Immersive Technologies Market Size and Forecasts (2021 - 2031), Global and Regional Share, Trends, and Growth Opportunity Analysis

Coverage: Immersive Technologies Market covers analysis By Component (Hardware, Software, Services); Technology (Virtual Reality [VR], Augmented Reality [AR], Mixed Reality [MR]); Application (Training and Learning, Emergency Services, Product Development, Sales and Marketing); Industry (Healthcare, Education, Retail and eCommerce, Gaming, Construction, Others) , and Geography (North America, Europe, Asia Pacific, and South and Central America)

  • Report Code : TIPRE00026043
  • Category : Technology, Media and Telecommunications
  • No. of Pages : 150
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Immersive Technologies Market Key Players Analysis 2031

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The Immersive Technologies Market is expected to register a CAGR of 32.7% from 2023 to 2031, with a market size expanding from US$ XX million in 2023 to US$ XX Million by 2031.

The report is segmented by Component [Hardware (Head Mounted Display (HMD), Gesture Tracking Devices (GTD), Projectors and Display Walls (PDW)), Solution, Services (Professional Services, Managed Services)]; Technology (Virtual Reality, Augmented Reality, Mixed Reality, Others); Application (Training and Learning, Emergency Services, Product Development, Sales and Marketing, Construction, Others); Industry (Healthcare, Education, Retail and eCommerce, Gaming, Others). The global analysis is further broken-down at regional level and major countries. The report offers the value in USD for the above analysis and segments

Purpose of the Report

The report Immersive Technologies Market by The Insight Partners aims to describe the present landscape and future growth, top driving factors, challenges, and opportunities. This will provide insights to various business stakeholders, such as:

  • Technology Providers/Manufacturers: To understand the evolving market dynamics and know the potential growth opportunities, enabling them to make informed strategic decisions.
  • Investors: To conduct a comprehensive trend analysis regarding the market growth rate, market financial projections, and opportunities that exist across the value chain.
  • Regulatory bodies: To regulate policies and police activities in the market with the aim of minimizing abuse, preserving investor trust and confidence, and upholding the integrity and stability of the market.

Immersive Technologies Market Segmentation

Component [Hardware
  • Head Mounted Display
Technology
  • Virtual Reality
  • Augmented Reality
  • Mixed Reality
  • Others
Application
  • Training and Learning
  • Emergency Services
  • Product Development
  • Sales and Marketing
  • Construction
  • Others
Industry
  • Healthcare
  • Education
  • Retail and eCommerce
  • Gaming
  • Others
Industry
  • Healthcare
  • Education
  • Retail and eCommerce
  • Gaming
  • Others

