Immersive Technologies Market Size and Forecasts (2021 - 2031), Global and Regional Share, Trends, and Growth Opportunity Analysis

Coverage: Immersive Technologies Market covers analysis By Component (Hardware, Software, Services); Technology (Virtual Reality [VR], Augmented Reality [AR], Mixed Reality [MR]); Application (Training and Learning, Emergency Services, Product Development, Sales and Marketing); Industry (Healthcare, Education, Retail and eCommerce, Gaming, Construction, Others) , and Geography (North America, Europe, Asia Pacific, and South and Central America)

  • Report Code : TIPRE00026043
  • Category : Technology, Media and Telecommunications
  • No. of Pages : 150
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Immersive Technologies Market Key Players Analysis 2031

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MARKET OVERVIEW

Immersive technology is an analytical technology that expands reality or creates a new reality by taking advantage of 360 space. Immersive technology helps users to look in any direction and see content. Immersion technology expands reality by overlaying digital images into the user environment. This creates a new reality by completely shutting down the user from the rest of the world and immersing them in a digital environment. It includes augmented reality, virtual reality, mixed reality, holography, telepresence, and digital twin.

MARKET SCOPE

The "Global Immersive technologies Market Analysis to 2031" is a specialized and in-depth study of the Immersive technologies market with a special focus on the global market trend analysis. The report aims to provide an overview of Immersive technologies market with detailed market segmentation by component, technology, application, industry, and geography. The global Immersive technologies market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading Immersive technologies market players and offers key trends and opportunities in the Immersive technologies market.

MARKET SEGMENTATION

  •   The global Immersive technologies market is segmented on the basis of component, technology, application, industry.
  •   On the basis of component, the market is segmented as hardware, software, services.
  •   On the basis of technology the market is segmented into virtual reality, augmented reality, and mixed reality.
  •   On the basis of application, the market is segmented as training & learning, emergency services, product development, and sales & marketing.
  •   On the basis of industry, the market is segmented as healthcare, education, retail & ecommerce, gaming, construction, and others.

MARKET DYNAMICS
Drivers:

  •   Proliferation of smartphones.
  •   Technological development, emergence of consumer VR, and reducing selling price of IoT devices are expected to drive growth of immersive technology market.

Restraints:

  •   Lack of content and health-related issues such as hygiene, motion sickness, and lack of comfort may restrain immersive technology market growth.

REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global market based on various segments. It also provides market size and forecast estimates from the year 2021 to 2031 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), the Middle East and Africa (MEA), and South America. The Immersive technologies market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.

The report analyzes factors affecting the market from both demand and supply side and further evaluates market dynamics affecting the marketduring the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA, and South America after evaluating political, economic, social and technological factors affecting the Immersive technologies market in these regions.

IMPACT OF COVID-19 ON IMMERSIVE TECHNOLOGIES MARKET

The COVID-19 pandemic has negatively affected the global Immersive technologies market. The prioritization of healthcare and goals of curbing the disease from spreading in countries has slashed the budgets of renewable energy schemes. Reliance on solar modules and panels imported from China has affected the industry at large. The effect of the pandemic on auction bids and installations can derail future renewable energy investments. Policy changes that usher in flexibility in current models of electricity systems and calculate for losses during cloud cover and wind gusts can push the industry towards new horizons.

World Geography

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MARKET PLAYERS


The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides an overview and forecast of the global market based on various segments. It also provides market size and forecast estimates from the year 2021 to 2031 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), the Middle East and Africa (MEA), and South America. The Immersive technologies market by each region is later sub-segmented by respective countries and segments. The report covers the analysis and forecast of 18 countries globally along with the current trend and opportunities prevailing in the region.

The report analyzes factors affecting the market from both demand and supply side and further evaluates market dynamics affecting the marketduring the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA, and South America after evaluating political, economic, social and technological factors affecting the Immersive technologies market in these regions.

IMPACT OF COVID-19 ON IMMERSIVE TECHNOLOGIES MARKET

The COVID-19 pandemic has negatively affected the global Immersive technologies market. The prioritization of healthcare and goals of curbing the disease from spreading in countries has slashed the budgets of renewable energy schemes. Reliance on solar modules and panels imported from China has affected the industry at large. The effect of the pandemic on auction bids and installations can derail future renewable energy investments. Policy changes that usher in flexibility in current models of electricity systems and calculate for losses during cloud cover and wind gusts can push the industry towards new horizons.

