The Family and Indoor Entertainment Centres Market is expected to register a CAGR of 11.8% from 2025 to 2031, with a market size expanding from US$ XX million in 2024 to US$ XX Million by 2031.
The report is segmented by Facility Size (Below 5,000 Sq. ft., 5,001 to 10,000 Sq. ft., 10,001 to 20,000 Sq. ft., 20,001 to 40,000 Sq. ft., Above 40,000 Sq. ft.); Application (Arcade Studios, VR gaming Zones, Sports Arcades, Others); Visitor Demographics (Children (0-9), Children (9-12), Teenagers (12-18), Young Adult (18-24), Adult (24 and Above)); Revenue source (Entry Fees and Ticket, Food and Beverages, Merchandising, Advertisement , Others). The global analysis is further broken-down at regional level and major countries. The report offers the value in USD for the above analysis and segments.
Purpose of the ReportThe report Family and Indoor Entertainment Centres Market by The Insight Partners aims to describe the present landscape and future growth, top driving factors, challenges, and opportunities. This will provide insights to various business stakeholders, such as:
- Technology Providers/Manufacturers: To understand the evolving market dynamics and know the potential growth opportunities, enabling them to make informed strategic decisions.
- Investors: To conduct a comprehensive trend analysis regarding the market growth rate, market financial projections, and opportunities that exist across the value chain.
- Regulatory bodies: To regulate policies and police activities in the market with the aim of minimizing abuse, preserving investor trust and confidence, and upholding the integrity and stability of the market.
Family and Indoor Entertainment Centres Market Segmentation
Facility Size- Below 5
- 000 Sq. ft.
- 5
- 001 to 10
- 000 Sq. ft.
- 10
- 001 to 20
- 000 Sq. ft.
- 20
- 001 to 40
- 000 Sq. ft.
- Above 40
- 000 Sq. ft.
- Arcade Studios
- VR gaming Zones
- Sports Arcades
- Children 0-9
- Children 9-12
- Teenagers 12-18
- Young Adult 18-24
- Adult 24 and Above
- Entry Fees and Ticket
- Food and Beverages
- Merchandising
- Advertisement
Strategic Insights
Family and Indoor Entertainment Centres Market Growth Drivers- Increasing Demand for Experiential Entertainment: Consumers are increasingly seeking unique, immersive, and engaging experiences that go beyond traditional types of entertainment like movies or eating. FECs, which provide attractions such as arcade games, virtual reality (VR), escape rooms, and interactive exhibitions, meet this demand, attracting families searching for a fun, all-in-one entertainment solution.
- Rising Disposable Income and Urbanization: As disposable income rises and urbanization increases, consumers are more ready to spend money on entertainment experiences, particularly for families looking for interesting activities to do together. In urban areas, especially in densely populated cities, outdoor recreational spaces are often limited. This drives demand for indoor entertainment centers where families can enjoy activities such as arcades, bowling, virtual reality experiences, and trampoline parks. Indoor FECs cater to this need by providing diverse entertainment options without the dependency on weather or large outdoor spaces.
- Rise of Immersive and Themed Entertainment: The trend towards immersive, themed experiences is on the rise. FECs are evolving into destinations that offer not only entertainment but also an engaging narrative. Immersive VR games, augmented reality experiences, and themed environments (such as gaming zones based on popular franchises or fantasy themes) are becoming more popular. This trend appeals to tech enthusiasts, gamers, and families looking for a more interactive and unique experience.
- Focus on Health and Fitness: The incorporation of fitness-based activities in indoor entertainment centers is gaining momentum. Examples include trampoline parks, obstacle courses, rock climbing walls, and fitness-focused video games (such as those using motion sensors). As health and wellness become more of a priority for consumers, many FECs are catering to this shift by blending fun with fitness, attracting both children and adults who are interested in staying active while having fun.
- Integration of Technology and VR/AR: The integration of cutting-edge technologies into indoor entertainment centers, such as augmented reality (AR), virtual reality (VR), and immersive gaming experiences, is a significant driver. This creates more engaging and innovative experiences, appealing to both children and adults. The use of interactive technologies has revolutionized traditional FECs, attracting a new generation of tech-savvy customers looking for novel entertainment experiences.
- Sustainability & Eco-Friendly Procedures: With the increasing awareness of environmental issues, many FEC operators are adopting sustainable practices. These may include energy-efficient lighting, waste reduction, using eco-friendly materials, and implementing green building certifications. Customers, especially younger generations, are drawn to brands that demonstrate a commitment to environmental responsibility, creating a competitive advantage for FECs that prioritize sustainability.
