Game Development Software Market Growth, Size, Share, Trends, Key Players Analysis, and Forecast by 2031

Coverage: Game Development Software Market covers analysis By Platform (IOS, Android, Windows, and Others), End User (Commercial and Individual), and Geography

  • Report Code : TIPRE00010156
  • Category : Technology, Media and Telecommunications
  • No. of Pages : 150
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Game Development Software Market Strategic Insights by 2031

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The game development software market is expected to register a CAGR of 11.3% during 2023–2031. Real-time ray tracing, improved graphics, and cloud-based game development collaboration are likely to remain key trends in the market.

Game Development Software Market Analysis

  • Robust growth of the market is currently driven by escalating activity levels in gaming in general and technological advancements. There has been increased adoption of cross-platform development software and, more recently, cloud-based solutions.
  • The development of new tools like artificial intelligence (AI) is likely to provide a boost to the software market and support increased development of augmented reality/virtual reality (AR/VR).
  • Furthermore, easy-to-use, low-code and simplified platforms are seeing increasing demand from indie developers and resulting in a surge in software development kits. The ongoing trend of major players moving towards subscription-based business models, as well as the expansion of feature extensions, is likely to drive continued growth in the game development software market.
  • The general outlook is positive, considering the adoption curves that are characteristic of gaming trends.

Game Development Software Market Overview

  • It is a vibrant and contested market, driven by the booming global gaming industry, with core competitors such as Unity Technologies, Epic Games (Unreal Engine) and Crytek (CryEngine) revolutionizing the way games are developed.
  • The market is, however, moving increasingly towards cloud-based and subscription solutions. The growth of mobile and cross-platform development is contributing to the demand for tools dedicated to those purposes.
  • Artificial intelligence, real-time ray tracing and virtual/augmented reality (VR/AR) capabilities are becoming key features.
  • A growth of ‘no-code’ or ‘pro-code’ tools, that is, platforms that allow beginners and creative people with little coding skills to create games, are expanding the potential user base to millions of otherwise indie developers and non-programmers.

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Game Development Software Market: Strategic Insights

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Game Development Software Market Drivers and Opportunities

Growing Gaming Industry to Favor the Market

  • The rise of the gaming industry is a primary engine of the game development software market, as an increase in the game industry increases the need for software to make new games.
  •  As more and more people play games (at all ages) and user-facing game technology grows in power with smartphones and tablets, the need for these products increases, including new platforms such as virtual reality.
  • Game makers competing with one another for consumer attention require increasingly sophisticated and time-saving tools to build their games more quickly and efficiently. In this situation, more game developers mean more game development, encouraging more investment in sophistication and, therefore, more growth in development tools themselves, including investment in game engines, asset creation tools, and other development platforms.
  • Furthermore, new entrants to the industry need easier-to-use and more powerful game development software, which service providers are more apt to provide for new buyers. The gaming industry stimulates the growth of both itself and the game development software market, a symbiotic relationship that has driven the growth of video games in the past few years and will likely continue to drive growth into the future.

AI-Powered Game Design and Testing

  • The potential for AI-powered game design and testing to transform the market for game development software is significant. This technology holds promise for how games are created and optimized.
  • In the design process, the technology has the scope to automatically generate content and level designs, as well as to help balance the gameplay and spot and eliminate bugs.
  • By analyzing vast quantities of data about user behavior over the years, AI can be used to predict the behavior of players in future games to enable more personalized KGE. These capabilities have been enhanced by AI in the testing process, with AI being able to simulate a quicker and more extensive number of playthroughs compared with human testers across a wide range of game types.
  • This is crucial to discovering issues that human testers might be unable to detect and is helping to reduce time and costs for game developers. This efficiency and resulting innovation potential are prompting higher levels of investment and fuelling market demand for the technology to be integrated within any development tools that software companies may offer to game developers.

Game Development Software Market Report Segmentation Analysis

Key segments that contributed to the derivation of the game development software market analysis are platform and end user.

  • Based on platform, the game development software market is divided into IOS, android, windows, and others.
  • Based on the end user, the game development software market is divided into commercial and individual.