MARKET PLAYERS

The report covers key developments in the Immersive technologies market organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the marketwere acquisitions, and partnership & collaborations. These activities have paved way for the expansion of business and customer base of market players. The market payers from IOT in warehousemarket market are anticipated to lucrative growth opportunities in the future with the rising demand for Immersive technologies market in the global market.

The report also includes the profiles of key companies along with their SWOT analysis and market strategies in the Immersive technologies market. In addition, the report focuses on leading industry players with information such as company profiles, components, and services offered, financial information of the last 3 years, the key development in the past five years.

  •   EON Reality, Inc.
  •   HCL Technologies Limited
  •   The Samsung Group
  •   Zeality Inc.
  •   Oculus (Facebook Technologies, LLC.)
  •   Immersive Technologies Pty Limited
  •   AVEVA Group PLC
  •   CM Labs Simulations Inc.
  •   VI-grade GmbH
  •   Lockheed Martin Corporation
The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.
  • Sample PDF showcases the content structure and the nature of the information with qualitative and quantitative analysis.
  • Request discounts available for Start-Ups & Universities
Report Coverage
Report Coverage

Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

Segment Covered
Segment Covered

This text is related
to segments covered.

Regional Scope
Regional Scope

North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

Country Scope
Country Scope

This text is related
to country scope.

TABLE OF CONTENTS

1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
1.3.1 Immersive Technologies Market - By Component
1.3.2 Immersive Technologies Market - By Technology
1.3.3 Immersive Technologies Market - By Application
1.3.4 Immersive Technologies Market - By Industry
1.3.5 Immersive Technologies Market - By Region
1.3.5.1 By Country

2. KEY TAKEAWAYS

3. RESEARCH METHODOLOGY

4. IMMERSIVE TECHNOLOGIES MARKET LANDSCAPE
4.1. OVERVIEW
4.2. PEST ANALYSIS
4.2.1 North America - Pest Analysis
4.2.2 Europe - Pest Analysis
4.2.3 Asia-Pacific - Pest Analysis
4.2.4 Middle East and Africa - Pest Analysis
4.2.5 South and Central America - Pest Analysis
4.3. ECOSYSTEM ANALYSIS
4.4. EXPERT OPINIONS

5. IMMERSIVE TECHNOLOGIES MARKET - KEY MARKET DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

6. IMMERSIVE TECHNOLOGIES MARKET - GLOBAL MARKET ANALYSIS
6.1. IMMERSIVE TECHNOLOGIES - GLOBAL MARKET OVERVIEW
6.2. IMMERSIVE TECHNOLOGIES - GLOBAL MARKET AND FORECAST TO 2028
6.3. MARKET POSITIONING