Market Report Scope
Key Selling Points
- Comprehensive Coverage: The report comprehensively covers the analysis of products, services, types, and end users of the Family and Indoor Entertainment Centres Market, providing a holistic landscape.
- Expert Analysis: The report is compiled based on the in-depth understanding of industry experts and analysts.
- Up-to-date Information: The report assures business relevance due to its coverage of recent information and data trends.
- Customization Options: This report can be customized to cater to specific client requirements and suit the business strategies aptly.
The research report on the Family and Indoor Entertainment Centres Market can, therefore, help spearhead the trail of decoding and understanding the industry scenario and growth prospects. Although there can be a few valid concerns, the overall benefits of this report tend to outweigh the disadvantages.
REGIONAL FRAMEWORK
Have a question?

Naveen
Naveen will walk you through a 15-minute call to present the report’s content and answer all queries if you have any.

- Sample PDF showcases the content structure and the nature of the information with qualitative and quantitative analysis.
- Request discounts available for Start-Ups & Universities
- Sample PDF showcases the content structure and the nature of the information with qualitative and quantitative analysis.
- Request discounts available for Start-Ups & Universities

Report Coverage
Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

Segment Covered
This text is related
to segments covered.

Regional Scope
North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

Country Scope
This text is related
to country scope.
Frequently Asked Questions
Some of the customization options available based on the request are an additional 3–5 company profiles and country-specific analysis of 3–5 countries of your choice. Customizations are to be requested/discussed before making final order confirmation# as our team would review the same and check the feasibility
The report can be delivered in PDF/PPT format; we can also share excel dataset based on the request
Focus on hybrid entertainment models is likely to remain a key trend in the market.
Increasing demand for experiential entertainment and, rising disposable income and urbanization are the major factors driving the family and indoor entertainment centres market.
Global family and indoor entertainment centres market is expected to grow at a CAGR of 11.8% during the forecast period 2024 - 2031.