Game Development Software Market Share Analysis by Geography

  • Game Development Software Market Report comprises a detailed analysis of five major geographic regions, which includes current and historical market size and forecasts for 2021 to 2031, covering North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA), and South & Central America.
  • Each region is further sub-segmented into respective countries. This report provides analysis and forecasts of 18+ countries, covering Game Development Software market dynamics, such as drivers, trends, and opportunities that are impacting the markets at the regional level.
  • Also, the report covers PEST analysis, which involves the study of major factors that influence the Game Development Software market in these regions.

Game Development Software Market Report Scope

Game Development Software Market News and Recent Developments

The game development software market is evaluated by gathering qualitative and quantitative data post primary and secondary research, which includes important corporate publications, association data, and databases. A few of the developments in the game development software market are listed below:

  • Autodesk, Inc. (NASDAQ: ADSK) announced a strategic collaboration with Epic Games to accelerate immersive real-time (RT) experiences across industries, with an initial focus on Architecture, Engineering and Construction (AEC). (Source: Autodesk, Inc., Press Release, September 2022)

Game Development Software Market Report Coverage and Deliverables

The “Game Development Software Market Size and Forecast (2021–2031)” report provides a detailed analysis of the market covering below areas:

  • Game development software market size and forecast at global, regional, and country levels for all the key market segments covered under the scope
  • Game development software market trends as well as market dynamics such as drivers, restraints, and key opportunities
  • Detailed PEST/Porter’s Five Forces and SWOT analysis
  • Game development software market analysis covering key market trends, global and regional framework, major players, regulations, and recent market developments
  • Industry landscape and competition analysis covering market concentration, heat map analysis, prominent players, and recent developments for the game development software market
  • Detailed company profiles
Report Coverage
Report Coverage

Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

Segment Covered
Segment Covered

This text is related
to segments covered.

Regional Scope
Regional Scope

North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

Country Scope
Country Scope

This text is related
to country scope.

Frequently Asked Questions


What is the expected CAGR of the game development software market?

The global game development software market is expected to grow at a CAGR of 11.3% during the forecast period 2023 - 2031.

What are the driving factors impacting the global game development software market?

The growing gaming industry and advancements in technology (e.g., AR, VR, cloud gaming) are expected to drive the game development software market.

What are the future trends of the game development software market?

Real-time ray tracing, improved graphics, and cloud-based game development collaboration are likely to remain key trends in the market.

Which are the leading players operating in the game development software market?

The leading players operating in the game development software market are Aaryavarta Technologies, Audiokinetic Inc., Autodesk Inc., Epic Games, Inc., Microsoft Corporation, NVIDIA Corporation, Playtech Plc, Scirra Ltd., and The Game Creators Ltd.

What are the deliverable formats of the Game Development Software market report?

The report can be delivered in PDF/PPT format; we can also share excel dataset based on the request.

What are the options available for the customization of this report?

Some of the customization options available based on request are additional 3–5 company profiles and country-specific analysis of 3–5 countries of your choice. Customizations are to be requested/discussed before making final order confirmation, as our team would review the same and check the feasibility.

TABLE OF CONTENTS

1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
1.3.1 Game Development Software Market - By Platform
1.3.2 Game Development Software Market - By End User
1.3.3 Game Development Software Market - By Region
1.3.3.1 By Country

2. KEY TAKEAWAYS

3. RESEARCH METHODOLOGY

4. GAME DEVELOPMENT SOFTWARE MARKET LANDSCAPE
4.1. OVERVIEW
4.2. PEST ANALYSIS
4.2.1 North America - Pest Analysis
4.2.2 Europe - Pest Analysis
4.2.3 Asia-Pacific - Pest Analysis
4.2.4 Middle East and Africa - Pest Analysis
4.2.5 South and Central America - Pest Analysis
4.3. ECOSYSTEM ANALYSIS
4.4. EXPERT OPINIONS

