Gaming Controller Market Overview, Growth, Trends, Analysis, Research Report (2020-2030)

Gaming Controller Market Size and Forecast (2020 - 2030), Global and Regional Share, Trend, and Growth Opportunity Analysis Report Coverage: By Product Type (Gamepad, Joystick, Trackball, Steering Wheel, Throttle Quadrant, and Others), Compatibility (PCs, Console, and Mobile), Connectivity (Wired and Wireless), Distribution Channel (Offline and Online), End Use (Personal and Commercial), and Geography

  • Report Code : TIPRE00016973
  • Category : Electronics and Semiconductor
  • Status : Published
  • No. of Pages : 161
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The gaming controller market size is projected to reach US$ 4.50 billion by 2030 from US$ 2.33 billion in 2022. The market is expected to register a CAGR of 8.5% during 2022–2030. The consumer demand for personalized gaming controllers is likely to remain a key trend in the market.

Gaming Controller Market Analysis

The rising number of professional gamers is expected to provide opportunities for the growth of the gaming controller market. The demand for controllers with advanced features, customization options, and durability has increased as esports continue to thrive, influencing both casual and competitive gamers. Manufacturers are responding to these trends by developing controllers that meet the specific needs of professional gamers, further contributing to the growing gaming controller market size.

Gaming Controller Market Overview

Gaming controllers are input devices designed for interactive gameplay, providing users with a physical interface to interact with video games. These devices offer a wide range of functionalities, including buttons, triggers, analog sticks, and sometimes motion sensors, to translate player inputs into in-game actions. Gaming controllers provide precise control over in-game characters and actions. Players can navigate virtual environments with accuracy, execute complex maneuvers, and engage in precise aiming or targeting. Gaming controllers are compatible with multiple gaming platforms. Users can use the same controller across various devices, such as gaming consoles, PCs, and mobile devices, providing flexibility and convenience. Controllers enhance the immersive gaming experience. Haptic feedback, motion controls, and responsive buttons contribute to a more engaging and realistic gaming experience, making players feel connected to the virtual world. Many gaming controllers offer customization options, such as allowing players to tailor the controller settings to match their preferences, adjusting sensitivity, button mapping, and other features for a personalized gaming experience. There are specialized controllers designed for specific gaming genres. For example, flight sticks are used for flight simulation games, and racing wheels are used for racing games. These specialized controllers enhance the gaming experience within their respective genres. Also, ergonomic designs ensure comfort during extended gaming sessions, reducing fatigue and enhancing the overall gaming experience.

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Gaming Controller Market: Strategic Insights

gaming-controller-market
Market Size Value inUS$ 2.33 billion in 2022
Market Size Value byUS$ 4.50 billion by 2030
Growth rateCAGR of 8.5% from 2022 to 2030
Forecast Period2022-2030
Base Year2022
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Gaming Controller Market Drivers and Opportunities

Rapid Expansion of the Gaming Sector to Favor the Market

The rapid growth of the gaming sector drives the gaming controller market. With technology advancing rapidly, customers can expect further innovations in the gaming sector. Industry experts predict increased integration of virtual reality (VR) and augmented reality (AR) technologies in game controllers, providing gamers with even more immersive experiences. The proliferation of gaming platforms, including consoles, PCs, and mobile devices, has significantly expanded the gaming audience. Each platform may have its unique controller requirements, leading to a diverse market for controllers that cater to different gaming ecosystems. Cloud gaming services, such as Microsoft xCloud, Google Stadia, and NVIDIA GeForce Now, allow gamers to stream games without the need for high-end hardware. This shift has led to the development of controllers with features optimized for cloud gaming, emphasizing low latency and seamless connectivity. Also, the gaming sector has witnessed a surge in engagement, with more people participating in esports, live streaming, and competitive gaming. This heightened engagement creates a demand for high-performance controllers that offer precision, customization, and durability, meeting the needs of serious gamers. The gaming industry has transcended age and gender boundaries, attracting a diverse audience. As gaming becomes more inclusive, the demand for controllers with user-friendly designs, accessible features, and ergonomic considerations increases to cater to a broad range of players. Thus, the rapid expansion of the gaming sector, coupled with the diverse needs of gamers across different platforms and gaming styles, is propelling the gaming controller market growth.

Developing New Innovative Product

Market players are engaged in developing new innovative gaming controllers to attract customers across the globe. For instance, Evo Gameware, a Colombian startup company, introduces the Hex Evo, a unique left-handed gaming controller that enhances the videogame player's experience. It enables players to completely replace the keyboard and play using a mouse-and-controller gaming setup over a traditional mouse-and-keyboard setup. Hex Evo offers console and PC gamers the benefits of mouse aim and controller movement while playing with a device that is considerably more intuitive and ergonomic than a keyboard. Thus, the growing demand for new innovative products among gamers is creating opportunities in the market.

Gaming Controller Market Report Segmentation Analysis

Key segments that contributed to the derivation of the gaming controller market analysis are product type, compatibility, connectivity, distribution channel, and end use.

  • Based on product type, the gaming controller market is divided into gamepad, joystick, trackball, steering wheel, throttle quadrant, and others. The gamepad segment held a larger market share in 2022.
  • By compatibility, the market is segmented into PCs, consoles, and mobile. The PC segment is expected to grow during the forecast period.
  • In terms of connectivity, the gaming controller market is divided into wired and wireless. The wireless segment is expected to grow during the forecast period.
  • Based on distribution channels, the market is bifurcated into offline and online. The online segment is expected to grow during the forecast period.
  • based on end use, the market is divided into personal and commercial. The personal segment held a larger market share in 2022.

Gaming Controller Market Share Analysis by Geography

The geographic scope of the gaming controller market report is mainly divided into five regions: North America, Asia Pacific, Europe, Middle East & Africa, and South & Central America.