1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
1.3.1 Family And Indoor Entertainment Centres Market - By Type
1.3.2 Family And Indoor Entertainment Centres Market - By Application
1.3.3 Family And Indoor Entertainment Centres Market - By Region
1.3.3.1 By Country
2. KEY TAKEAWAYS
3. RESEARCH METHODOLOGY
4. FAMILY AND INDOOR ENTERTAINMENT CENTRES MARKET LANDSCAPE
4.1. OVERVIEW
4.2. PORTER'S FIVE FORCES ANALYSIS
4.2.1 Bargaining Power of Buyers
4.2.1 Bargaining Power of Suppliers
4.2.1 Threat of Substitute
4.2.1 Threat of New Entrants
4.2.1 Competitive Rivalry
4.3. ECOSYSTEM ANALYSIS
4.4. EXPERT OPINIONS
5. FAMILY AND INDOOR ENTERTAINMENT CENTRES MARKET - KEY MARKET DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS
6. FAMILY AND INDOOR ENTERTAINMENT CENTRES MARKET - GLOBAL MARKET ANALYSIS
6.1. FAMILY AND INDOOR ENTERTAINMENT CENTRES - GLOBAL MARKET OVERVIEW
6.2. FAMILY AND INDOOR ENTERTAINMENT CENTRES - GLOBAL MARKET AND FORECAST TO 2028
6.3. MARKET POSITIONING/MARKET SHARE
7. FAMILY AND INDOOR ENTERTAINMENT CENTRES MARKET - REVENUE AND FORECASTS TO 2028 - TYPE
7.1. OVERVIEW
7.2. TYPE MARKET FORECASTS AND ANALYSIS
7.3. CHILDRENS ENTERTAINMENT CENTERS (CECS)
7.3.1. Overview
7.3.2. Childrens Entertainment Centers (CECs) Market Forecast and Analysis
7.4. CHILDRENS EDUTAINMENT CENTERS (CEDCS)
7.4.1. Overview
7.4.2. Childrens Edutainment Centers (CEDCs) Market Forecast and Analysis
7.5. ADULT ENTERTAINMENT CENTERS (AECS)
7.5.1. Overview
7.5.2. Adult Entertainment Centers (AECs) Market Forecast and Analysis
7.6. LOCATION-BASED VR ENTERTAINMENT CENTERS (LBECS)
7.6.1. Overview
7.6.2. Location-Based VR Entertainment Centers (LBECs) Market Forecast and Analysis
8. FAMILY AND INDOOR ENTERTAINMENT CENTRES MARKET - REVENUE AND FORECASTS TO 2028 - APPLICATION
8.1. OVERVIEW
8.2. APPLICATION MARKET FORECASTS AND ANALYSIS
8.3. ARCADE STUDIOS
8.3.1. Overview
8.3.2. Arcade Studios Market Forecast and Analysis
8.4. AR AND VR GAMING ZONES
8.4.1. Overview
8.4.2. AR and VR gaming Zones Market Forecast and Analysis
8.5. PHYSICAL PLAY ACTIVITIES
8.5.1. Overview
8.5.2. Physical Play Activities Market Forecast and Analysis
8.6. SKILL/COMPETITION GAMES
8.6.1. Overview
8.6.2. Skill/Competition Games Market Forecast and Analysis
8.7. OTHERS
8.7.1. Overview
8.7.2. Others Market Forecast and Analysis
9. FAMILY AND INDOOR ENTERTAINMENT CENTRES MARKET REVENUE AND FORECASTS TO 2028 - GEOGRAPHICAL ANALYSIS
9.1. NORTH AMERICA
9.1.1 North America Family And Indoor Entertainment Centres Market Overview
9.1.2 North America Family And Indoor Entertainment Centres Market Forecasts and Analysis
9.1.3 North America Family And Indoor Entertainment Centres Market Forecasts and Analysis - By Type
9.1.4 North America Family And Indoor Entertainment Centres Market Forecasts and Analysis - By Application
9.1.5 North America Family And Indoor Entertainment Centres Market Forecasts and Analysis - By Countries
9.1.5.1 United States Family And Indoor Entertainment Centres Market
9.1.5.1.1 United States Family And Indoor Entertainment Centres Market by Type
9.1.5.1.2 United States Family And Indoor Entertainment Centres Market by Application
9.1.5.2 Canada Family And Indoor Entertainment Centres Market
9.1.5.2.1 Canada Family And Indoor Entertainment Centres Market by Type
9.1.5.2.2 Canada Family And Indoor Entertainment Centres Market by Application
9.1.5.3 Mexico Family And Indoor Entertainment Centres Market
9.1.5.3.1 Mexico Family And Indoor Entertainment Centres Market by Type
9.1.5.3.2 Mexico Family And Indoor Entertainment Centres Market by Application
9.2. EUROPE
9.2.1 Europe Family And Indoor Entertainment Centres Market Overview
9.2.2 Europe Family And Indoor Entertainment Centres Market Forecasts and Analysis
9.2.3 Europe Family And Indoor Entertainment Centres Market Forecasts and Analysis - By Type
9.2.4 Europe Family And Indoor Entertainment Centres Market Forecasts and Analysis - By Application
9.2.5 Europe Family And Indoor Entertainment Centres Market Forecasts and Analysis - By Countries
9.2.5.1 Germany Family And Indoor Entertainment Centres Market
9.2.5.1.1 Germany Family And Indoor Entertainment Centres Market by Type
9.2.5.1.2 Germany Family And Indoor Entertainment Centres Market by Application
9.2.5.2 France Family And Indoor Entertainment Centres Market
9.2.5.2.1 France Family And Indoor Entertainment Centres Market by Type
9.2.5.2.2 France Family And Indoor Entertainment Centres Market by Application
9.2.5.3 Italy Family And Indoor Entertainment Centres Market