5. GAME DEVELOPMENT SOFTWARE MARKET - KEY MARKET DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

6. GAME DEVELOPMENT SOFTWARE MARKET - GLOBAL MARKET ANALYSIS
6.1. GAME DEVELOPMENT SOFTWARE - GLOBAL MARKET OVERVIEW
6.2. GAME DEVELOPMENT SOFTWARE - GLOBAL MARKET AND FORECAST TO 2028
6.3. MARKET POSITIONING/MARKET SHARE

7. GAME DEVELOPMENT SOFTWARE MARKET - REVENUE AND FORECASTS TO 2028 - PLATFORM
7.1. OVERVIEW
7.2. PLATFORM MARKET FORECASTS AND ANALYSIS
7.3. IOS
7.3.1. Overview
7.3.2. iOS Market Forecast and Analysis
7.4. ANDROID
7.4.1. Overview
7.4.2. Android Market Forecast and Analysis
7.5. WINDOWS
7.5.1. Overview
7.5.2. Windows Market Forecast and Analysis
7.6. OTHERS
7.6.1. Overview
7.6.2. Others Market Forecast and Analysis
8. GAME DEVELOPMENT SOFTWARE MARKET - REVENUE AND FORECASTS TO 2028 - END USER
8.1. OVERVIEW
8.2. END USER MARKET FORECASTS AND ANALYSIS
8.3. COMMERCIAL
8.3.1. Overview
8.3.2. Commercial Market Forecast and Analysis
8.4. INDIVIDUAL
8.4.1. Overview
8.4.2. Individual Market Forecast and Analysis

