Immersive Entertainment Market Scope And Analysis

  • Report Code : TIPRE00038939
  • Category : Technology, Media and Telecommunications
  • Status : Published
  • No. of Pages : 178
Buy Now

Immersive Entertainment Market Analysis, Scope, and Growth by 2031

Buy Now


Immersive Entertainment Market Report Scope

Report Attribute Details
Market size in 2023 US$ 87.51 Billion
Market Size by 2031 US$ 519.77 Billion
Global CAGR (2023 - 2031) 24.9%
Historical Data 2021-2022
Forecast period 2024-2031
Segments Covered By Component
  • Hardware
  • Software & Services
By Technology
  • Virtual Reality
  • Augmented Reality
  • Mixed Reality
By End User
  • IT & Telecom
  • BFSI
  • Healthcare
  • Government
  • Manufacturing
Regions and Countries Covered North America
  • US
  • Canada
  • Mexico
Europe
  • UK
  • Germany
  • France
  • Russia
  • Italy
  • Rest of Europe
Asia-Pacific
  • China
  • India
  • Japan
  • Australia
  • Rest of Asia-Pacific
South and Central America
  • Brazil
  • Argentina
  • Rest of South and Central America
Middle East and Africa
  • South Africa
  • Saudi Arabia
  • UAE
  • Rest of Middle East and Africa
Market leaders and key company profiles
  • Microsoft Corp
  • Qualcomm Inc
  • Google LLC
  • Sony Group Corp
  • Infosys Ltd
  • HTC Corp
  • Samsung Electronics Co Ltd
  • Apple Inc
  • Magic Leap Inc Salesforce Inc
  • Immersive Entertainment Market News and Recent Developments

    The immersive entertainment market is evaluated by gathering qualitative and quantitative data post primary and secondary research, which includes important corporate publications, association data, and databases. A few of the developments in the immersive entertainment market are listed below:

    • Microsoft Corp collaborated with Xbox on the ‘Power Your Dreams experience’. "The dream narration mixed with these powerful visuals really creates an immersive entertainment experience that takes fans into a world of imagination." The Power Your Dreams immersive audio-visual experience at the Outernet offers a world where imagination meets reality and is curated by dream psychologist, Ian Wallace. Inspired by three Xbox titles — Starfield, Cyberpunk 2077: Phantom Liberty, and the as-yet-unreleased Senua's Saga: Hellblade 2 — participants are taken on a journey through different worlds and encouraged to use their imagination to dream, explore, and create.

    (Source: Microsoft Corp, Press Release, November 2023)

    • Qualcomm Inc announced the Snapdragon XR2+ Gen 2 Platform, a single-chip architecture that unlocks 4.3K spatial computing at 90 frames per second for breathtaking visual clarity across work and play. The Snapdragon XR2+ Gen 2 supports 4.3K per eye resolution and 12 or more concurrent cameras to deliver crisp, immersive mixed reality (MR) and virtual reality (VR) experiences.

    (Source: Qualcomm Inc, Press Release, January 2024)

    Immersive Entertainment Market Report Coverage and Deliverables

    The "Immersive Entertainment Market Size and Forecast (2021–2031)" provides a detailed analysis of the market covering the areas mentioned below:

    • Immersive entertainment market size and forecast at global, regional, and country levels for all the key market segments covered under the scope
    • Immersive entertainment market trends as well as market dynamics such as drivers, restraints, and key opportunities
    • Detailed PEST/Porter’s Five Forces and SWOT analysis
    • Immersive entertainment market analysis covering key market trends, global and regional framework, major players, regulations, and recent market developments
    • Industry landscape and competition analysis covering market concentration, heat map analysis, prominent players, and recent developments for the immersive entertainment market
    • Detailed company profiles