9.2.5.3.1 Italy Family And Indoor Entertainment Centres Market by Type
9.2.5.3.2 Italy Family And Indoor Entertainment Centres Market by Application
9.2.5.4 United Kingdom Family And Indoor Entertainment Centres Market
9.2.5.4.1 United Kingdom Family And Indoor Entertainment Centres Market by Type
9.2.5.4.2 United Kingdom Family And Indoor Entertainment Centres Market by Application
9.2.5.5 Russia Family And Indoor Entertainment Centres Market
9.2.5.5.1 Russia Family And Indoor Entertainment Centres Market by Type
9.2.5.5.2 Russia Family And Indoor Entertainment Centres Market by Application
9.2.5.6 Rest of Europe Family And Indoor Entertainment Centres Market
9.2.5.6.1 Rest of Europe Family And Indoor Entertainment Centres Market by Type
9.2.5.6.2 Rest of Europe Family And Indoor Entertainment Centres Market by Application
9.3. ASIA-PACIFIC
9.3.1 Asia-Pacific Family And Indoor Entertainment Centres Market Overview
9.3.2 Asia-Pacific Family And Indoor Entertainment Centres Market Forecasts and Analysis
9.3.3 Asia-Pacific Family And Indoor Entertainment Centres Market Forecasts and Analysis - By Type
9.3.4 Asia-Pacific Family And Indoor Entertainment Centres Market Forecasts and Analysis - By Application
9.3.5 Asia-Pacific Family And Indoor Entertainment Centres Market Forecasts and Analysis - By Countries
9.3.5.1 Australia Family And Indoor Entertainment Centres Market
9.3.5.1.1 Australia Family And Indoor Entertainment Centres Market by Type
9.3.5.1.2 Australia Family And Indoor Entertainment Centres Market by Application
9.3.5.2 China Family And Indoor Entertainment Centres Market
9.3.5.2.1 China Family And Indoor Entertainment Centres Market by Type
9.3.5.2.2 China Family And Indoor Entertainment Centres Market by Application
9.3.5.3 India Family And Indoor Entertainment Centres Market
9.3.5.3.1 India Family And Indoor Entertainment Centres Market by Type
9.3.5.3.2 India Family And Indoor Entertainment Centres Market by Application
9.3.5.4 Japan Family And Indoor Entertainment Centres Market
9.3.5.4.1 Japan Family And Indoor Entertainment Centres Market by Type
9.3.5.4.2 Japan Family And Indoor Entertainment Centres Market by Application
9.3.5.5 South Korea Family And Indoor Entertainment Centres Market
9.3.5.5.1 South Korea Family And Indoor Entertainment Centres Market by Type
9.3.5.5.2 South Korea Family And Indoor Entertainment Centres Market by Application
9.3.5.6 Rest of Asia-Pacific Family And Indoor Entertainment Centres Market
9.3.5.6.1 Rest of Asia-Pacific Family And Indoor Entertainment Centres Market by Type
9.3.5.6.2 Rest of Asia-Pacific Family And Indoor Entertainment Centres Market by Application
9.4. MIDDLE EAST AND AFRICA
9.4.1 Middle East and Africa Family And Indoor Entertainment Centres Market Overview
9.4.2 Middle East and Africa Family And Indoor Entertainment Centres Market Forecasts and Analysis
9.4.3 Middle East and Africa Family And Indoor Entertainment Centres Market Forecasts and Analysis - By Type
9.4.4 Middle East and Africa Family And Indoor Entertainment Centres Market Forecasts and Analysis - By Application
9.4.5 Middle East and Africa Family And Indoor Entertainment Centres Market Forecasts and Analysis - By Countries
9.4.5.1 South Africa Family And Indoor Entertainment Centres Market
9.4.5.1.1 South Africa Family And Indoor Entertainment Centres Market by Type
9.4.5.1.2 South Africa Family And Indoor Entertainment Centres Market by Application
9.4.5.2 Saudi Arabia Family And Indoor Entertainment Centres Market
9.4.5.2.1 Saudi Arabia Family And Indoor Entertainment Centres Market by Type
9.4.5.2.2 Saudi Arabia Family And Indoor Entertainment Centres Market by Application
9.4.5.3 U.A.E Family And Indoor Entertainment Centres Market
9.4.5.3.1 U.A.E Family And Indoor Entertainment Centres Market by Type
9.4.5.3.2 U.A.E Family And Indoor Entertainment Centres Market by Application
9.4.5.4 Rest of Middle East and Africa Family And Indoor Entertainment Centres Market
9.4.5.4.1 Rest of Middle East and Africa Family And Indoor Entertainment Centres Market by Type
9.4.5.4.2 Rest of Middle East and Africa Family And Indoor Entertainment Centres Market by Application
9.5. SOUTH AND CENTRAL AMERICA
9.5.1 South and Central America Family And Indoor Entertainment Centres Market Overview
9.5.2 South and Central America Family And Indoor Entertainment Centres Market Forecasts and Analysis
9.5.3 South and Central America Family And Indoor Entertainment Centres Market Forecasts and Analysis - By Type