Strategic Insights

Immersive Technologies Market Growth Drivers
  • Adoption of Smart Devices: Wearable AR and VR gadgets, such as smart glasses and headsets, will gain popularity by 2025. Two examples are the Meta Ray-Ban Stories and Apple's Vision Pro visor. Meta Ray-Ban Stories combines augmented reality with social capabilities, allowing users to shoot images and movies, listen to music, and manage the gadget via voice commands or touch gestures. These wearables are designed to advance AR into everyday use, effortlessly integrating technology into regular habits.
  • AI-Powered Extended Reality: Artificial intelligence, which previously appeared so remote, is now a familiar concept, word, and instrument, even in daily products. With these AI advancements, augmented and virtual reality can make significant progress. AI can dramatically improve XR by improving real-time data processing, enabling more nuanced and realistic interactions, and allowing adaptive environments to respond intelligently to user behavior. Whether through enhanced object identification, natural language processing, or targeted content distribution, the combination of AI and XR opens up new avenues for developing immersive experiences that are more intuitive, interactive, and humanlike.
Immersive Technologies Market Future Trends
  • Web AR and Cross-Platform Applications: Web AR allows users to view augmented reality directly from their browsers without the need for an app, increasing AR's accessibility across platforms. Ikea, for example, lets people explore things in their area using their phone's camera in a browser, easing the experience and encouraging wider AR usage. Businesses used to have to design separate apps for iOS and Android, but cross-platform development and Progressive Web Apps (PWAs) have made this unnecessary. Cross-platform tools shorten development time and costs while ensuring a uniform user experience across all devices.
  • Healthcare Applications of Immersive Technologies: The healthcare sector is increasingly adopting VR and AR for a variety of applications. VR is being used for mental health treatment (e.g., exposure therapy for anxiety and PTSD), while AR assists with surgical planning and real-time guidance during procedures. This trend is improving patient care and training within the medical field.
Immersive Technologies Market Opportunities
  • Rise of Digital Avatars: Digital avatars are increasingly merging the physical and digital worlds, altering the customer service landscape and providing businesses with new ways to communicate with customers. These are computer-generated characters driven by AI that can engage in real-time customer conversations. They understand and reply to inquiries in the same way that a human agent would, but with the added benefit of being available around the clock and managing numerous conversations at once. The trend towards digital interactions is clear, with 47% of customers prefer chatbots for customer assistance. As customer expectations shift, organizations embrace digital avatars that offer quick, efficient, and personalized service.
  • 5G and Its Impact on AR/VR: With 5 G's low latency and high-speed connections, AR and VR may provide real-time customer service, product demos, and remote collaboration on projects. A virtual assistant at an online store, for example, can use 5G to provide a live product demonstration in real-time, highlighting aspects such as camera quality and battery life while interacting directly with customers.

Market Report Scope

Key Selling Points

  • Comprehensive Coverage: The report comprehensively covers the analysis of products, services, types, and end users of the Immersive Technologies Market, providing a holistic landscape.
  • Expert Analysis: The report is compiled based on the in-depth understanding of industry experts and analysts.
  • Up-to-date Information: The report assures business relevance due to its coverage of recent information and data trends.
  • Customization Options: This report can be customized to cater to specific client requirements and suit the business strategies aptly.

The research report on the Immersive Technologies Market can, therefore, help spearhead the trail of decoding and understanding the industry scenario and growth prospects. Although there can be a few valid concerns, the overall benefits of this report tend to outweigh the disadvantages.

REGIONAL FRAMEWORK
World Geography

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Report Coverage
Report Coverage

Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

Segment Covered
Segment Covered

This text is related
to segments covered.

Regional Scope
Regional Scope

North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

Country Scope
Country Scope

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to country scope.

Frequently Asked Questions


What is the expected CAGR of immersive technologies market?

The Immersive Technologies Market is estimated to witness a CAGR of 32.7% from 2023 to 2031

What are the driving factors impacting global immersive technologies market?

The adoption of smart devices and AI-powered extended reality are the major factors driving the immersive technologies market.

What are the future trends of immersive technologies market?

Web AR and cross-platform applications are likely to remain a key trend in the market.

What are the deliverable formats of the immersive technologies market report?

The report can be delivered in PDF/PPT format; we can also share excel dataset based on the request

What are the options available for the customization of this report?

Some of the customization options available based on the request are an additional 3–5 company profiles and country-specific analysis of 3–5 countries of your choice. Customizations are to be requested/discussed before making final order confirmation# as our team would review the same and check the feasibility

TABLE OF CONTENTS

1. INTRODUCTION
1.1. SCOPE OF THE STUDY
1.2. THE INSIGHT PARTNERS RESEARCH REPORT GUIDANCE
1.3. MARKET SEGMENTATION
1.3.1 Immersive Technologies Market - By Component
1.3.2 Immersive Technologies Market - By Technology
1.3.3 Immersive Technologies Market - By Application
1.3.4 Immersive Technologies Market - By Industry
1.3.5 Immersive Technologies Market - By Region
1.3.5.1 By Country