9. GAME DEVELOPMENT SOFTWARE MARKET REVENUE AND FORECASTS TO 2028 - GEOGRAPHICAL ANALYSIS
9.1. NORTH AMERICA
9.1.1 North America Game Development Software Market Overview
9.1.2 North America Game Development Software Market Forecasts and Analysis
9.1.3 North America Game Development Software Market Forecasts and Analysis - By Platform
9.1.4 North America Game Development Software Market Forecasts and Analysis - By End User
9.1.5 North America Game Development Software Market Forecasts and Analysis - By Countries
9.1.5.1 United States Game Development Software Market
9.1.5.1.1 United States Game Development Software Market by Platform
9.1.5.1.2 United States Game Development Software Market by End User
9.1.5.2 Canada Game Development Software Market
9.1.5.2.1 Canada Game Development Software Market by Platform
9.1.5.2.2 Canada Game Development Software Market by End User
9.1.5.3 Mexico Game Development Software Market
9.1.5.3.1 Mexico Game Development Software Market by Platform
9.1.5.3.2 Mexico Game Development Software Market by End User
9.2. EUROPE
9.2.1 Europe Game Development Software Market Overview
9.2.2 Europe Game Development Software Market Forecasts and Analysis
9.2.3 Europe Game Development Software Market Forecasts and Analysis - By Platform
9.2.4 Europe Game Development Software Market Forecasts and Analysis - By End User
9.2.5 Europe Game Development Software Market Forecasts and Analysis - By Countries
9.2.5.1 Germany Game Development Software Market
9.2.5.1.1 Germany Game Development Software Market by Platform
9.2.5.1.2 Germany Game Development Software Market by End User
9.2.5.2 France Game Development Software Market
9.2.5.2.1 France Game Development Software Market by Platform
9.2.5.2.2 France Game Development Software Market by End User
9.2.5.3 Italy Game Development Software Market
9.2.5.3.1 Italy Game Development Software Market by Platform
9.2.5.3.2 Italy Game Development Software Market by End User
9.2.5.4 United Kingdom Game Development Software Market
9.2.5.4.1 United Kingdom Game Development Software Market by Platform
9.2.5.4.2 United Kingdom Game Development Software Market by End User
9.2.5.5 Russia Game Development Software Market
9.2.5.5.1 Russia Game Development Software Market by Platform
9.2.5.5.2 Russia Game Development Software Market by End User
9.2.5.6 Rest of Europe Game Development Software Market
9.2.5.6.1 Rest of Europe Game Development Software Market by Platform
9.2.5.6.2 Rest of Europe Game Development Software Market by End User
9.3. ASIA-PACIFIC
9.3.1 Asia-Pacific Game Development Software Market Overview
9.3.2 Asia-Pacific Game Development Software Market Forecasts and Analysis
9.3.3 Asia-Pacific Game Development Software Market Forecasts and Analysis - By Platform
9.3.4 Asia-Pacific Game Development Software Market Forecasts and Analysis - By End User
9.3.5 Asia-Pacific Game Development Software Market Forecasts and Analysis - By Countries
9.3.5.1 Australia Game Development Software Market
9.3.5.1.1 Australia Game Development Software Market by Platform
9.3.5.1.2 Australia Game Development Software Market by End User
9.3.5.2 China Game Development Software Market
9.3.5.2.1 China Game Development Software Market by Platform
9.3.5.2.2 China Game Development Software Market by End User
9.3.5.3 India Game Development Software Market
9.3.5.3.1 India Game Development Software Market by Platform
9.3.5.3.2 India Game Development Software Market by End User
9.3.5.4 Japan Game Development Software Market
9.3.5.4.1 Japan Game Development Software Market by Platform
9.3.5.4.2 Japan Game Development Software Market by End User
9.3.5.5 South Korea Game Development Software Market
9.3.5.5.1 South Korea Game Development Software Market by Platform
9.3.5.5.2 South Korea Game Development Software Market by End User
9.3.5.6 Rest of Asia-Pacific Game Development Software Market
9.3.5.6.1 Rest of Asia-Pacific Game Development Software Market by Platform
9.3.5.6.2 Rest of Asia-Pacific Game Development Software Market by End User
9.4. MIDDLE EAST AND AFRICA
9.4.1 Middle East and Africa Game Development Software Market Overview
9.4.2 Middle East and Africa Game Development Software Market Forecasts and Analysis
9.4.3 Middle East and Africa Game Development Software Market Forecasts and Analysis - By Platform
9.4.4 Middle East and Africa Game Development Software Market Forecasts and Analysis - By End User
9.4.5 Middle East and Africa Game Development Software Market Forecasts and Analysis - By Countries
9.4.5.1 South Africa Game Development Software Market
9.4.5.1.1 South Africa Game Development Software Market by Platform
9.4.5.1.2 South Africa Game Development Software Market by End User
9.4.5.2 Saudi Arabia Game Development Software Market
9.4.5.2.1 Saudi Arabia Game Development Software Market by Platform
9.4.5.2.2 Saudi Arabia Game Development Software Market by End User
9.4.5.3 U.A.E Game Development Software Market
9.4.5.3.1 U.A.E Game Development Software Market by Platform
9.4.5.3.2 U.A.E Game Development Software Market by End User
9.4.5.4 Rest of Middle East and Africa Game Development Software Market
9.4.5.4.1 Rest of Middle East and Africa Game Development Software Market by Platform
9.4.5.4.2 Rest of Middle East and Africa Game Development Software Market by End User
9.5. SOUTH AND CENTRAL AMERICA
9.5.1 South and Central America Game Development Software Market Overview
9.5.2 South and Central America Game Development Software Market Forecasts and Analysis
9.5.3 South and Central America Game Development Software Market Forecasts and Analysis - By Platform
9.5.4 South and Central America Game Development Software Market Forecasts and Analysis - By End User
9.5.5 South and Central America Game Development Software Market Forecasts and Analysis - By Countries
9.5.5.1 Brazil Game Development Software Market
9.5.5.1.1 Brazil Game Development Software Market by Platform
9.5.5.1.2 Brazil Game Development Software Market by End User
9.5.5.2 Argentina Game Development Software Market
9.5.5.2.1 Argentina Game Development Software Market by Platform
9.5.5.2.2 Argentina Game Development Software Market by End User
9.5.5.3 Rest of South and Central America Game Development Software Market
9.5.5.3.1 Rest of South and Central America Game Development Software Market by Platform
9.5.5.3.2 Rest of South and Central America Game Development Software Market by End User

10. INDUSTRY LANDSCAPE
10.1. MERGERS AND ACQUISITIONS
10.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
10.3. NEW PRODUCT LAUNCHES
10.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