7. IMMERSIVE TECHNOLOGIES MARKET - REVENUE AND FORECASTS TO 2028 - COMPONENT
7.1. OVERVIEW
7.2. COMPONENT MARKET FORECASTS AND ANALYSIS
7.3. HARDWARE
7.3.1. Overview
7.3.2. Hardware Market Forecast and Analysis
7.4. SOFTWARE
7.4.1. Overview
7.4.2. Software Market Forecast and Analysis
7.5. SERVICES
7.5.1. Overview
7.5.2. Services Market Forecast and Analysis
8. IMMERSIVE TECHNOLOGIES MARKET - REVENUE AND FORECASTS TO 2028 - TECHNOLOGY
8.1. OVERVIEW
8.2. TECHNOLOGY MARKET FORECASTS AND ANALYSIS
8.3. VIRTUAL REALITY [VR]
8.3.1. Overview
8.3.2. Virtual Reality [VR] Market Forecast and Analysis
8.4. AUGMENTED REALITY [AR]
8.4.1. Overview
8.4.2. Augmented Reality [AR] Market Forecast and Analysis
8.5. MIXED REALITY [MR]
8.5.1. Overview
8.5.2. Mixed Reality [MR] Market Forecast and Analysis
9. IMMERSIVE TECHNOLOGIES MARKET - REVENUE AND FORECASTS TO 2028 - APPLICATION
9.1. OVERVIEW
9.2. APPLICATION MARKET FORECASTS AND ANALYSIS
9.3. TRAINING AND LEARNING
9.3.1. Overview
9.3.2. Training and Learning Market Forecast and Analysis
9.4. EMERGENCY SERVICES
9.4.1. Overview
9.4.2. Emergency Services Market Forecast and Analysis
9.5. PRODUCT DEVELOPMENT
9.5.1. Overview
9.5.2. Product Development Market Forecast and Analysis
9.6. SALES AND MARKETING
9.6.1. Overview
9.6.2. Sales and Marketing Market Forecast and Analysis
10. IMMERSIVE TECHNOLOGIES MARKET - REVENUE AND FORECASTS TO 2028 - INDUSTRY
10.1. OVERVIEW
10.2. INDUSTRY MARKET FORECASTS AND ANALYSIS
10.3. HEALTHCARE
10.3.1. Overview
10.3.2. Healthcare Market Forecast and Analysis
10.4. EDUCATION
10.4.1. Overview
10.4.2. Education Market Forecast and Analysis
10.5. RETAIL AND ECOMMERCE
10.5.1. Overview
10.5.2. Retail and eCommerce Market Forecast and Analysis
10.6. GAMING
10.6.1. Overview
10.6.2. Gaming Market Forecast and Analysis
10.7. CONSTRUCTION
10.7.1. Overview
10.7.2. Construction Market Forecast and Analysis
10.8. OTHERS
10.8.1. Overview
10.8.2. Others Market Forecast and Analysis