The online gaming industry in APAC has experienced a metamorphosis, evolving into an economic powerhouse with increasingly noteworthy influence. Both mobile and PC gamers are emerging as top players in global scenarios, and gamers are even earning through streaming and content creation within the segment. However, Asian gamers are not merely confining their gaming skills to fun and content creation; they are also pursuing gaming as a legitimate career path. A recent study on the Indian gaming landscape conducted by HP revealed that nearly half of professional gamers are generating significant income by pursuing their passion for gaming. The study included 3,500 respondents, including 500 parents, from 15 Tier-1 and Tier-2 cities across India. Among the participants, 70% were PC users, and 30% were mobile gamers.

Additionally, the demographic breakdown revealed that 75% of the respondents were male, while 25% were female. Also, various companies are launching new gaming controllers in APAC. Therefore, the gaming controller market is growing significantly in APAC.

Gaming Controller Market Report Scope

Gaming Controller Market News and Recent Developments

The gaming controller market is evaluated by gathering qualitative and quantitative data post primary and secondary research, which includes important corporate publications, association data, and databases. A few of the developments in the gaming controller market are listed below:

  • Samsung announced the launch of its first "Designed for Gaming Center" game controller at CES 2024. Similarly, in October 2023, SCUF Gaming announced the launch of its groundbreaking new line of PC controllers, SCUF Envision. These are designed specifically for PC gamers. SCUF Envision redefines the PC gaming experience with its unprecedented customization and cutting-edge technology. Such instances show that the gaming controller market is growing significantly. (Source: Logitech G, Company Website, January 2024)
  • Logitech G, a brand of Logitech, launched the Logitech G Adaptive Gaming Kit for the Access controller for PS5. The company partnered with Sony to deliver the new product, which is an official accessory kit. The product provides gamers with accessibility needs with an assortment of additional robust, high-performance buttons and triggers. (Source: Logitech G, Company Website, October 2023)
  • Microsoft Corp announced the launch of its new core gamepad, codenamed Sebile, gamepad, which will be launched in May 2024. It will be available at US$ 70, and the product is inspired by Sony's DualSense, Valve's Steam Controller, and Google Stadia. (Source: Microsoft Corp, Company Website, September 2023)

Gaming Controller Market Report Coverage and Deliverables

The “Gaming Controller Market Size and Forecast (2020–2030)” report provides a detailed analysis of the market covering below areas:

  • Gaming controller market size and forecast at global, regional, and country levels for all the key market segments covered under the scope
  • Gaming controller market trends as well as market dynamics such as drivers, restraints, and key opportunities
  • Detailed PEST/Porter’s Five Forces and SWOT analysis
  • Gaming controller market analysis covering key market trends, global and regional framework, major players, regulations, and recent market developments
  • Industry landscape and competition analysis covering market concentration, heat map analysis, prominent players, and recent developments for the gaming controller market
  • Detailed company profiles
Report Coverage
Report Coverage

Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

Segment Covered
Segment Covered

Product Type, Compatibility, Distribution Channel, End Use, and Geography

Regional Scope
Regional Scope

North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

Country Scope
Country Scope

This text is related
to country scope.

Frequently Asked Questions


Which region dominated the gaming controller market in 2022?

Asia Pacific dominated the gaming controller market in 2022.

What is the expected CAGR of the gaming controller market?

The global gaming controller market is estimated to register a CAGR of 8.5% during the forecast period 2022–2030.

What would be the estimated value of the gaming controller market by 2030?

The global gaming controller market is expected to reach US$ 4.50 billion by 2030.

Which are the leading players operating in the gaming controller market?

The key players holding majority shares in the global gaming controller market are Guillemot Corp SA, Microsoft Corp, Logitech International SA, Corsair Gaming Inc, ACCO Brands Corp, Mad Catz Global Ltd, Sabrent, Sony Group Corp, Razer Inc, and Nintendo Co Ltd.

What are the future trends of the gaming controller market?

The consumer demand for personalized gaming controllers to play a significant role in the global gaming controller market in the coming years.

What are the driving factors impacting the gaming controller market?

The rapid expansion of the gaming sector is the major factors that propel the global gaming controller market.

1. Introduction

1.1 The Insight Partners Research Report Guidance

1.2 Market Segmentation

2. Executive Summary

2.1 Key Insights

2.2 Market Attractiveness

3. Research Methodology

3.1 Coverage

3.2 Secondary Research

3.3 Primary Research

4. Gaming Controller Market Landscape

4.1 Overview

4.2 PEST Analysis

4.3 Ecosystem Analysis

5. Gaming Controller Market – Key Market Dynamics

5.1 Gaming Controller Market – Key Market Dynamics

5.2 Market Drivers

5.2.1 Rapid Expansion of Gaming Sector

5.2.2 Technological Advancements

5.3 Market Restraints

5.3.1 Increase in Counterfeit Controllers:

5.3.2 High Initial Cost:

5.4 Market Opportunities

5.4.1 Rise in Number of Professional Gamers

5.4.2 Emergence of New Gaming Platforms

5.5 Future Trends

5.5.1 Shift in Digital and Cloud Gaming:

5.6 Impact of Drivers and Restraints:

6. Gaming Controller Market – Global Market Analysis

6.1 Gaming Controller Market Revenue (US$ Million), 2022–2030

6.2 Gaming Controller Market Forecast Analysis

7. Gaming Controller Market Analysis – by Product Type

7.1 Gamepad

7.1.1 Overview

7.1.2 Gamepad: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

7.2 Joystick

7.2.1 Overview

7.2.2 Joystick: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

7.3 Trackball

7.3.1 Overview

7.3.2 Trackball: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

7.4 Steering Wheel

7.4.1 Overview

7.4.2 Steering Wheel: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

7.5 Throttle Quadrant

7.5.1 Overview

7.5.2 Throttle Quadrant: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

7.6 Others

7.6.1 Overview

7.6.2 Others: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

8. Gaming Controller Market Analysis – by Compatibility

8.1 PCs

8.1.1 Overview

8.1.2 PCs: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

8.2 Console

8.2.1 Overview

8.2.2 Console: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

8.3 Mobile

8.3.1 Overview

8.3.2 Mobile: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

9. Gaming Controller Market Analysis – by Connectivity

9.1 Wired

9.1.1 Overview

9.1.2 Wired: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

9.2 Wireless

9.2.1 Overview

9.2.2 Wireless: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

10. Gaming Controller Market Analysis – by Distribution Channel

10.1 Offline

10.1.1 Overview

10.1.2 Offline: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

10.2 Online

10.2.1 Overview

10.2.2 Online: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

11. Gaming Controller Market Analysis – by End-use

11.1 Personal

11.1.1 Overview

11.1.2 Personal: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

11.2 Commercial

11.2.1 Overview

11.2.2 Commercial: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12. Gaming Controller Market – Geographical Analysis