2. KEY TAKEAWAYS

3. RESEARCH METHODOLOGY

4. IMMERSIVE TECHNOLOGIES MARKET LANDSCAPE
4.1. OVERVIEW
4.2. PEST ANALYSIS
4.2.1 North America - Pest Analysis
4.2.2 Europe - Pest Analysis
4.2.3 Asia-Pacific - Pest Analysis
4.2.4 Middle East and Africa - Pest Analysis
4.2.5 South and Central America - Pest Analysis
4.3. ECOSYSTEM ANALYSIS
4.4. EXPERT OPINIONS

5. IMMERSIVE TECHNOLOGIES MARKET - KEY MARKET DYNAMICS
5.1. KEY MARKET DRIVERS
5.2. KEY MARKET RESTRAINTS
5.3. KEY MARKET OPPORTUNITIES
5.4. FUTURE TRENDS
5.5. IMPACT ANALYSIS OF DRIVERS AND RESTRAINTS

6. IMMERSIVE TECHNOLOGIES MARKET - GLOBAL MARKET ANALYSIS
6.1. IMMERSIVE TECHNOLOGIES - GLOBAL MARKET OVERVIEW
6.2. IMMERSIVE TECHNOLOGIES - GLOBAL MARKET AND FORECAST TO 2028
6.3. MARKET POSITIONING

7. IMMERSIVE TECHNOLOGIES MARKET - REVENUE AND FORECASTS TO 2028 - COMPONENT
7.1. OVERVIEW
7.2. COMPONENT MARKET FORECASTS AND ANALYSIS
7.3. HARDWARE
7.3.1. Overview
7.3.2. Hardware Market Forecast and Analysis
7.4. SOFTWARE
7.4.1. Overview
7.4.2. Software Market Forecast and Analysis
7.5. SERVICES
7.5.1. Overview
7.5.2. Services Market Forecast and Analysis
8. IMMERSIVE TECHNOLOGIES MARKET - REVENUE AND FORECASTS TO 2028 - TECHNOLOGY
8.1. OVERVIEW
8.2. TECHNOLOGY MARKET FORECASTS AND ANALYSIS
8.3. VIRTUAL REALITY [VR]
8.3.1. Overview
8.3.2. Virtual Reality [VR] Market Forecast and Analysis
8.4. AUGMENTED REALITY [AR]
8.4.1. Overview
8.4.2. Augmented Reality [AR] Market Forecast and Analysis
8.5. MIXED REALITY [MR]
8.5.1. Overview
8.5.2. Mixed Reality [MR] Market Forecast and Analysis
9. IMMERSIVE TECHNOLOGIES MARKET - REVENUE AND FORECASTS TO 2028 - APPLICATION
9.1. OVERVIEW
9.2. APPLICATION MARKET FORECASTS AND ANALYSIS
9.3. TRAINING AND LEARNING
9.3.1. Overview
9.3.2. Training and Learning Market Forecast and Analysis
9.4. EMERGENCY SERVICES
9.4.1. Overview
9.4.2. Emergency Services Market Forecast and Analysis
9.5. PRODUCT DEVELOPMENT
9.5.1. Overview
9.5.2. Product Development Market Forecast and Analysis
9.6. SALES AND MARKETING
9.6.1. Overview
9.6.2. Sales and Marketing Market Forecast and Analysis
10. IMMERSIVE TECHNOLOGIES MARKET - REVENUE AND FORECASTS TO 2028 - INDUSTRY
10.1. OVERVIEW
10.2. INDUSTRY MARKET FORECASTS AND ANALYSIS
10.3. HEALTHCARE
10.3.1. Overview
10.3.2. Healthcare Market Forecast and Analysis
10.4. EDUCATION
10.4.1. Overview
10.4.2. Education Market Forecast and Analysis
10.5. RETAIL AND ECOMMERCE
10.5.1. Overview
10.5.2. Retail and eCommerce Market Forecast and Analysis
10.6. GAMING
10.6.1. Overview
10.6.2. Gaming Market Forecast and Analysis
10.7. CONSTRUCTION
10.7.1. Overview
10.7.2. Construction Market Forecast and Analysis
10.8. OTHERS
10.8.1. Overview
10.8.2. Others Market Forecast and Analysis