11. IMMERSIVE TECHNOLOGIES MARKET REVENUE AND FORECASTS TO 2028 - GEOGRAPHICAL ANALYSIS
11.1. NORTH AMERICA
11.1.1 North America Immersive Technologies Market Overview
11.1.2 North America Immersive Technologies Market Forecasts and Analysis
11.1.3 North America Immersive Technologies Market Forecasts and Analysis - By Component
11.1.4 North America Immersive Technologies Market Forecasts and Analysis - By Technology
11.1.5 North America Immersive Technologies Market Forecasts and Analysis - By Application
11.1.6 North America Immersive Technologies Market Forecasts and Analysis - By Industry
11.1.7 North America Immersive Technologies Market Forecasts and Analysis - By Countries
11.1.7.1 United States Immersive Technologies Market
11.1.7.1.1 United States Immersive Technologies Market by Component
11.1.7.1.2 United States Immersive Technologies Market by Technology
11.1.7.1.3 United States Immersive Technologies Market by Application
11.1.7.1.4 United States Immersive Technologies Market by Industry
11.1.7.2 Canada Immersive Technologies Market
11.1.7.2.1 Canada Immersive Technologies Market by Component
11.1.7.2.2 Canada Immersive Technologies Market by Technology
11.1.7.2.3 Canada Immersive Technologies Market by Application
11.1.7.2.4 Canada Immersive Technologies Market by Industry
11.1.7.3 Mexico Immersive Technologies Market
11.1.7.3.1 Mexico Immersive Technologies Market by Component
11.1.7.3.2 Mexico Immersive Technologies Market by Technology
11.1.7.3.3 Mexico Immersive Technologies Market by Application
11.1.7.3.4 Mexico Immersive Technologies Market by Industry
11.2. EUROPE
11.2.1 Europe Immersive Technologies Market Overview
11.2.2 Europe Immersive Technologies Market Forecasts and Analysis
11.2.3 Europe Immersive Technologies Market Forecasts and Analysis - By Component
11.2.4 Europe Immersive Technologies Market Forecasts and Analysis - By Technology
11.2.5 Europe Immersive Technologies Market Forecasts and Analysis - By Application
11.2.6 Europe Immersive Technologies Market Forecasts and Analysis - By Industry
11.2.7 Europe Immersive Technologies Market Forecasts and Analysis - By Countries
11.2.7.1 Germany Immersive Technologies Market
11.2.7.1.1 Germany Immersive Technologies Market by Component
11.2.7.1.2 Germany Immersive Technologies Market by Technology
11.2.7.1.3 Germany Immersive Technologies Market by Application
11.2.7.1.4 Germany Immersive Technologies Market by Industry
11.2.7.2 France Immersive Technologies Market
11.2.7.2.1 France Immersive Technologies Market by Component
11.2.7.2.2 France Immersive Technologies Market by Technology
11.2.7.2.3 France Immersive Technologies Market by Application
11.2.7.2.4 France Immersive Technologies Market by Industry
11.2.7.3 Italy Immersive Technologies Market
11.2.7.3.1 Italy Immersive Technologies Market by Component
11.2.7.3.2 Italy Immersive Technologies Market by Technology
11.2.7.3.3 Italy Immersive Technologies Market by Application
11.2.7.3.4 Italy Immersive Technologies Market by Industry
11.2.7.4 United Kingdom Immersive Technologies Market
11.2.7.4.1 United Kingdom Immersive Technologies Market by Component
11.2.7.4.2 United Kingdom Immersive Technologies Market by Technology
11.2.7.4.3 United Kingdom Immersive Technologies Market by Application
11.2.7.4.4 United Kingdom Immersive Technologies Market by Industry
11.2.7.5 Russia Immersive Technologies Market
11.2.7.5.1 Russia Immersive Technologies Market by Component
11.2.7.5.2 Russia Immersive Technologies Market by Technology
11.2.7.5.3 Russia Immersive Technologies Market by Application
11.2.7.5.4 Russia Immersive Technologies Market by Industry
11.2.7.6 Rest of Europe Immersive Technologies Market
11.2.7.6.1 Rest of Europe Immersive Technologies Market by Component
11.2.7.6.2 Rest of Europe Immersive Technologies Market by Technology
11.2.7.6.3 Rest of Europe Immersive Technologies Market by Application
11.2.7.6.4 Rest of Europe Immersive Technologies Market by Industry
11.3. ASIA-PACIFIC
11.3.1 Asia-Pacific Immersive Technologies Market Overview
11.3.2 Asia-Pacific Immersive Technologies Market Forecasts and Analysis
11.3.3 Asia-Pacific Immersive Technologies Market Forecasts and Analysis - By Component
11.3.4 Asia-Pacific Immersive Technologies Market Forecasts and Analysis - By Technology
11.3.5 Asia-Pacific Immersive Technologies Market Forecasts and Analysis - By Application
11.3.6 Asia-Pacific Immersive Technologies Market Forecasts and Analysis - By Industry
11.3.7 Asia-Pacific Immersive Technologies Market Forecasts and Analysis - By Countries
11.3.7.1 Australia Immersive Technologies Market
11.3.7.1.1 Australia Immersive Technologies Market by Component
11.3.7.1.2 Australia Immersive Technologies Market by Technology
11.3.7.1.3 Australia Immersive Technologies Market by Application
11.3.7.1.4 Australia Immersive Technologies Market by Industry
11.3.7.2 China Immersive Technologies Market
11.3.7.2.1 China Immersive Technologies Market by Component
11.3.7.2.2 China Immersive Technologies Market by Technology
11.3.7.2.3 China Immersive Technologies Market by Application