12.1 Overview

12.2 North America

12.2.1 North America Gaming Controller Market Overview

12.2.2 North America: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.2.3 North America: Gaming Controller Market Breakdown, by Product Type

12.2.3.1 North America: Gaming Controller Market – Revenue and Forecast Analysis – by Product Type

12.2.4 North America: Gaming Controller Market Breakdown, by Compatibility

12.2.4.1 North America: Gaming Controller Market – Revenue and Forecast Analysis – by Compatibility

12.2.5 North America: Gaming Controller Market Breakdown, by Connectivity

12.2.5.1 North America: Gaming Controller Market – Revenue and Forecast Analysis – by Connectivity

12.2.6 North America: Gaming Controller Market Breakdown, by Distribution Channel

12.2.6.1 North America: Gaming Controller Market – Revenue and Forecast Analysis – by Distribution Channel

12.2.7 North America: Gaming Controller Market Breakdown, by End-use

12.2.7.1 North America: Gaming Controller Market – Revenue and Forecast Analysis – by End-use

12.2.8 North America: Gaming Controller Market – Revenue and Forecast Analysis – by Country

12.2.8.1 North America: Gaming Controller Market – Revenue and Forecast Analysis – by Country

12.2.8.2 United States: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.2.8.2.1 United States: Gaming Controller Market Breakdown, by Product Type

12.2.8.2.2 United States: Gaming Controller Market Breakdown, by Compatibility

12.2.8.2.3 United States: Gaming Controller Market Breakdown, by Connectivity

12.2.8.2.4 United States: Gaming Controller Market Breakdown, by Distribution Channel

12.2.8.2.5 United States: Gaming Controller Market Breakdown, by End-use

12.2.8.3 Canada: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.2.8.3.1 Canada: Gaming Controller Market Breakdown, by Product Type

12.2.8.3.2 Canada: Gaming Controller Market Breakdown, by Compatibility

12.2.8.3.3 Canada: Gaming Controller Market Breakdown, by Connectivity

12.2.8.3.4 Canada: Gaming Controller Market Breakdown, by Distribution Channel

12.2.8.3.5 Canada: Gaming Controller Market Breakdown, by End-use

12.2.8.4 Mexico: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.2.8.4.1 Mexico: Gaming Controller Market Breakdown, by Product Type

12.2.8.4.2 Mexico: Gaming Controller Market Breakdown, by Compatibility

12.2.8.4.3 Mexico: Gaming Controller Market Breakdown, by Connectivity

12.2.8.4.4 Mexico: Gaming Controller Market Breakdown, by Distribution Channel

12.2.8.4.5 Mexico: Gaming Controller Market Breakdown, by End-use

12.3 Europe

12.3.1 Europe Gaming Controller Market Overview

12.3.2 Europe: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.3.3 Europe: Gaming Controller Market Breakdown, by Product Type

12.3.3.1 Europe: Gaming Controller Market – Revenue and Forecast Analysis – by Product Type

12.3.4 Europe: Gaming Controller Market Breakdown, by Compatibility

12.3.4.1 Europe: Gaming Controller Market – Revenue and Forecast Analysis – by Compatibility

12.3.5 Europe: Gaming Controller Market Breakdown, by Connectivity

12.3.5.1 Europe: Gaming Controller Market – Revenue and Forecast Analysis – by Connectivity

12.3.6 Europe: Gaming Controller Market Breakdown, by Distribution Channel

12.3.6.1 Europe: Gaming Controller Market – Revenue and Forecast Analysis – by Distribution Channel

12.3.7 Europe: Gaming Controller Market Breakdown, by End-use

12.3.7.1 Europe: Gaming Controller Market – Revenue and Forecast Analysis – by End-use

12.3.8 Europe: Gaming Controller Market – Revenue and Forecast Analysis – by Country

12.3.8.1 Europe: Gaming Controller Market – Revenue and Forecast Analysis – by Country

12.3.8.2 Germany: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.3.8.2.1 Germany: Gaming Controller Market Breakdown, by Product Type

12.3.8.2.2 Germany: Gaming Controller Market Breakdown, by Compatibility

12.3.8.2.3 Germany: Gaming Controller Market Breakdown, by Connectivity

12.3.8.2.4 Germany: Gaming Controller Market Breakdown, by Distribution Channel

12.3.8.2.5 Germany: Gaming Controller Market Breakdown, by End-use

12.3.8.3 United Kingdom: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.3.8.3.1 United Kingdom: Gaming Controller Market Breakdown, by Product Type

12.3.8.3.2 United Kingdom: Gaming Controller Market Breakdown, by Compatibility

12.3.8.3.3 United Kingdom: Gaming Controller Market Breakdown, by Connectivity

12.3.8.3.4 United Kingdom: Gaming Controller Market Breakdown, by Distribution Channel

12.3.8.3.5 United Kingdom: Gaming Controller Market Breakdown, by End-use

12.3.8.4 France: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.3.8.4.1 France: Gaming Controller Market Breakdown, by Product Type