9.5.4 South and Central America Family And Indoor Entertainment Centres Market Forecasts and Analysis - By Application
9.5.5 South and Central America Family And Indoor Entertainment Centres Market Forecasts and Analysis - By Countries
9.5.5.1 Brazil Family And Indoor Entertainment Centres Market
9.5.5.1.1 Brazil Family And Indoor Entertainment Centres Market by Type
9.5.5.1.2 Brazil Family And Indoor Entertainment Centres Market by Application
9.5.5.2 Argentina Family And Indoor Entertainment Centres Market
9.5.5.2.1 Argentina Family And Indoor Entertainment Centres Market by Type
9.5.5.2.2 Argentina Family And Indoor Entertainment Centres Market by Application
9.5.5.3 Rest of South and Central America Family And Indoor Entertainment Centres Market
9.5.5.3.1 Rest of South and Central America Family And Indoor Entertainment Centres Market by Type
9.5.5.3.2 Rest of South and Central America Family And Indoor Entertainment Centres Market by Application
10. INDUSTRY LANDSCAPE
10.1. MERGERS AND ACQUISITIONS
10.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
10.3. NEW PRODUCT LAUNCHES
10.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS
11. FAMILY AND INDOOR ENTERTAINMENT CENTRES MARKET, KEY COMPANY PROFILES
11.1. CEC ENTERTAINMENT, INC.
11.1.1. Key Facts
11.1.2. Business Description
11.1.3. Products and Services
11.1.4. Financial Overview
11.1.5. SWOT Analysis
11.1.6. Key Developments
11.2. CINERGY ENTERTAINMENT
11.2.1. Key Facts
11.2.2. Business Description
11.2.3. Products and Services
11.2.4. Financial Overview
11.2.5. SWOT Analysis
11.2.6. Key Developments
11.3. DAVE AND BUSTERS
11.3.1. Key Facts
11.3.2. Business Description
11.3.3. Products and Services
11.3.4. Financial Overview
11.3.5. SWOT Analysis
11.3.6. Key Developments
11.4. FUNCITY
11.4.1. Key Facts
11.4.2. Business Description
11.4.3. Products and Services
11.4.4. Financial Overview
11.4.5. SWOT Analysis
11.4.6. Key Developments
11.5. KIDZANIA
11.5.1. Key Facts
11.5.2. Business Description
11.5.3. Products and Services
11.5.4. Financial Overview
11.5.5. SWOT Analysis
11.5.6. Key Developments
11.6. LEGOLAND DISCOVERY CENTER
11.6.1. Key Facts
11.6.2. Business Description
11.6.3. Products and Services
11.6.4. Financial Overview
11.6.5. SWOT Analysis
11.6.6. Key Developments
11.7. LUCKY STRIKE ENTERTAINMENT
11.7.1. Key Facts
11.7.2. Business Description
11.7.3. Products and Services
11.7.4. Financial Overview
11.7.5. SWOT Analysis
11.7.6. Key Developments
11.8. SCENE 75 ENTERTAINMENT CENTERS
11.8.1. Key Facts
11.8.2. Business Description
11.8.3. Products and Services
11.8.4. Financial Overview
11.8.5. SWOT Analysis
11.8.6. Key Developments
11.9. SMAAASH ENTERTAINMENT PVT. LTD.
11.9.1. Key Facts
11.9.2. Business Description
11.9.3. Products and Services
11.9.4. Financial Overview
11.9.5. SWOT Analysis
11.9.6. Key Developments
11.10. THE WALT DISNEY COMPANY
11.10.1. Key Facts
11.10.2. Business Description
11.10.3. Products and Services
11.10.4. Financial Overview
11.10.5. SWOT Analysis
11.10.6. Key Developments
12. APPENDIX
12.1. ABOUT THE INSIGHT PARTNERS
12.2. GLOSSARY OF TERMS
1. CEC Entertainment, Inc.
2. Cinergy Entertainment
3. Dave and Busters
4. FunCity
5. KidZania
6. LEGOLAND Discovery Center
7. Lucky Strike Entertainment
8. Scene 75 Entertainment Centers
9. Smaaash Entertainment Pvt. Ltd.
10. The Walt Disney Company
The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.
- Data Collection and Secondary Research:
As a market research and consulting firm operating from a decade, we have published many reports and advised several clients across the globe. First step for any study will start with an assessment of currently available data and insights from existing reports. Further, historical and current market information is collected from Investor Presentations, Annual Reports, SEC Filings, etc., and other information related to company’s performance and market positioning are gathered from Paid Databases (Factiva, Hoovers, and Reuters) and various other publications available in public domain.
Several associations trade associates, technical forums, institutes, societies and organizations are accessed to gain technical as well as market related insights through their publications such as research papers, blogs and press releases related to the studies are referred to get cues about the market. Further, white papers, journals, magazines, and other news articles published in the last 3 years are scrutinized and analyzed to understand the current market trends.
