Healthcare Gamification Market Analysis, Size, and Growth (2020-2027)
Healthcare Gamification Market Report Scope
Report Attribute | Details |
---|---|
Market size in 2019 | US$ 3.07 Billion |
Market Size by 2027 | US$ 35.98 Billion |
Global CAGR (2019 - 2027) | 36.2% |
Historical Data | 2017-2018 |
Forecast period | 2020-2027 |
Segments Covered |
By Game Type
|
Regions and Countries Covered | North America
|
Market leaders and key company profiles |
Healthcare Gamification Market– by Game Type
- Casual Games
- Serious Games
- Exercise Games
Healthcare Gamification Market– by Application
- Fitness Management
- Medical Training
- Physical Therapy
- Others
Healthcare Gamification Market– by End User
- Enterprise-Based Users
- Consumer-Based Users
Healthcare Gamification Market – by Geography
North America
- US
- Canada
- Mexico
Europe
- France
- Germany
- Italy
- UK
- Spain
- Rest of Europe
Asia-Pacific (APAC)
- China
- India
- South Korea
- Japan
- Australia
- Rest of Asia-Pacific
Middle East and Africa (MEA)
- South Africa
- Saudi Arabia
- UAE
- Rest of Middle East &Africa
South and Central America
- Brazil
- Argentina
- Rest of South and Central America
Company Profiles
- Cognifit
- Mango Health
- Bunchball
- Ayogo Health Inc.
- Fitbit, Inc.
- Akili Interactive Labs, Inc.
- Nike, Inc.
- Cohero Health, Inc.
- Higi Sh Llc
- Mysugr