11. GAME DEVELOPMENT SOFTWARE MARKET, KEY COMPANY PROFILES
11.1. AARYAVARTA TECHNOLOGIES
11.1.1. Key Facts
11.1.2. Business Description
11.1.3. Products and Services
11.1.4. Financial Overview
11.1.5. SWOT Analysis
11.1.6. Key Developments
11.2. AUDIOKINETIC INC.
11.2.1. Key Facts
11.2.2. Business Description
11.2.3. Products and Services
11.2.4. Financial Overview
11.2.5. SWOT Analysis
11.2.6. Key Developments
11.3. AUTODESK INC.
11.3.1. Key Facts
11.3.2. Business Description
11.3.3. Products and Services
11.3.4. Financial Overview
11.3.5. SWOT Analysis
11.3.6. Key Developments
11.4. EPIC GAMES, INC.
11.4.1. Key Facts
11.4.2. Business Description
11.4.3. Products and Services
11.4.4. Financial Overview
11.4.5. SWOT Analysis
11.4.6. Key Developments
11.5. MICROSOFTCORPORATION
11.5.1. Key Facts
11.5.2. Business Description
11.5.3. Products and Services
11.5.4. Financial Overview
11.5.5. SWOT Analysis
11.5.6. Key Developments
11.6. NVIDIA CORPORATION
11.6.1. Key Facts
11.6.2. Business Description
11.6.3. Products and Services
11.6.4. Financial Overview
11.6.5. SWOT Analysis
11.6.6. Key Developments
11.7. PLAYTECH PLC
11.7.1. Key Facts
11.7.2. Business Description
11.7.3. Products and Services
11.7.4. Financial Overview
11.7.5. SWOT Analysis
11.7.6. Key Developments
11.8. SCIRRA LTD.
11.8.1. Key Facts
11.8.2. Business Description
11.8.3. Products and Services
11.8.4. Financial Overview
11.8.5. SWOT Analysis
11.8.6. Key Developments
11.9. THE GAME CREATORS LTD.
11.9.1. Key Facts
11.9.2. Business Description
11.9.3. Products and Services
11.9.4. Financial Overview
11.9.5. SWOT Analysis
11.9.6. Key Developments
11.10. UNITY TECHNOLOGIES INC.
11.10.1. Key Facts
11.10.2. Business Description
11.10.3. Products and Services
11.10.4. Financial Overview
11.10.5. SWOT Analysis
11.10.6. Key Developments

12. APPENDIX
12.1. ABOUT THE INSIGHT PARTNERS
12.2. GLOSSARY OF TERMS

The List of Companies

1. Aaryavarta Technologies
2. Audiokinetic Inc.
3. Autodesk Inc.
4. Epic Games, Inc.
5. Microsoft Corporation
6. NVIDIA Corporation
7. Playtech Plc
8. Scirra Ltd.
9. The Game Creators Ltd.
10. Unity Technologies Inc.

The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.

  1. Data Collection and Secondary Research:

As a market research and consulting firm operating from a decade, we have published many reports and advised several clients across the globe. First step for any study will start with an assessment of currently available data and insights from existing reports. Further, historical and current market information is collected from Investor Presentations, Annual Reports, SEC Filings, etc., and other information related to company’s performance and market positioning are gathered from Paid Databases (Factiva, Hoovers, and Reuters) and various other publications available in public domain.

Several associations trade associates, technical forums, institutes, societies and organizations are accessed to gain technical as well as market related insights through their publications such as research papers, blogs and press releases related to the studies are referred to get cues about the market. Further, white papers, journals, magazines, and other news articles published in the last 3 years are scrutinized and analyzed to understand the current market trends.

  1. Primary Research:

The primarily interview analysis comprise of data obtained from industry participants interview and answers to survey questions gathered by in-house primary team.

For primary research, interviews are conducted with industry experts/CEOs/Marketing Managers/Sales Managers/VPs/Subject Matter Experts from both demand and supply side to get a 360-degree view of the market. The primary team conducts several interviews based on the complexity of the markets to understand the various market trends and dynamics which makes research more credible and precise.