11. IMMERSIVE TECHNOLOGIES MARKET REVENUE AND FORECASTS TO 2028 - GEOGRAPHICAL ANALYSIS
11.1. NORTH AMERICA
11.1.1 North America Immersive Technologies Market Overview
11.1.2 North America Immersive Technologies Market Forecasts and Analysis
11.1.3 North America Immersive Technologies Market Forecasts and Analysis - By Component
11.1.4 North America Immersive Technologies Market Forecasts and Analysis - By Technology
11.1.5 North America Immersive Technologies Market Forecasts and Analysis - By Application
11.1.6 North America Immersive Technologies Market Forecasts and Analysis - By Industry
11.1.7 North America Immersive Technologies Market Forecasts and Analysis - By Countries
11.1.7.1 United States Immersive Technologies Market
11.1.7.1.1 United States Immersive Technologies Market by Component
11.1.7.1.2 United States Immersive Technologies Market by Technology
11.1.7.1.3 United States Immersive Technologies Market by Application
11.1.7.1.4 United States Immersive Technologies Market by Industry
11.1.7.2 Canada Immersive Technologies Market
11.1.7.2.1 Canada Immersive Technologies Market by Component
11.1.7.2.2 Canada Immersive Technologies Market by Technology
11.1.7.2.3 Canada Immersive Technologies Market by Application
11.1.7.2.4 Canada Immersive Technologies Market by Industry
11.1.7.3 Mexico Immersive Technologies Market
11.1.7.3.1 Mexico Immersive Technologies Market by Component
11.1.7.3.2 Mexico Immersive Technologies Market by Technology
11.1.7.3.3 Mexico Immersive Technologies Market by Application
11.1.7.3.4 Mexico Immersive Technologies Market by Industry
11.2. EUROPE
11.2.1 Europe Immersive Technologies Market Overview
11.2.2 Europe Immersive Technologies Market Forecasts and Analysis
11.2.3 Europe Immersive Technologies Market Forecasts and Analysis - By Component
11.2.4 Europe Immersive Technologies Market Forecasts and Analysis - By Technology
11.2.5 Europe Immersive Technologies Market Forecasts and Analysis - By Application
11.2.6 Europe Immersive Technologies Market Forecasts and Analysis - By Industry
11.2.7 Europe Immersive Technologies Market Forecasts and Analysis - By Countries
11.2.7.1 Germany Immersive Technologies Market
11.2.7.1.1 Germany Immersive Technologies Market by Component
11.2.7.1.2 Germany Immersive Technologies Market by Technology
11.2.7.1.3 Germany Immersive Technologies Market by Application
11.2.7.1.4 Germany Immersive Technologies Market by Industry
11.2.7.2 France Immersive Technologies Market
11.2.7.2.1 France Immersive Technologies Market by Component
11.2.7.2.2 France Immersive Technologies Market by Technology
11.2.7.2.3 France Immersive Technologies Market by Application
11.2.7.2.4 France Immersive Technologies Market by Industry
11.2.7.3 Italy Immersive Technologies Market
11.2.7.3.1 Italy Immersive Technologies Market by Component
11.2.7.3.2 Italy Immersive Technologies Market by Technology
11.2.7.3.3 Italy Immersive Technologies Market by Application
11.2.7.3.4 Italy Immersive Technologies Market by Industry
11.2.7.4 United Kingdom Immersive Technologies Market
11.2.7.4.1 United Kingdom Immersive Technologies Market by Component
11.2.7.4.2 United Kingdom Immersive Technologies Market by Technology
11.2.7.4.3 United Kingdom Immersive Technologies Market by Application
11.2.7.4.4 United Kingdom Immersive Technologies Market by Industry
11.2.7.5 Russia Immersive Technologies Market
11.2.7.5.1 Russia Immersive Technologies Market by Component
11.2.7.5.2 Russia Immersive Technologies Market by Technology
11.2.7.5.3 Russia Immersive Technologies Market by Application
11.2.7.5.4 Russia Immersive Technologies Market by Industry
11.2.7.6 Rest of Europe Immersive Technologies Market
11.2.7.6.1 Rest of Europe Immersive Technologies Market by Component
11.2.7.6.2 Rest of Europe Immersive Technologies Market by Technology
11.2.7.6.3 Rest of Europe Immersive Technologies Market by Application
11.2.7.6.4 Rest of Europe Immersive Technologies Market by Industry
11.3. ASIA-PACIFIC
11.3.1 Asia-Pacific Immersive Technologies Market Overview
11.3.2 Asia-Pacific Immersive Technologies Market Forecasts and Analysis
11.3.3 Asia-Pacific Immersive Technologies Market Forecasts and Analysis - By Component
11.3.4 Asia-Pacific Immersive Technologies Market Forecasts and Analysis - By Technology
11.3.5 Asia-Pacific Immersive Technologies Market Forecasts and Analysis - By Application
11.3.6 Asia-Pacific Immersive Technologies Market Forecasts and Analysis - By Industry
11.3.7 Asia-Pacific Immersive Technologies Market Forecasts and Analysis - By Countries
11.3.7.1 Australia Immersive Technologies Market
11.3.7.1.1 Australia Immersive Technologies Market by Component
11.3.7.1.2 Australia Immersive Technologies Market by Technology
11.3.7.1.3 Australia Immersive Technologies Market by Application
11.3.7.1.4 Australia Immersive Technologies Market by Industry
11.3.7.2 China Immersive Technologies Market
11.3.7.2.1 China Immersive Technologies Market by Component
11.3.7.2.2 China Immersive Technologies Market by Technology
11.3.7.2.3 China Immersive Technologies Market by Application