11.3.7.2.4 China Immersive Technologies Market by Industry
11.3.7.3 India Immersive Technologies Market
11.3.7.3.1 India Immersive Technologies Market by Component
11.3.7.3.2 India Immersive Technologies Market by Technology
11.3.7.3.3 India Immersive Technologies Market by Application
11.3.7.3.4 India Immersive Technologies Market by Industry
11.3.7.4 Japan Immersive Technologies Market
11.3.7.4.1 Japan Immersive Technologies Market by Component
11.3.7.4.2 Japan Immersive Technologies Market by Technology
11.3.7.4.3 Japan Immersive Technologies Market by Application
11.3.7.4.4 Japan Immersive Technologies Market by Industry
11.3.7.5 South Korea Immersive Technologies Market
11.3.7.5.1 South Korea Immersive Technologies Market by Component
11.3.7.5.2 South Korea Immersive Technologies Market by Technology
11.3.7.5.3 South Korea Immersive Technologies Market by Application
11.3.7.5.4 South Korea Immersive Technologies Market by Industry
11.3.7.6 Rest of Asia-Pacific Immersive Technologies Market
11.3.7.6.1 Rest of Asia-Pacific Immersive Technologies Market by Component
11.3.7.6.2 Rest of Asia-Pacific Immersive Technologies Market by Technology
11.3.7.6.3 Rest of Asia-Pacific Immersive Technologies Market by Application
11.3.7.6.4 Rest of Asia-Pacific Immersive Technologies Market by Industry
11.4. MIDDLE EAST AND AFRICA
11.4.1 Middle East and Africa Immersive Technologies Market Overview
11.4.2 Middle East and Africa Immersive Technologies Market Forecasts and Analysis
11.4.3 Middle East and Africa Immersive Technologies Market Forecasts and Analysis - By Component
11.4.4 Middle East and Africa Immersive Technologies Market Forecasts and Analysis - By Technology
11.4.5 Middle East and Africa Immersive Technologies Market Forecasts and Analysis - By Application
11.4.6 Middle East and Africa Immersive Technologies Market Forecasts and Analysis - By Industry
11.4.7 Middle East and Africa Immersive Technologies Market Forecasts and Analysis - By Countries
11.4.7.1 South Africa Immersive Technologies Market
11.4.7.1.1 South Africa Immersive Technologies Market by Component
11.4.7.1.2 South Africa Immersive Technologies Market by Technology
11.4.7.1.3 South Africa Immersive Technologies Market by Application
11.4.7.1.4 South Africa Immersive Technologies Market by Industry
11.4.7.2 Saudi Arabia Immersive Technologies Market
11.4.7.2.1 Saudi Arabia Immersive Technologies Market by Component
11.4.7.2.2 Saudi Arabia Immersive Technologies Market by Technology
11.4.7.2.3 Saudi Arabia Immersive Technologies Market by Application
11.4.7.2.4 Saudi Arabia Immersive Technologies Market by Industry
11.4.7.3 U.A.E Immersive Technologies Market
11.4.7.3.1 U.A.E Immersive Technologies Market by Component
11.4.7.3.2 U.A.E Immersive Technologies Market by Technology
11.4.7.3.3 U.A.E Immersive Technologies Market by Application
11.4.7.3.4 U.A.E Immersive Technologies Market by Industry
11.4.7.4 Rest of Middle East and Africa Immersive Technologies Market
11.4.7.4.1 Rest of Middle East and Africa Immersive Technologies Market by Component
11.4.7.4.2 Rest of Middle East and Africa Immersive Technologies Market by Technology
11.4.7.4.3 Rest of Middle East and Africa Immersive Technologies Market by Application
11.4.7.4.4 Rest of Middle East and Africa Immersive Technologies Market by Industry
11.5. SOUTH AND CENTRAL AMERICA
11.5.1 South and Central America Immersive Technologies Market Overview
11.5.2 South and Central America Immersive Technologies Market Forecasts and Analysis
11.5.3 South and Central America Immersive Technologies Market Forecasts and Analysis - By Component
11.5.4 South and Central America Immersive Technologies Market Forecasts and Analysis - By Technology
11.5.5 South and Central America Immersive Technologies Market Forecasts and Analysis - By Application
11.5.6 South and Central America Immersive Technologies Market Forecasts and Analysis - By Industry
11.5.7 South and Central America Immersive Technologies Market Forecasts and Analysis - By Countries
11.5.7.1 Brazil Immersive Technologies Market
11.5.7.1.1 Brazil Immersive Technologies Market by Component
11.5.7.1.2 Brazil Immersive Technologies Market by Technology
11.5.7.1.3 Brazil Immersive Technologies Market by Application
11.5.7.1.4 Brazil Immersive Technologies Market by Industry
11.5.7.2 Argentina Immersive Technologies Market
11.5.7.2.1 Argentina Immersive Technologies Market by Component
11.5.7.2.2 Argentina Immersive Technologies Market by Technology
11.5.7.2.3 Argentina Immersive Technologies Market by Application
11.5.7.2.4 Argentina Immersive Technologies Market by Industry
11.5.7.3 Rest of South and Central America Immersive Technologies Market
11.5.7.3.1 Rest of South and Central America Immersive Technologies Market by Component
11.5.7.3.2 Rest of South and Central America Immersive Technologies Market by Technology
11.5.7.3.3 Rest of South and Central America Immersive Technologies Market by Application
11.5.7.3.4 Rest of South and Central America Immersive Technologies Market by Industry