12.3.8.4.2 France: Gaming Controller Market Breakdown, by Compatibility

12.3.8.4.3 France: Gaming Controller Market Breakdown, by Connectivity

12.3.8.4.4 France: Gaming Controller Market Breakdown, by Distribution Channel

12.3.8.4.5 France: Gaming Controller Market Breakdown, by End-use

12.3.8.5 Italy: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.3.8.5.1 Italy: Gaming Controller Market Breakdown, by Product Type

12.3.8.5.2 Italy: Gaming Controller Market Breakdown, by Compatibility

12.3.8.5.3 Italy: Gaming Controller Market Breakdown, by Connectivity

12.3.8.5.4 Italy: Gaming Controller Market Breakdown, by Distribution Channel

12.3.8.5.5 Italy: Gaming Controller Market Breakdown, by End-use

12.3.8.6 Russia: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.3.8.6.1 Russia: Gaming Controller Market Breakdown, by Product Type

12.3.8.6.2 Russia: Gaming Controller Market Breakdown, by Compatibility

12.3.8.6.3 Russia: Gaming Controller Market Breakdown, by Connectivity

12.3.8.6.4 Russia: Gaming Controller Market Breakdown, by Distribution Channel

12.3.8.6.5 Russia: Gaming Controller Market Breakdown, by End-use

12.3.8.7 Rest of Europe: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.3.8.7.1 Rest of Europe: Gaming Controller Market Breakdown, by Product Type

12.3.8.7.2 Rest of Europe: Gaming Controller Market Breakdown, by Compatibility

12.3.8.7.3 Rest of Europe: Gaming Controller Market Breakdown, by Connectivity

12.3.8.7.4 Rest of Europe: Gaming Controller Market Breakdown, by Distribution Channel

12.3.8.7.5 Rest of Europe: Gaming Controller Market Breakdown, by End-use

12.4 Asia Pacific

12.4.1 Asia Pacific Gaming Controller Market Overview

12.4.2 Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.4.3 Asia Pacific: Gaming Controller Market Breakdown, by Product Type

12.4.3.1 Asia Pacific: Gaming Controller Market – Revenue and Forecast Analysis – by Product Type

12.4.4 Asia Pacific: Gaming Controller Market Breakdown, by Compatibility

12.4.4.1 Asia Pacific: Gaming Controller Market – Revenue and Forecast Analysis – by Compatibility

12.4.5 Asia Pacific: Gaming Controller Market Breakdown, by Connectivity

12.4.5.1 Asia Pacific: Gaming Controller Market – Revenue and Forecast Analysis – by Connectivity

12.4.6 Asia Pacific: Gaming Controller Market Breakdown, by Distribution Channel

12.4.6.1 Asia Pacific: Gaming Controller Market – Revenue and Forecast Analysis – by Distribution Channel

12.4.7 Asia Pacific: Gaming Controller Market Breakdown, by End-use

12.4.7.1 Asia Pacific: Gaming Controller Market – Revenue and Forecast Analysis – by End-use

12.4.8 Asia Pacific: Gaming Controller Market – Revenue and Forecast Analysis – by Country

12.4.8.1 Asia Pacific: Gaming Controller Market – Revenue and Forecast Analysis – by Country

12.4.8.2 Australia: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.4.8.2.1 Australia: Gaming Controller Market Breakdown, by Product Type

12.4.8.2.2 Australia: Gaming Controller Market Breakdown, by Compatibility

12.4.8.2.3 Australia: Gaming Controller Market Breakdown, by Connectivity

12.4.8.2.4 Australia: Gaming Controller Market Breakdown, by Distribution Channel

12.4.8.2.5 Australia: Gaming Controller Market Breakdown, by End-use

12.4.8.3 China: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.4.8.3.1 China: Gaming Controller Market Breakdown, by Product Type

12.4.8.3.2 China: Gaming Controller Market Breakdown, by Compatibility

12.4.8.3.3 China: Gaming Controller Market Breakdown, by Connectivity

12.4.8.3.4 China: Gaming Controller Market Breakdown, by Distribution Channel

12.4.8.3.5 China: Gaming Controller Market Breakdown, by End-use

12.4.8.4 India: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.4.8.4.1 India: Gaming Controller Market Breakdown, by Product Type

12.4.8.4.2 India: Gaming Controller Market Breakdown, by Compatibility

12.4.8.4.3 India: Gaming Controller Market Breakdown, by Connectivity

12.4.8.4.4 India: Gaming Controller Market Breakdown, by Distribution Channel

12.4.8.4.5 India: Gaming Controller Market Breakdown, by End-use

12.4.8.5 Japan: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.4.8.5.1 Japan: Gaming Controller Market Breakdown, by Product Type

12.4.8.5.2 Japan: Gaming Controller Market Breakdown, by Compatibility

12.4.8.5.3 Japan: Gaming Controller Market Breakdown, by Connectivity

12.4.8.5.4 Japan: Gaming Controller Market Breakdown, by Distribution Channel

12.4.8.5.5 Japan: Gaming Controller Market Breakdown, by End-use

12.4.8.6 South Korea: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.4.8.6.1 South Korea: Gaming Controller Market Breakdown, by Product Type

12.4.8.6.2 South Korea: Gaming Controller Market Breakdown, by Compatibility

12.4.8.6.3 South Korea: Gaming Controller Market Breakdown, by Connectivity

12.4.8.6.4 South Korea: Gaming Controller Market Breakdown, by Distribution Channel

12.4.8.6.5 South Korea: Gaming Controller Market Breakdown, by End-use

12.4.8.7 Rest of APAC: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.4.8.7.1 Rest of APAC: Gaming Controller Market Breakdown, by Product Type

12.4.8.7.2 Rest of APAC: Gaming Controller Market Breakdown, by Compatibility

12.4.8.7.3 Rest of APAC: Gaming Controller Market Breakdown, by Connectivity

12.4.8.7.4 Rest of APAC: Gaming Controller Market Breakdown, by Distribution Channel

12.4.8.7.5 Rest of APAC: Gaming Controller Market Breakdown, by End-use

12.5 Middle East and Africa

12.5.1 Middle East and Africa Gaming Controller Market Overview

12.5.2 Middle East and Africa: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.5.3 Middle East and Africa: Gaming Controller Market Breakdown, by Product Type