A typical research interview fulfils the following functions:

  • Provides first-hand information on the market size, market trends, growth trends, competitive landscape, and outlook
  • Validates and strengthens in-house secondary research findings
  • Develops the analysis team’s expertise and market understanding

Primary research involves email interactions and telephone interviews for each market, category, segment, and sub-segment across geographies. The participants who typically take part in such a process include, but are not limited to:

  • Industry participants: VPs, business development managers, market intelligence managers and national sales managers
  • Outside experts: Valuation experts, research analysts and key opinion leaders specializing in the electronics and semiconductor industry.

Below is the breakup of our primary respondents by company, designation, and region:

Research Methodology

Once we receive the confirmation from primary research sources or primary respondents, we finalize the base year market estimation and forecast the data as per the macroeconomic and microeconomic factors assessed during data collection.

  1. Data Analysis:

Once data is validated through both secondary as well as primary respondents, we finalize the market estimations by hypothesis formulation and factor analysis at regional and country level.

  • 3.1 Macro-Economic Factor Analysis:

We analyse macroeconomic indicators such the gross domestic product (GDP), increase in the demand for goods and services across industries, technological advancement, regional economic growth, governmental policies, the influence of COVID-19, PEST analysis, and other aspects. This analysis aids in setting benchmarks for various nations/regions and approximating market splits. Additionally, the general trend of the aforementioned components aid in determining the market's development possibilities.

  • 3.2 Country Level Data:

Various factors that are especially aligned to the country are taken into account to determine the market size for a certain area and country, including the presence of vendors, such as headquarters and offices, the country's GDP, demand patterns, and industry growth. To comprehend the market dynamics for the nation, a number of growth variables, inhibitors, application areas, and current market trends are researched. The aforementioned elements aid in determining the country's overall market's growth potential.

  • 3.3 Company Profile:

The “Table of Contents” is formulated by listing and analyzing more than 25 - 30 companies operating in the market ecosystem across geographies. However, we profile only 10 companies as a standard practice in our syndicate reports. These 10 companies comprise leading, emerging, and regional players. Nonetheless, our analysis is not restricted to the 10 listed companies, we also analyze other companies present in the market to develop a holistic view and understand the prevailing trends. The “Company Profiles” section in the report covers key facts, business description, products & services, financial information, SWOT analysis, and key developments. The financial information presented is extracted from the annual reports and official documents of the publicly listed companies. Upon collecting the information for the sections of respective companies, we verify them via various primary sources and then compile the data in respective company profiles. The company level information helps us in deriving the base number as well as in forecasting the market size.

  • 3.4 Developing Base Number:

Aggregation of sales statistics (2020-2022) and macro-economic factor, and other secondary and primary research insights are utilized to arrive at base number and related market shares for 2022. The data gaps are identified in this step and relevant market data is analyzed, collected from paid primary interviews or databases. On finalizing the base year market size, forecasts are developed on the basis of macro-economic, industry and market growth factors and company level analysis.

  1. Data Triangulation and Final Review:

The market findings and base year market size calculations are validated from supply as well as demand side. Demand side validations are based on macro-economic factor analysis and benchmarks for respective regions and countries. In case of supply side validations, revenues of major companies are estimated (in case not available) based on industry benchmark, approximate number of employees, product portfolio, and primary interviews revenues are gathered. Further revenue from target product/service segment is assessed to avoid overshooting of market statistics. In case of heavy deviations between supply and demand side values, all thes steps are repeated to achieve synchronization.

We follow an iterative model, wherein we share our research findings with Subject Matter Experts (SME’s) and Key Opinion Leaders (KOLs) until consensus view of the market is not formulated – this model negates any drastic deviation in the opinions of experts. Only validated and universally acceptable research findings are quoted in our reports.

We have important check points that we use to validate our research findings – which we call – data triangulation, where we validate the information, we generate from secondary sources with primary interviews and then we re-validate with our internal data bases and Subject matter experts. This comprehensive model enables us to deliver high quality, reliable data in shortest possible time.

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