12. INDUSTRY LANDSCAPE
12.1. MERGERS AND ACQUISITIONS
12.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
12.3. NEW PRODUCT LAUNCHES
12.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

13. IMMERSIVE TECHNOLOGIES MARKET, KEY COMPANY PROFILES
13.1. EON REALITY, INC.
13.1.1. Key Facts
13.1.2. Business Description
13.1.3. Products and Services
13.1.4. Financial Overview
13.1.5. SWOT Analysis
13.1.6. Key Developments
13.2. HCL TECHNOLOGIES LIMITED
13.2.1. Key Facts
13.2.2. Business Description
13.2.3. Products and Services
13.2.4. Financial Overview
13.2.5. SWOT Analysis
13.2.6. Key Developments
13.3. THE SAMSUNG GROUP
13.3.1. Key Facts
13.3.2. Business Description
13.3.3. Products and Services
13.3.4. Financial Overview
13.3.5. SWOT Analysis
13.3.6. Key Developments
13.4. ZEALITY INC.
13.4.1. Key Facts
13.4.2. Business Description
13.4.3. Products and Services
13.4.4. Financial Overview
13.4.5. SWOT Analysis
13.4.6. Key Developments
13.5. OCULUS (FACEBOOK TECHNOLOGIES, LLC.)
13.5.1. Key Facts
13.5.2. Business Description
13.5.3. Products and Services
13.5.4. Financial Overview
13.5.5. SWOT Analysis
13.5.6. Key Developments
13.6. IMMERSIVE TECHNOLOGIES PTY LIMITED
AVEVA GROUP PLC
13.6.1. Key Facts
13.6.2. Business Description
13.6.3. Products and Services
13.6.4. Financial Overview
13.6.5. SWOT Analysis
13.6.6. Key Developments
13.7. CM LABS SIMULATIONS INC.
13.7.1. Key Facts
13.7.2. Business Description
13.7.3. Products and Services
13.7.4. Financial Overview
13.7.5. SWOT Analysis
13.7.6. Key Developments
13.8. VI-GRADE GMBH
13.8.1. Key Facts
13.8.2. Business Description
13.8.3. Products and Services
13.8.4. Financial Overview
13.8.5. SWOT Analysis
13.8.6. Key Developments
13.9. LOCKHEED MARTIN CORPORATION
13.9.1. Key Facts
13.9.2. Business Description
13.9.3. Products and Services
13.9.4. Financial Overview
13.9.5. SWOT Analysis
13.9.6. Key Developments

14. APPENDIX
14.1. ABOUT THE INSIGHT PARTNERS
14.2. GLOSSARY OF TERMS
The List of Companies

1.EON Reality, Inc.
2.HCL Technologies Limited
3.The Samsung Group
4.Zeality Inc.
5.Oculus (Facebook Technologies, LLC.)
6.Immersive Technologies Pty Limited
AVEVA Group PLC
7.CM Labs Simulations Inc.
8.VI-grade GmbH
9.Lockheed Martin Corporation

The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.

  1. Data Collection and Secondary Research:

As a market research and consulting firm operating from a decade, we have published many reports and advised several clients across the globe. First step for any study will start with an assessment of currently available data and insights from existing reports. Further, historical and current market information is collected from Investor Presentations, Annual Reports, SEC Filings, etc., and other information related to company’s performance and market positioning are gathered from Paid Databases (Factiva, Hoovers, and Reuters) and various other publications available in public domain.

Several associations trade associates, technical forums, institutes, societies and organizations are accessed to gain technical as well as market related insights through their publications such as research papers, blogs and press releases related to the studies are referred to get cues about the market. Further, white papers, journals, magazines, and other news articles published in the last 3 years are scrutinized and analyzed to understand the current market trends.

  1. Primary Research:

The primarily interview analysis comprise of data obtained from industry participants interview and answers to survey questions gathered by in-house primary team.

