Virtual Reality In Gaming Market Size and Forecasts (2021 - 2031), Global and Regional Share, Trends, and Growth Opportunity Analysis

Coverage: Virtual Reality In Gaming Market covers analysis by Component (Hardware, Software); Connecting Device (Gaming Console, PC/ Desktop, Smartphone); End-User (Commercial, Individual) , and Geography (North America, Europe, Asia Pacific, and South and Central America)

  • Report Code : TIPRE00012398
  • Category : Technology, Media and Telecommunications
  • Status : Upcoming
  • No. of Pages : 150
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MARKET INTRODUCTION

Virtual reality in gaming offers a real-time experience to the gamers by taking them into the screen. The companies offer various VR accessories such as headsets, suits, gloves, and gaming systems to improve the gamer's experience. The growing awareness of VR among people is one of the major factors supporting the growth of virtual reality in the gaming market. Some of the well-established companies hold a significant share of the market.

MARKET DYNAMICS

Technological advancements, growing awareness regarding the VR technologies, growing focus of the companies towards offering an immersive experience are some of the significant factors driving the growth of the virtual reality in the gaming market. However, the high costs of these accessories might hinder the growth of virtual reality in the gaming market. Companies operating in the market are significantly investing in R&D activities for the development of cutting edge solutions.

MARKET SCOPE


The "Global Virtual Reality in Gaming Market Analysis to 2031" is a specialized and in-depth study of the virtual reality in gaming market with a special focus on the global market trend analysis. The report aims to provide an overview of virtual reality in gaming market with detailed market segmentation by component, connecting device, end-user and geography. The global virtual reality in gaming market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading virtual reality in gaming market players and offers key trends and opportunities in the virtual reality in gaming market.

MARKET SEGMENTATION

The global virtual reality in gaming market is segmented on the basis of component, connecting device, and end-user. Based on component, the market is segmented as on hardware and software. Based on connecting device, the market is segmented as gaming console, PC/ desktop, and smartphone. Based on the component, the market is segmented as solution and services. On the basis of end-user the market is segmented as commercial and individual.

REGIONAL FRAMEWORK

The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global virtual reality in gaming market based on various segments. It also provides market size and forecast estimates from year 2021 to 2031 with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America. The virtual reality in gaming market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 18 countries globally along with current trend and opportunities prevailing in the region.

The report analyzes factors affecting virtual reality in gaming market from both demand and supply side and further evaluates market dynamics effecting the market during the forecast period i.e., drivers, restraints, opportunities, and future trend. The report also provides exhaustive PEST analysis for all five regions namely; North America, Europe, APAC, MEA and South America after evaluating political, economic, social and technological factors affecting the virtual reality in gaming market in these regions.

Virtual Reality In Gaming Market Report Analysis

Virtual Reality In Gaming Market
  • CAGR
    CAGR (2023 - 2031)
    XX%
  • Market Size 2023
    US$ XX Million
  • Market Size 2031
    US$ XX Million

Report Coverage

  • Market size and forecast at global, regional, and country levels for all the key market segments covered under the scope
  • Key future trends
  • Detailed PEST/Porter’s Five Forces and SWOT analysis
  • Industry landscape and competition analysis & recent developments
  • Detailed company profiles
  • Global and regional market analysis covering key market trends, major players, regulations, and recent market developments

Key Players

  • bHaptics, Inc.
  • Facebook Technologies, LLC (Oculus)
  • Google
  • HP Development Company, L.P.
  • HTC Corporation
  • Nintendo Labo
  • SAMSUNG ELECTRONICS CO., LTD
  • Sony Corporation
  • TESLASUIT

Regional Overview

Regional Overview
  • North America
  • Europe
  • Asia-Pacific
  • South and Central America
  • Middle East and Africa

Market Segmentation

Market Segment By Component
  • Hardware
  • Software
Market Segment By Connecting Device
  • Gaming Console
  • PC/ Desktop
  • Smartphone
Market Segment By End-User
  • Commercial
  • Individual
MARKET PLAYERS


The reports cover key developments in the virtual reality in gaming market as organic and inorganic growth strategies. Various companies are focusing on organic growth strategies such as product launches, product approvals and others such as patents and events. inorganic growth strategies activities witnessed in the market were acquisitions, and partnership & collaborations. These activities have paved way for expansion of business and customer base of market players. The market players from virtual reality in gaming market are anticipated to lucrative growth opportunities in the future with the rising demand for virtual reality in gaming market. Below mentioned is the list of few companies engaged in the virtual reality in gaming market.

The report also includes the profiles of key virtual reality in gaming market companies along with their SWOT analysis and market strategies. in addition, the report focuses on leading industry players with information such as company profiles, components and services offered, financial information of last 3 years, key development in past five years.

  •   bHaptics, Inc.
  •   Facebook Technologies, LLC (Oculus)
  •   Google
  •   HP Development Company, L.P.
  •   HTC Corporation
  •   Nintendo Labo
  •   SAMSUNG ELECTRONICS CO., LTD
  •   Sony Corporation
  •   TESLASUIT
  •   Valve Corporation

    The insight Partner's dedicated research and analysis team consist of experienced professionals with advanced statistical expertise and offer various customization options in the existing study.

    Virtual Reality In Gaming Market Report Scope

    Report Attribute Details
    Market size in 2023 US$ XX Million
    Market Size by 2031 US$ XX Million
    Global CAGR (2023 - 2031) XX%
    Historical Data 2021-2022
    Forecast period 2024-2031
    Segments Covered By Component
    • Hardware
    • Software
    By Connecting Device
    • Gaming Console
    • PC/ Desktop
    • Smartphone
    By End-User
    • Commercial
    • Individual
    Regions and Countries Covered North America
    • US
    • Canada
    • Mexico
    Europe
    • UK
    • Germany
    • France
    • Russia
    • Italy
    • Rest of Europe
    Asia-Pacific
    • China
    • India
    • Japan
    • Australia
    • Rest of Asia-Pacific
    South and Central America
    • Brazil
    • Argentina
    • Rest of South and Central America
    Middle East and Africa
    • South Africa
    • Saudi Arabia
    • UAE
    • Rest of Middle East and Africa
    Market leaders and key company profiles
  • bHaptics, Inc.
  • Facebook Technologies, LLC (Oculus)
  • Google
  • HP Development Company, L.P.
  • HTC Corporation
  • Nintendo Labo
  • SAMSUNG ELECTRONICS CO., LTD
  • Sony Corporation
  • TESLASUIT
  • Historical Analysis (2 Years), Base Year, Forecast (7 Years) with CAGR
  • PEST and SWOT Analysis
  • Market Size Value / Volume - Global, Regional, Country
  • Industry and Competitive Landscape
  • Excel Dataset
Report Coverage

Report Coverage

Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

Segment Covered

Segment Covered

This text is related
to segments covered.

Regional Scope

Regional Scope

North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

Country Scope

Country Scope

This text is related
to country scope.

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The List of Companies

1. bHaptics, Inc.
2. Facebook Technologies, LLC (Oculus)
3. Google
4. HP Development Company, L.P.
5. HTC Corporation
6. Nintendo Labo
7. SAMSUNG ELECTRONICS CO., LTD
8. Sony Corporation
9. TESLASUIT
10. Valve Corporation