MARKET INTRODUCTION
Touch-based technologies play a vital role in the implementation of affective computing solutions. A full-fledged solution typically requires hardware components, such as sensors, storage devices, and cameras, to capture facial expressions and physical gestures. It may also require the users to make certain gestures by touching the device or via the controller connected to the device. Some of the most common gesture-based or touch-based technologies deployed to detect or monitor human gestures include gyroscopes, accelerometers, or a combination of both.
MARKET DYNAMICS
Growing need for telehealth-related affective computing solutions, rising need for socially intelligent artificial agents and increasing adoption of wearable devices and growing internet penetration across industry verticals are some of the major factors driving the growth of the market. Moreover, technological advancements across the globe and growing need for high operational excellence, increased resource utilization, and enhanced productivity are some of the other factors anticipated to boost the growth of the market
MARKET SCOPE
The "Global Touch-Based Affective Computing Market Analysis to 2031" is a specialized and in-depth study of the touch-based affective computing market with a special focus on the global market trend analysis. The report aims to provide an overview of touch-based affective computing market with detailed market segmentation by type, application. The global touch-based affective computing market expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading touch-based affective computing market player and offers key trends and opportunities in the touch-based affective computing market.
MARKET SEGMENTATION
The global touch-based affective computing market is segmented on the basis of type, application. On the basis of type, market is segmented as body posture, physiological test, other. On the basis of application, market is segmented as healthcare, media and advertisement, automotive, others.
REGIONAL FRAMEWORK
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global touch-based affective computing market based on various segments. It also provides market size and forecast estimates from year 2021 to 2031 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The touch-based affective computing market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.
The report analyzes factors affecting touch-based affective computing market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors effecting the touch-based affective computing market in these regions.
MARKET PLAYERS
The reports cover key developments in the touch-based affective computing market organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. Inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market players from touch-based affective computing market are anticipated to lucrative growth opportunities in the future with the rising demand for touch-based affective computing market. Below mentioned is the list of few companies engaged in the touch-based affective computing market.
The report also includes the profiles of key touch-based affective computing market companies along with their SWOT analysis and market strategies. In addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.
- IBM
- Microsoft
- Eyesight Technologies
- Affectiva
- NuraLogix
- Gestigon GmbH
- Crowd Emotion
- Beyond Verbal
- nViso
- Cogito Corporation
The Insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.
Touch-Based Affective Computing Report Scope
Report Attribute | Details |
---|---|
Market size in 2023 | US$ XX Million |
Market Size by 2031 | US$ XX Million |
Global CAGR (2023 - 2031) | XX% |
Historical Data | 2021-2022 |
Forecast period | 2024-2031 |
Segments Covered |
By Type
|
Regions and Countries Covered | North America
|
Market leaders and key company profiles |
- Historical Analysis (2 Years), Base Year, Forecast (7 Years) with CAGR
- PEST and SWOT Analysis
- Market Size Value / Volume - Global, Regional, Country
- Industry and Competitive Landscape
- Excel Dataset
Report Coverage
Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends
Segment Covered
This text is related
to segments covered.
Regional Scope
North America, Europe, Asia Pacific, Middle East & Africa, South & Central America
Country Scope
This text is related
to country scope.
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The List of Companies
1. IBM
2. Microsoft
3. Eyesight Technologies
4. Affectiva
5. NuraLogix
6. Gestigon GmbH
7. Crowd Emotion
8. Beyond Verbal
9. nViso
10. Cogito Corporation
1. IBM
2. Microsoft
3. Eyesight Technologies
4. Affectiva
5. NuraLogix
6. Gestigon GmbH
7. Crowd Emotion
8. Beyond Verbal
9. nViso
10. Cogito Corporation