- Primary Research:
The primarily interview analysis comprise of data obtained from industry participants interview and answers to survey questions gathered by in-house primary team.
For primary research, interviews are conducted with industry experts/CEOs/Marketing Managers/Sales Managers/VPs/Subject Matter Experts from both demand and supply side to get a 360-degree view of the market. The primary team conducts several interviews based on the complexity of the markets to understand the various market trends and dynamics which makes research more credible and precise.
A typical research interview fulfils the following functions:
- Provides first-hand information on the market size, market trends, growth trends, competitive landscape, and outlook
- Validates and strengthens in-house secondary research findings
- Develops the analysis team’s expertise and market understanding
Primary research involves email interactions and telephone interviews for each market, category, segment, and sub-segment across geographies. The participants who typically take part in such a process include, but are not limited to:
- Industry participants: VPs, business development managers, market intelligence managers and national sales managers
- Outside experts: Valuation experts, research analysts and key opinion leaders specializing in the electronics and semiconductor industry.
Below is the breakup of our primary respondents by company, designation, and region:
Once we receive the confirmation from primary research sources or primary respondents, we finalize the base year market estimation and forecast the data as per the macroeconomic and microeconomic factors assessed during data collection.
- Data Analysis:
Once data is validated through both secondary as well as primary respondents, we finalize the market estimations by hypothesis formulation and factor analysis at regional and country level.
- 3.1 Macro-Economic Factor Analysis:
We analyse macroeconomic indicators such the gross domestic product (GDP), increase in the demand for goods and services across industries, technological advancement, regional economic growth, governmental policies, the influence of COVID-19, PEST analysis, and other aspects. This analysis aids in setting benchmarks for various nations/regions and approximating market splits. Additionally, the general trend of the aforementioned components aid in determining the market's development possibilities.
- 3.2 Country Level Data:
Various factors that are especially aligned to the country are taken into account to determine the market size for a certain area and country, including the presence of vendors, such as headquarters and offices, the country's GDP, demand patterns, and industry growth. To comprehend the market dynamics for the nation, a number of growth variables, inhibitors, application areas, and current market trends are researched. The aforementioned elements aid in determining the country's overall market's growth potential.
- 3.3 Company Profile:
The “Table of Contents” is formulated by listing and analyzing more than 25 - 30 companies operating in the market ecosystem across geographies. However, we profile only 10 companies as a standard practice in our syndicate reports. These 10 companies comprise leading, emerging, and regional players. Nonetheless, our analysis is not restricted to the 10 listed companies, we also analyze other companies present in the market to develop a holistic view and understand the prevailing trends. The “Company Profiles” section in the report covers key facts, business description, products & services, financial information, SWOT analysis, and key developments. The financial information presented is extracted from the annual reports and official documents of the publicly listed companies. Upon collecting the information for the sections of respective companies, we verify them via various primary sources and then compile the data in respective company profiles. The company level information helps us in deriving the base number as well as in forecasting the market size.
- 3.4 Developing Base Number:
Aggregation of sales statistics (2020-2022) and macro-economic factor, and other secondary and primary research insights are utilized to arrive at base number and related market shares for 2022. The data gaps are identified in this step and relevant market data is analyzed, collected from paid primary interviews or databases. On finalizing the base year market size, forecasts are developed on the basis of macro-economic, industry and market growth factors and company level analysis.
- Data Triangulation and Final Review:
The market findings and base year market size calculations are validated from supply as well as demand side. Demand side validations are based on macro-economic factor analysis and benchmarks for respective regions and countries. In case of supply side validations, revenues of major companies are estimated (in case not available) based on industry benchmark, approximate number of employees, product portfolio, and primary interviews revenues are gathered. Further revenue from target product/service segment is assessed to avoid overshooting of market statistics. In case of heavy deviations between supply and demand side values, all thes steps are repeated to achieve synchronization.
We follow an iterative model, wherein we share our research findings with Subject Matter Experts (SME’s) and Key Opinion Leaders (KOLs) until consensus view of the market is not formulated – this model negates any drastic deviation in the opinions of experts. Only validated and universally acceptable research findings are quoted in our reports.
We have important check points that we use to validate our research findings – which we call – data triangulation, where we validate the information, we generate from secondary sources with primary interviews and then we re-validate with our internal data bases and Subject matter experts. This comprehensive model enables us to deliver high quality, reliable data in shortest possible time.