11.3.7.2.4 China Immersive Technologies Market by Industry
11.3.7.3 India Immersive Technologies Market
11.3.7.3.1 India Immersive Technologies Market by Component
11.3.7.3.2 India Immersive Technologies Market by Technology
11.3.7.3.3 India Immersive Technologies Market by Application
11.3.7.3.4 India Immersive Technologies Market by Industry
11.3.7.4 Japan Immersive Technologies Market
11.3.7.4.1 Japan Immersive Technologies Market by Component
11.3.7.4.2 Japan Immersive Technologies Market by Technology
11.3.7.4.3 Japan Immersive Technologies Market by Application
11.3.7.4.4 Japan Immersive Technologies Market by Industry
11.3.7.5 South Korea Immersive Technologies Market
11.3.7.5.1 South Korea Immersive Technologies Market by Component
11.3.7.5.2 South Korea Immersive Technologies Market by Technology
11.3.7.5.3 South Korea Immersive Technologies Market by Application
11.3.7.5.4 South Korea Immersive Technologies Market by Industry
11.3.7.6 Rest of Asia-Pacific Immersive Technologies Market
11.3.7.6.1 Rest of Asia-Pacific Immersive Technologies Market by Component
11.3.7.6.2 Rest of Asia-Pacific Immersive Technologies Market by Technology
11.3.7.6.3 Rest of Asia-Pacific Immersive Technologies Market by Application
11.3.7.6.4 Rest of Asia-Pacific Immersive Technologies Market by Industry
11.4. MIDDLE EAST AND AFRICA
11.4.1 Middle East and Africa Immersive Technologies Market Overview
11.4.2 Middle East and Africa Immersive Technologies Market Forecasts and Analysis
11.4.3 Middle East and Africa Immersive Technologies Market Forecasts and Analysis - By Component
11.4.4 Middle East and Africa Immersive Technologies Market Forecasts and Analysis - By Technology
11.4.5 Middle East and Africa Immersive Technologies Market Forecasts and Analysis - By Application
11.4.6 Middle East and Africa Immersive Technologies Market Forecasts and Analysis - By Industry
11.4.7 Middle East and Africa Immersive Technologies Market Forecasts and Analysis - By Countries
11.4.7.1 South Africa Immersive Technologies Market
11.4.7.1.1 South Africa Immersive Technologies Market by Component
11.4.7.1.2 South Africa Immersive Technologies Market by Technology
11.4.7.1.3 South Africa Immersive Technologies Market by Application
11.4.7.1.4 South Africa Immersive Technologies Market by Industry
11.4.7.2 Saudi Arabia Immersive Technologies Market
11.4.7.2.1 Saudi Arabia Immersive Technologies Market by Component
11.4.7.2.2 Saudi Arabia Immersive Technologies Market by Technology
11.4.7.2.3 Saudi Arabia Immersive Technologies Market by Application
11.4.7.2.4 Saudi Arabia Immersive Technologies Market by Industry
11.4.7.3 U.A.E Immersive Technologies Market
11.4.7.3.1 U.A.E Immersive Technologies Market by Component
11.4.7.3.2 U.A.E Immersive Technologies Market by Technology
11.4.7.3.3 U.A.E Immersive Technologies Market by Application
11.4.7.3.4 U.A.E Immersive Technologies Market by Industry
11.4.7.4 Rest of Middle East and Africa Immersive Technologies Market
11.4.7.4.1 Rest of Middle East and Africa Immersive Technologies Market by Component
11.4.7.4.2 Rest of Middle East and Africa Immersive Technologies Market by Technology
11.4.7.4.3 Rest of Middle East and Africa Immersive Technologies Market by Application
11.4.7.4.4 Rest of Middle East and Africa Immersive Technologies Market by Industry
11.5. SOUTH AND CENTRAL AMERICA
11.5.1 South and Central America Immersive Technologies Market Overview
11.5.2 South and Central America Immersive Technologies Market Forecasts and Analysis
11.5.3 South and Central America Immersive Technologies Market Forecasts and Analysis - By Component
11.5.4 South and Central America Immersive Technologies Market Forecasts and Analysis - By Technology
11.5.5 South and Central America Immersive Technologies Market Forecasts and Analysis - By Application
11.5.6 South and Central America Immersive Technologies Market Forecasts and Analysis - By Industry
11.5.7 South and Central America Immersive Technologies Market Forecasts and Analysis - By Countries
11.5.7.1 Brazil Immersive Technologies Market
11.5.7.1.1 Brazil Immersive Technologies Market by Component
11.5.7.1.2 Brazil Immersive Technologies Market by Technology
11.5.7.1.3 Brazil Immersive Technologies Market by Application
11.5.7.1.4 Brazil Immersive Technologies Market by Industry
11.5.7.2 Argentina Immersive Technologies Market
11.5.7.2.1 Argentina Immersive Technologies Market by Component
11.5.7.2.2 Argentina Immersive Technologies Market by Technology
11.5.7.2.3 Argentina Immersive Technologies Market by Application
11.5.7.2.4 Argentina Immersive Technologies Market by Industry
11.5.7.3 Rest of South and Central America Immersive Technologies Market
11.5.7.3.1 Rest of South and Central America Immersive Technologies Market by Component
11.5.7.3.2 Rest of South and Central America Immersive Technologies Market by Technology
11.5.7.3.3 Rest of South and Central America Immersive Technologies Market by Application
11.5.7.3.4 Rest of South and Central America Immersive Technologies Market by Industry