12.5.3.1 Middle East and Africa: Gaming Controller Market – Revenue and Forecast Analysis – by Product Type

12.5.4 Middle East and Africa: Gaming Controller Market Breakdown, by Compatibility

12.5.4.1 Middle East and Africa: Gaming Controller Market – Revenue and Forecast Analysis – by Compatibility

12.5.5 Middle East and Africa: Gaming Controller Market Breakdown, by Connectivity

12.5.5.1 Middle East and Africa: Gaming Controller Market – Revenue and Forecast Analysis – by Connectivity

12.5.6 Middle East and Africa: Gaming Controller Market Breakdown, by Distribution Channel

12.5.6.1 Middle East and Africa: Gaming Controller Market – Revenue and Forecast Analysis – by Distribution Channel

12.5.7 Middle East and Africa: Gaming Controller Market Breakdown, by End-use

12.5.7.1 Middle East and Africa: Gaming Controller Market – Revenue and Forecast Analysis – by End-use

12.5.8 Middle East and Africa: Gaming Controller Market – Revenue and Forecast Analysis – by Country

12.5.8.1 Middle East and Africa: Gaming Controller Market – Revenue and Forecast Analysis – by Country

12.5.8.2 South Africa: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.5.8.2.1 South Africa: Gaming Controller Market Breakdown, by Product Type

12.5.8.2.2 South Africa: Gaming Controller Market Breakdown, by Compatibility

12.5.8.2.3 South Africa: Gaming Controller Market Breakdown, by Connectivity

12.5.8.2.4 South Africa: Gaming Controller Market Breakdown, by Distribution Channel

12.5.8.2.5 South Africa: Gaming Controller Market Breakdown, by End-use

12.5.8.3 Saudi Arabia: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.5.8.3.1 Saudi Arabia: Gaming Controller Market Breakdown, by Product Type

12.5.8.3.2 Saudi Arabia: Gaming Controller Market Breakdown, by Compatibility

12.5.8.3.3 Saudi Arabia: Gaming Controller Market Breakdown, by Connectivity

12.5.8.3.4 Saudi Arabia: Gaming Controller Market Breakdown, by Distribution Channel

12.5.8.3.5 Saudi Arabia: Gaming Controller Market Breakdown, by End-use

12.5.8.4 United Arab Emirates: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.5.8.4.1 United Arab Emirates: Gaming Controller Market Breakdown, by Product Type

12.5.8.4.2 United Arab Emirates: Gaming Controller Market Breakdown, by Compatibility

12.5.8.4.3 United Arab Emirates: Gaming Controller Market Breakdown, by Connectivity

12.5.8.4.4 United Arab Emirates: Gaming Controller Market Breakdown, by Distribution Channel

12.5.8.4.5 United Arab Emirates: Gaming Controller Market Breakdown, by End-use

12.5.8.5 Rest of Middle East and Africa: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.5.8.5.1 Rest of Middle East and Africa: Gaming Controller Market Breakdown, by Product Type

12.5.8.5.2 Rest of Middle East and Africa: Gaming Controller Market Breakdown, by Compatibility

12.5.8.5.3 Rest of Middle East and Africa: Gaming Controller Market Breakdown, by Connectivity

12.5.8.5.4 Rest of Middle East and Africa: Gaming Controller Market Breakdown, by Distribution Channel

12.5.8.5.5 Rest of Middle East and Africa: Gaming Controller Market Breakdown, by End-use

12.6 South and Central America

12.6.1 South and Central America Gaming Controller Market Overview

12.6.2 South and Central America: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.6.3 South and Central America: Gaming Controller Market Breakdown, by Product Type

12.6.3.1 South and Central America: Gaming Controller Market – Revenue and Forecast Analysis – by Product Type

12.6.4 South and Central America: Gaming Controller Market Breakdown, by Compatibility

12.6.4.1 South and Central America: Gaming Controller Market – Revenue and Forecast Analysis – by Compatibility

12.6.5 South and Central America: Gaming Controller Market Breakdown, by Connectivity

12.6.5.1 South and Central America: Gaming Controller Market – Revenue and Forecast Analysis – by Connectivity

12.6.6 South and Central America: Gaming Controller Market Breakdown, by Distribution Channel

12.6.6.1 South and Central America: Gaming Controller Market – Revenue and Forecast Analysis – by Distribution Channel

12.6.7 South and Central America: Gaming Controller Market Breakdown, by End-use

12.6.7.1 South and Central America: Gaming Controller Market – Revenue and Forecast Analysis – by End-use

12.6.8 South and Central America: Gaming Controller Market – Revenue and Forecast Analysis – by Country

12.6.8.1 South and Central America: Gaming Controller Market – Revenue and Forecast Analysis – by Country

12.6.8.2 Brazil: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.6.8.2.1 Brazil: Gaming Controller Market Breakdown, by Product Type

12.6.8.2.2 Brazil: Gaming Controller Market Breakdown, by Compatibility

12.6.8.2.3 Brazil: Gaming Controller Market Breakdown, by Connectivity

12.6.8.2.4 Brazil: Gaming Controller Market Breakdown, by Distribution Channel

12.6.8.2.5 Brazil: Gaming Controller Market Breakdown, by End-use

12.6.8.3 Argentina: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.6.8.3.1 Argentina: Gaming Controller Market Breakdown, by Product Type

