
Once we receive the confirmation from primary research sources or primary respondents, we finalize the base year market estimation and forecast the data as per the macroeconomic and microeconomic factors assessed during data collection.
- Data Analysis:
Once data is validated through both secondary as well as primary respondents, we finalize the market estimations by hypothesis formulation and factor analysis at regional and country level.
- 3.1 Macro-Economic Factor Analysis:
We analyse macroeconomic indicators such the gross domestic product (GDP), increase in the demand for goods and services across industries, technological advancement, regional economic growth, governmental policies, the influence of COVID-19, PEST analysis, and other aspects. This analysis aids in setting benchmarks for various nations/regions and approximating market splits. Additionally, the general trend of the aforementioned components aid in determining the market's development possibilities.
- 3.2 Country Level Data:
Various factors that are especially aligned to the country are taken into account to determine the market size for a certain area and country, including the presence of vendors, such as headquarters and offices, the country's GDP, demand patterns, and industry growth. To comprehend the market dynamics for the nation, a number of growth variables, inhibitors, application areas, and current market trends are researched. The aforementioned elements aid in determining the country's overall market's growth potential.
- 3.3 Company Profile:
The “Table of Contents” is formulated by listing and analyzing more than 25 - 30 companies operating in the market ecosystem across geographies. However, we profile only 10 companies as a standard practice in our syndicate reports. These 10 companies comprise leading, emerging, and regional players. Nonetheless, our analysis is not restricted to the 10 listed companies, we also analyze other companies present in the market to develop a holistic view and understand the prevailing trends. The “Company Profiles” section in the report covers key facts, business description, products & services, financial information, SWOT analysis, and key developments. The financial information presented is extracted from the annual reports and official documents of the publicly listed companies. Upon collecting the information for the sections of respective companies, we verify them via various primary sources and then compile the data in respective company profiles. The company level information helps us in deriving the base number as well as in forecasting the market size.
- 3.4 Developing Base Number:
Aggregation of sales statistics (2020-2022) and macro-economic factor, and other secondary and primary research insights are utilized to arrive at base number and related market shares for 2022. The data gaps are identified in this step and relevant market data is analyzed, collected from paid primary interviews or databases. On finalizing the base year market size, forecasts are developed on the basis of macro-economic, industry and market growth factors and company level analysis.
- Data Triangulation and Final Review:
The market findings and base year market size calculations are validated from supply as well as demand side. Demand side validations are based on macro-economic factor analysis and benchmarks for respective regions and countries. In case of supply side validations, revenues of major companies are estimated (in case not available) based on industry benchmark, approximate number of employees, product portfolio, and primary interviews revenues are gathered. Further revenue from target product/service segment is assessed to avoid overshooting of market statistics. In case of heavy deviations between supply and demand side values, all thes steps are repeated to achieve synchronization.
We follow an iterative model, wherein we share our research findings with Subject Matter Experts (SME’s) and Key Opinion Leaders (KOLs) until consensus view of the market is not formulated – this model negates any drastic deviation in the opinions of experts. Only validated and universally acceptable research findings are quoted in our reports.
We have important check points that we use to validate our research findings – which we call – data triangulation, where we validate the information, we generate from secondary sources with primary interviews and then we re-validate with our internal data bases and Subject matter experts. This comprehensive model enables us to deliver high quality, reliable data in shortest possible time.