12. INDUSTRY LANDSCAPE
12.1. MERGERS AND ACQUISITIONS
12.2. AGREEMENTS, COLLABORATIONS AND JOIN VENTURES
12.3. NEW PRODUCT LAUNCHES
12.4. EXPANSIONS AND OTHER STRATEGIC DEVELOPMENTS

13. IMMERSIVE TECHNOLOGIES MARKET, KEY COMPANY PROFILES
13.1. EON REALITY, INC.
13.1.1. Key Facts
13.1.2. Business Description
13.1.3. Products and Services
13.1.4. Financial Overview
13.1.5. SWOT Analysis
13.1.6. Key Developments
13.2. HCL TECHNOLOGIES LIMITED
13.2.1. Key Facts
13.2.2. Business Description
13.2.3. Products and Services
13.2.4. Financial Overview
13.2.5. SWOT Analysis
13.2.6. Key Developments
13.3. THE SAMSUNG GROUP
13.3.1. Key Facts
13.3.2. Business Description
13.3.3. Products and Services
13.3.4. Financial Overview
13.3.5. SWOT Analysis
13.3.6. Key Developments
13.4. ZEALITY INC.
13.4.1. Key Facts
13.4.2. Business Description
13.4.3. Products and Services
13.4.4. Financial Overview
13.4.5. SWOT Analysis
13.4.6. Key Developments
13.5. OCULUS (FACEBOOK TECHNOLOGIES, LLC.)
13.5.1. Key Facts
13.5.2. Business Description
13.5.3. Products and Services
13.5.4. Financial Overview
13.5.5. SWOT Analysis
13.5.6. Key Developments
13.6. IMMERSIVE TECHNOLOGIES PTY LIMITED
AVEVA GROUP PLC
13.6.1. Key Facts
13.6.2. Business Description
13.6.3. Products and Services
13.6.4. Financial Overview
13.6.5. SWOT Analysis
13.6.6. Key Developments
13.7. CM LABS SIMULATIONS INC.
13.7.1. Key Facts
13.7.2. Business Description
13.7.3. Products and Services
13.7.4. Financial Overview
13.7.5. SWOT Analysis
13.7.6. Key Developments
13.8. VI-GRADE GMBH
13.8.1. Key Facts
13.8.2. Business Description
13.8.3. Products and Services
13.8.4. Financial Overview
13.8.5. SWOT Analysis
13.8.6. Key Developments
13.9. LOCKHEED MARTIN CORPORATION
13.9.1. Key Facts
13.9.2. Business Description
13.9.3. Products and Services
13.9.4. Financial Overview
13.9.5. SWOT Analysis
13.9.6. Key Developments