12.6.8.3.2 Argentina: Gaming Controller Market Breakdown, by Compatibility

12.6.8.3.3 Argentina: Gaming Controller Market Breakdown, by Connectivity

12.6.8.3.4 Argentina: Gaming Controller Market Breakdown, by Distribution Channel

12.6.8.3.5 Argentina: Gaming Controller Market Breakdown, by End-use

12.6.8.4 Rest of South and Central America: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

12.6.8.4.1 Rest of South and Central America: Gaming Controller Market Breakdown, by Product Type

12.6.8.4.2 Rest of South and Central America: Gaming Controller Market Breakdown, by Compatibility

12.6.8.4.3 Rest of South and Central America: Gaming Controller Market Breakdown, by Connectivity

12.6.8.4.4 Rest of South and Central America: Gaming Controller Market Breakdown, by Distribution Channel

12.6.8.4.5 Rest of South and Central America: Gaming Controller Market Breakdown, by End-use

13. Competitive Landscape

13.1 Company Positioning & Concentration

13.2 Company Positioning & Concentration

14. Industry Landscape

14.1 Overview

14.2 Market Initiative

14.3 New Product Development

14.4 Merger and Acquisition

15. Company Profiles

15.1 Guillemot Corp SA

15.1.1 Key Facts

15.1.2 Business Description

15.1.3 Products and Services

15.1.4 Financial Overview

15.1.5 SWOT Analysis

15.1.6 Key Developments

15.2 Microsoft Corp

15.2.1 Key Facts

15.2.2 Business Description

15.2.3 Products and Services

15.2.4 Financial Overview

15.2.5 SWOT Analysis

15.2.6 Key Developments

15.3 Logitech International SA

15.3.1 Key Facts

15.3.2 Business Description

15.3.3 Products and Services

15.3.4 Financial Overview

15.3.5 SWOT Analysis

15.3.6 Key Developments

15.4 Corsair Gaming Inc

15.4.1 Key Facts

15.4.2 Business Description

15.4.3 Products and Services

15.4.4 Financial Overview

15.4.5 SWOT Analysis

15.4.6 Key Developments

15.5 ACCO Brands Corp

15.5.1 Key Facts

15.5.2 Business Description

15.5.3 Products and Services

15.5.4 Financial Overview

15.5.5 SWOT Analysis

15.5.6 Key Developments

15.6 Mad Catz Global Ltd

15.6.1 Key Facts

15.6.2 Business Description

15.6.3 Products and Services

15.6.4 Financial Overview

15.6.5 SWOT Analysis

15.6.6 Key Developments

15.7 Sabrent

15.7.1 Key Facts

15.7.2 Business Description

15.7.3 Products and Services

15.7.4 Financial Overview

15.7.5 SWOT Analysis

15.7.6 Key Developments

15.8 Sony Group Corp

15.8.1 Key Facts

15.8.2 Business Description

15.8.3 Products and Services

15.8.4 Financial Overview

15.8.5 SWOT Analysis

15.8.6 Key Developments

15.9 Razer Inc

15.9.1 Key Facts

15.9.2 Business Description

15.9.3 Products and Services

15.9.4 Financial Overview

15.9.5 SWOT Analysis

15.9.6 Key Developments

15.10 Nintendo Co Ltd

15.10.1 Key Facts

15.10.2 Business Description

15.10.3 Products and Services

15.10.4 Financial Overview

15.10.5 SWOT Analysis

15.10.6 Key Developments

16. Appendix

16.1 Word Index

16.2 About The Insight Partners

LIST OF TABLES

Table 1. Gaming Controller Market Segmentation

Table 2. List of Vendors

Table 3. Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Table 4. Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by Product Type

Table 5. Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by Compatibility

Table 6. Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by Connectivity

Table 7. Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by Distribution Channel

Table 8. Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million) – by End-use

Table 9. North America: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 10. North America: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 11. North America: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 12. North America: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 13. North America: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 14. North America: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Country

Table 15. United States: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 16. United States: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 17. United States: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 18. United States: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 19. United States: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 20. Canada: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 21. Canada: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 22. Canada: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 23. Canada: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 24. Canada: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 25. Mexico: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 26. Mexico: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 27. Mexico: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 28. Mexico: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 29. Mexico: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 30. Europe: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 31. Europe: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 32. Europe: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 33. Europe: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 34. Europe: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 35. Europe: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Country

Table 36. Germany: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 37. Germany: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 38. Germany: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 39. Germany: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 40. Germany: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 41. United Kingdom: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 42. United Kingdom: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 43. United Kingdom: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 44. United Kingdom: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 45. United Kingdom: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 46. France: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 47. France: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 48. France: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 49. France: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 50. France: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 51. Italy: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 52. Italy: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 53. Italy: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 54. Italy: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 55. Italy: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 56. Russia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 57. Russia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 58. Russia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 59. Russia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 60. Russia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 61. Rest of Europe: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 62. Rest of Europe: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 63. Rest of Europe: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 64. Rest of Europe: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 65. Rest of Europe: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 66. Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 67. Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 68. Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 69. Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 70. Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 71. Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Country

Table 72. Australia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 73. Australia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 74. Australia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 75. Australia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 76. Australia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 77. China: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 78. China: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 79. China: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 80. China: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 81. China: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 82. India: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 83. India: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 84. India: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 85. India: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 86. India: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 87. Japan: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 88. Japan: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 89. Japan: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 90. Japan: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 91. Japan: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 92. South Korea: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 93. South Korea: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 94. South Korea: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 95. South Korea: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 96. South Korea: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 97. Rest of APAC: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 98. Rest of APAC: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 99. Rest of APAC: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 100. Rest of APAC: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 101. Rest of APAC: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 102. Middle East and Africa: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 103. Middle East and Africa: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 104. Middle East and Africa: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 105. Middle East and Africa: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 106. Middle East and Africa: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 107. Middle East and Africa: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Country