For primary research, interviews are conducted with industry experts/CEOs/Marketing Managers/Sales Managers/VPs/Subject Matter Experts from both demand and supply side to get a 360-degree view of the market. The primary team conducts several interviews based on the complexity of the markets to understand the various market trends and dynamics which makes research more credible and precise.

A typical research interview fulfils the following functions:

  • Provides first-hand information on the market size, market trends, growth trends, competitive landscape, and outlook
  • Validates and strengthens in-house secondary research findings
  • Develops the analysis team’s expertise and market understanding

Primary research involves email interactions and telephone interviews for each market, category, segment, and sub-segment across geographies. The participants who typically take part in such a process include, but are not limited to:

  • Industry participants: VPs, business development managers, market intelligence managers and national sales managers
  • Outside experts: Valuation experts, research analysts and key opinion leaders specializing in the electronics and semiconductor industry.

Below is the breakup of our primary respondents by company, designation, and region:

Research Methodology

Once we receive the confirmation from primary research sources or primary respondents, we finalize the base year market estimation and forecast the data as per the macroeconomic and microeconomic factors assessed during data collection.

  1. Data Analysis:

Once data is validated through both secondary as well as primary respondents, we finalize the market estimations by hypothesis formulation and factor analysis at regional and country level.

  • 3.1 Macro-Economic Factor Analysis:

We analyse macroeconomic indicators such the gross domestic product (GDP), increase in the demand for goods and services across industries, technological advancement, regional economic growth, governmental policies, the influence of COVID-19, PEST analysis, and other aspects. This analysis aids in setting benchmarks for various nations/regions and approximating market splits. Additionally, the general trend of the aforementioned components aid in determining the market's development possibilities.

  • 3.2 Country Level Data:

Various factors that are especially aligned to the country are taken into account to determine the market size for a certain area and country, including the presence of vendors, such as headquarters and offices, the country's GDP, demand patterns, and industry growth. To comprehend the market dynamics for the nation, a number of growth variables, inhibitors, application areas, and current market trends are researched. The aforementioned elements aid in determining the country's overall market's growth potential.

  • 3.3 Company Profile:

The “Table of Contents” is formulated by listing and analyzing more than 25 - 30 companies operating in the market ecosystem across geographies. However, we profile only 10 companies as a standard practice in our syndicate reports. These 10 companies comprise leading, emerging, and regional players. Nonetheless, our analysis is not restricted to the 10 listed companies, we also analyze other companies present in the market to develop a holistic view and understand the prevailing trends. The “Company Profiles” section in the report covers key facts, business description, products & services, financial information, SWOT analysis, and key developments. The financial information presented is extracted from the annual reports and official documents of the publicly listed companies. Upon collecting the information for the sections of respective companies, we verify them via various primary sources and then compile the data in respective company profiles. The company level information helps us in deriving the base number as well as in forecasting the market size.

  • 3.4 Developing Base Number:

Aggregation of sales statistics (2020-2022) and macro-economic factor, and other secondary and primary research insights are utilized to arrive at base number and related market shares for 2022. The data gaps are identified in this step and relevant market data is analyzed, collected from paid primary interviews or databases. On finalizing the base year market size, forecasts are developed on the basis of macro-economic, industry and market growth factors and company level analysis.

  1. Data Triangulation and Final Review:

The market findings and base year market size calculations are validated from supply as well as demand side. Demand side validations are based on macro-economic factor analysis and benchmarks for respective regions and countries. In case of supply side validations, revenues of major companies are estimated (in case not available) based on industry benchmark, approximate number of employees, product portfolio, and primary interviews revenues are gathered. Further revenue from target product/service segment is assessed to avoid overshooting of market statistics. In case of heavy deviations between supply and demand side values, all thes steps are repeated to achieve synchronization.

We follow an iterative model, wherein we share our research findings with Subject Matter Experts (SME’s) and Key Opinion Leaders (KOLs) until consensus view of the market is not formulated – this model negates any drastic deviation in the opinions of experts. Only validated and universally acceptable research findings are quoted in our reports.

We have important check points that we use to validate our research findings – which we call – data triangulation, where we validate the information, we generate from secondary sources with primary interviews and then we re-validate with our internal data bases and Subject matter experts. This comprehensive model enables us to deliver high quality, reliable data in shortest possible time.

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