14. APPENDIX
14.1. ABOUT THE INSIGHT PARTNERS
14.2. GLOSSARY OF TERMS
The List of Companies

1.EON Reality, Inc.
2.HCL Technologies Limited
3.The Samsung Group
4.Zeality Inc.
5.Oculus (Facebook Technologies, LLC.)
6.Immersive Technologies Pty Limited
AVEVA Group PLC
7.CM Labs Simulations Inc.
8.VI-grade GmbH
9.Lockheed Martin Corporation

The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.

  1. Data Collection and Secondary Research:

As a market research and consulting firm operating from a decade, we have published many reports and advised several clients across the globe. First step for any study will start with an assessment of currently available data and insights from existing reports. Further, historical and current market information is collected from Investor Presentations, Annual Reports, SEC Filings, etc., and other information related to company’s performance and market positioning are gathered from Paid Databases (Factiva, Hoovers, and Reuters) and various other publications available in public domain.

Several associations trade associates, technical forums, institutes, societies and organizations are accessed to gain technical as well as market related insights through their publications such as research papers, blogs and press releases related to the studies are referred to get cues about the market. Further, white papers, journals, magazines, and other news articles published in the last 3 years are scrutinized and analyzed to understand the current market trends.

  1. Primary Research:

The primarily interview analysis comprise of data obtained from industry participants interview and answers to survey questions gathered by in-house primary team.

For primary research, interviews are conducted with industry experts/CEOs/Marketing Managers/Sales Managers/VPs/Subject Matter Experts from both demand and supply side to get a 360-degree view of the market. The primary team conducts several interviews based on the complexity of the markets to understand the various market trends and dynamics which makes research more credible and precise.