Table 108. South Africa: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 109. South Africa: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 110. South Africa: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 111. South Africa: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 112. South Africa: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 113. Saudi Arabia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 114. Saudi Arabia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 115. Saudi Arabia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 116. Saudi Arabia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 117. Saudi Arabia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 118. United Arab Emirates: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 119. United Arab Emirates: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 120. United Arab Emirates: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 121. United Arab Emirates: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 122. United Arab Emirates: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 123. Rest of Middle East and Africa: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 124. Rest of Middle East and Africa: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 125. Rest of Middle East and Africa: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 126. Rest of Middle East and Africa: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 127. Rest of Middle East and Africa: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 128. South and Central America: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 129. South and Central America: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 130. South and Central America: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 131. South and Central America: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 132. South and Central America: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 133. South and Central America: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Country

Table 134. Brazil: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 135. Brazil: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 136. Brazil: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 137. Brazil: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 138. Brazil: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 139. Argentina: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 140. Argentina: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 141. Argentina: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 142. Argentina: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 143. Argentina: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 144. Rest of South and Central America: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Product Type

Table 145. Rest of South and Central America: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Compatibility

Table 146. Rest of South and Central America: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Connectivity

Table 147. Rest of South and Central America: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by Distribution Channel

Table 148. Rest of South and Central America: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million) – by End-use

Table 149. Company Positioning & Concentration

Table 150. List of Abbreviation

LIST OF FIGURES

Figure 1. Gaming Controller Market Segmentation, by Geography

Figure 2. PEST Analysis

Figure 3. Impact Analysis of Drivers and Restraints

Figure 4. Gaming Controller Market Revenue (US$ Million), 2022–2030

Figure 5. Gaming Controller Market Share (%) – by Product Type (2022 and 2030)

Figure 6. Gamepad: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 7. Joystick: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 8. Trackball: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 9. Steering Wheel: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 10. Throttle Quadrant: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 11. Others: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 12. Gaming Controller Market Share (%) – by Compatibility (2022 and 2030)

Figure 13. PCs: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 14. Console: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 15. Mobile: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 16. Gaming Controller Market Share (%) – by Connectivity (2022 and 2030)

Figure 17. Wired: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 18. Wireless: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 19. Gaming Controller Market Share (%) – by Distribution Channel (2022 and 2030)

Figure 20. Offline: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 21. Online: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 22. Gaming Controller Market Share (%) – by End-use (2022 and 2030)

Figure 23. Personal: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 24. Commercial: Gaming Controller Market – Revenue and Forecast to 2030 (US$ Million)

Figure 25. Gaming Controller Market Breakdown by Region, 2022 and 2030 (%)

Figure 26. North America: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 27. North America: Gaming Controller Market Breakdown, by Product Type (2022 and 2030)

Figure 28. North America: Gaming Controller Market Breakdown, by Compatibility (2022 and 2030)

Figure 29. North America: Gaming Controller Market Breakdown, by Connectivity (2022 and 2030)

Figure 30. North America: Gaming Controller Market Breakdown, by Distribution Channel (2022 and 2030)

Figure 31. North America: Gaming Controller Market Breakdown, by End-use (2022 and 2030)

Figure 32. North America: Gaming Controller Market Breakdown, by Key Countries, 2022 and 2030 (%)

Figure 33. United States: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 34. Canada: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 35. Mexico: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 36. Europe: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 37. Europe: Gaming Controller Market Breakdown, by Product Type (2022 and 2030)

Figure 38. Europe: Gaming Controller Market Breakdown, by Compatibility (2022 and 2030)

Figure 39. Europe: Gaming Controller Market Breakdown, by Connectivity (2022 and 2030)

Figure 40. Europe: Gaming Controller Market Breakdown, by Distribution Channel (2022 and 2030)

Figure 41. Europe: Gaming Controller Market Breakdown, by End-use (2022 and 2030)

Figure 42. Europe: Gaming Controller Market Breakdown, by Key Countries, 2022 and 2030 (%)

Figure 43. Germany: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 44. United Kingdom: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 45. France: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 46. Italy: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 47. Russia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 48. Rest of Europe: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 49. Asia Pacific: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 50. Asia Pacific: Gaming Controller Market Breakdown, by Product Type (2022 and 2030)

Figure 51. Asia Pacific: Gaming Controller Market Breakdown, by Compatibility (2022 and 2030)

Figure 52. Asia Pacific: Gaming Controller Market Breakdown, by Connectivity (2022 and 2030)

Figure 53. Asia Pacific: Gaming Controller Market Breakdown, by Distribution Channel (2022 and 2030)

Figure 54. Asia Pacific: Gaming Controller Market Breakdown, by End-use (2022 and 2030)

Figure 55. Asia Pacific: Gaming Controller Market Breakdown, by Key Countries, 2022 and 2030 (%)

Figure 56. Australia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 57. China: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 58. India: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 59. Japan: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 60. South Korea: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 61. Rest of APAC: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 62. Middle East and Africa: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 63. Middle East and Africa: Gaming Controller Market Breakdown, by Product Type (2022 and 2030)

Figure 64. Middle East and Africa: Gaming Controller Market Breakdown, by Compatibility (2022 and 2030)

Figure 65. Middle East and Africa: Gaming Controller Market Breakdown, by Connectivity (2022 and 2030)

Figure 66. Middle East and Africa: Gaming Controller Market Breakdown, by Distribution Channel (2022 and 2030)

Figure 67. Middle East and Africa: Gaming Controller Market Breakdown, by End-use (2022 and 2030)

Figure 68. Middle East and Africa: Gaming Controller Market Breakdown, by Key Countries, 2022 and 2030 (%)

Figure 69. South Africa: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 70. Saudi Arabia: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 71. United Arab Emirates: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 72. Rest of Middle East and Africa: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 73. South and Central America: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 74. South and Central America: Gaming Controller Market Breakdown, by Product Type (2022 and 2030)

Figure 75. South and Central America: Gaming Controller Market Breakdown, by Compatibility (2022 and 2030)

Figure 76. South and Central America: Gaming Controller Market Breakdown, by Connectivity (2022 and 2030)

Figure 77. South and Central America: Gaming Controller Market Breakdown, by Distribution Channel (2022 and 2030)

Figure 78. South and Central America: Gaming Controller Market Breakdown, by End-use (2022 and 2030)

Figure 79. South and Central America: Gaming Controller Market Breakdown, by Key Countries, 2022 and 2030 (%)

Figure 80. Brazil: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 81. Argentina: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 82. Rest of South and Central America: Gaming Controller Market – Revenue and Forecast to 2030(US$ Million)

Figure 83. Heat Map Analysis by Key Players

The List of Companies - Gaming Controller Market

  1. Guillemot Corp SA
  2. Microsoft Corp
  3. Logitech International SA
  4. Corsair Gaming Inc
  5. ACCO Brands Corp
  6. Mad Catz Global Ltd
  7. Sabrent,
  8. Sony Group Corp
  9. Razer Inc
  10. Nintendo Co Ltd

The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.