A typical research interview fulfils the following functions:

  • Provides first-hand information on the market size, market trends, growth trends, competitive landscape, and outlook
  • Validates and strengthens in-house secondary research findings
  • Develops the analysis team’s expertise and market understanding

Primary research involves email interactions and telephone interviews for each market, category, segment, and sub-segment across geographies. The participants who typically take part in such a process include, but are not limited to:

  • Industry participants: VPs, business development managers, market intelligence managers and national sales managers
  • Outside experts: Valuation experts, research analysts and key opinion leaders specializing in the electronics and semiconductor industry.

Below is the breakup of our primary respondents by company, designation, and region:

Research Methodology

Once we receive the confirmation from primary research sources or primary respondents, we finalize the base year market estimation and forecast the data as per the macroeconomic and microeconomic factors assessed during data collection.

  1. Data Analysis:

Once data is validated through both secondary as well as primary respondents, we finalize the market estimations by hypothesis formulation and factor analysis at regional and country level.

  • 3.1 Macro-Economic Factor Analysis:

We analyse macroeconomic indicators such the gross domestic product (GDP), increase in the demand for goods and services across industries, technological advancement, regional economic growth, governmental policies, the influence of COVID-19, PEST analysis, and other aspects. This analysis aids in setting benchmarks for various nations/regions and approximating market splits. Additionally, the general trend of the aforementioned components aid in determining the market's development possibilities.

  • 3.2 Country Level Data:

Various factors that are especially aligned to the country are taken into account to determine the market size for a certain area and country, including the presence of vendors, such as headquarters and offices, the country's GDP, demand patterns, and industry growth. To comprehend the market dynamics for the nation, a number of growth variables, inhibitors, application areas, and current market trends are researched. The aforementioned elements aid in determining the country's overall market's growth potential.

  • 3.3 Company Profile:

The “Table of Contents” is formulated by listing and analyzing more than 25 - 30 companies operating in the market ecosystem across geographies. However, we profile only 10 companies as a standard practice in our syndicate reports. These 10 companies comprise leading, emerging, and regional players. Nonetheless, our analysis is not restricted to the 10 listed companies, we also analyze other companies present in the market to develop a holistic view and understand the prevailing trends. The “Company Profiles” section in the report covers key facts, business description, products & services, financial information, SWOT analysis, and key developments. The financial information presented is extracted from the annual reports and official documents of the publicly listed companies. Upon collecting the information for the sections of respective companies, we verify them via various primary sources and then compile the data in respective company profiles. The company level information helps us in deriving the base number as well as in forecasting the market size.

  • 3.4 Developing Base Number:

Aggregation of sales statistics (2020-2022) and macro-economic factor, and other secondary and primary research insights are utilized to arrive at base number and related market shares for 2022. The data gaps are identified in this step and relevant market data is analyzed, collected from paid primary interviews or databases. On finalizing the base year market size, forecasts are developed on the basis of macro-economic, industry and market growth factors and company level analysis.

  1. Data Triangulation and Final Review:

The market findings and base year market size calculations are validated from supply as well as demand side. Demand side validations are based on macro-economic factor analysis and benchmarks for respective regions and countries. In case of supply side validations, revenues of major companies are estimated (in case not available) based on industry benchmark, approximate number of employees, product portfolio, and primary interviews revenues are gathered. Further revenue from target product/service segment is assessed to avoid overshooting of market statistics. In case of heavy deviations between supply and demand side values, all thes steps are repeated to achieve synchronization.

We follow an iterative model, wherein we share our research findings with Subject Matter Experts (SME’s) and Key Opinion Leaders (KOLs) until consensus view of the market is not formulated – this model negates any drastic deviation in the opinions of experts. Only validated and universally acceptable research findings are quoted in our reports.

We have important check points that we use to validate our research findings – which we call – data triangulation, where we validate the information, we generate from secondary sources with primary interviews and then we re-validate with our internal data bases and Subject matter experts. This comprehensive model enables us to deliver high quality, reliable data in shortest possible time.

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