  1. Data Collection and Secondary Research:

As a market research and consulting firm operating from a decade, we have published many reports and advised several clients across the globe. First step for any study will start with an assessment of currently available data and insights from existing reports. Further, historical and current market information is collected from Investor Presentations, Annual Reports, SEC Filings, etc., and other information related to company’s performance and market positioning are gathered from Paid Databases (Factiva, Hoovers, and Reuters) and various other publications available in public domain.

Several associations trade associates, technical forums, institutes, societies and organizations are accessed to gain technical as well as market related insights through their publications such as research papers, blogs and press releases related to the studies are referred to get cues about the market. Further, white papers, journals, magazines, and other news articles published in the last 3 years are scrutinized and analyzed to understand the current market trends.

  1. Primary Research:

The primarily interview analysis comprise of data obtained from industry participants interview and answers to survey questions gathered by in-house primary team.

For primary research, interviews are conducted with industry experts/CEOs/Marketing Managers/Sales Managers/VPs/Subject Matter Experts from both demand and supply side to get a 360-degree view of the market. The primary team conducts several interviews based on the complexity of the markets to understand the various market trends and dynamics which makes research more credible and precise.

A typical research interview fulfils the following functions:

  • Provides first-hand information on the market size, market trends, growth trends, competitive landscape, and outlook
  • Validates and strengthens in-house secondary research findings
  • Develops the analysis team’s expertise and market understanding

Primary research involves email interactions and telephone interviews for each market, category, segment, and sub-segment across geographies. The participants who typically take part in such a process include, but are not limited to:

  • Industry participants: VPs, business development managers, market intelligence managers and national sales managers
  • Outside experts: Valuation experts, research analysts and key opinion leaders specializing in the electronics and semiconductor industry.

Below is the breakup of our primary respondents by company, designation, and region:

Research Methodology

Once we receive the confirmation from primary research sources or primary respondents, we finalize the base year market estimation and forecast the data as per the macroeconomic and microeconomic factors assessed during data collection.

  1. Data Analysis:

Once data is validated through both secondary as well as primary respondents, we finalize the market estimations by hypothesis formulation and factor analysis at regional and country level.

  • 3.1 Macro-Economic Factor Analysis:

We analyse macroeconomic indicators such the gross domestic product (GDP), increase in the demand for goods and services across industries, technological advancement, regional economic growth, governmental policies, the influence of COVID-19, PEST analysis, and other aspects. This analysis aids in setting benchmarks for various nations/regions and approximating market splits. Additionally, the general trend of the aforementioned components aid in determining the market's development possibilities.

  • 3.2 Country Level Data:

Various factors that are especially aligned to the country are taken into account to determine the market size for a certain area and country, including the presence of vendors, such as headquarters and offices, the country's GDP, demand patterns, and industry growth. To comprehend the market dynamics for the nation, a number of growth variables, inhibitors, application areas, and current market trends are researched. The aforementioned elements aid in determining the country's overall market's growth potential.

  • 3.3 Company Profile:

The “Table of Contents” is formulated by listing and analyzing more than 25 - 30 companies operating in the market ecosystem across geographies. However, we profile only 10 companies as a standard practice in our syndicate reports. These 10 companies comprise leading, emerging, and regional players. Nonetheless, our analysis is not restricted to the 10 listed companies, we also analyze other companies present in the market to develop a holistic view and understand the prevailing trends. The “Company Profiles” section in the report covers key facts, business description, products & services, financial information, SWOT analysis, and key developments. The financial information presented is extracted from the annual reports and official documents of the publicly listed companies. Upon collecting the information for the sections of respective companies, we verify them via various primary sources and then compile the data in respective company profiles. The company level information helps us in deriving the base number as well as in forecasting the market size.

  • 3.4 Developing Base Number:

Aggregation of sales statistics (2020-2022) and macro-economic factor, and other secondary and primary research insights are utilized to arrive at base number and related market shares for 2022. The data gaps are identified in this step and relevant market data is analyzed, collected from paid primary interviews or databases. On finalizing the base year market size, forecasts are developed on the basis of macro-economic, industry and market growth factors and company level analysis.

  1. Data Triangulation and Final Review:

The market findings and base year market size calculations are validated from supply as well as demand side. Demand side validations are based on macro-economic factor analysis and benchmarks for respective regions and countries. In case of supply side validations, revenues of major companies are estimated (in case not available) based on industry benchmark, approximate number of employees, product portfolio, and primary interviews revenues are gathered. Further revenue from target product/service segment is assessed to avoid overshooting of market statistics. In case of heavy deviations between supply and demand side values, all thes steps are repeated to achieve synchronization.

We follow an iterative model, wherein we share our research findings with Subject Matter Experts (SME’s) and Key Opinion Leaders (KOLs) until consensus view of the market is not formulated – this model negates any drastic deviation in the opinions of experts. Only validated and universally acceptable research findings are quoted in our reports.

We have important check points that we use to validate our research findings – which we call – data triangulation, where we validate the information, we generate from secondary sources with primary interviews and then we re-validate with our internal data bases and Subject matter experts. This comprehensive model enables us to deliver high quality, reliable data in shortest possible time.

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