Location Based Entertainment Market Scope And Analysis

  • Report Code : TIPRE00013875
  • Category : Technology, Media and Telecommunications
  • No. of Pages : 150
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Location-based Entertainment Market Analysis, Scope, and Growth by 2028

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Location-based Entertainment Market Report Scope

Report Attribute Details
Market size in 2023 US$ 1.88 Billion
Market Size by 2031 US$ 4.98 Billion
Global CAGR (2023 - 2031) 12.9%
Historical Data 2021-2022
Forecast period 2024-2031
Segments Covered By Component
  • Hardware and Software
By Technology
  • 2-Dimensional and 3-Dimensional
By End-use
  • Amusement Parks
  • Arcade Studios
  • Film Studios
Regions and Countries Covered North America
  • US
  • Canada
  • Mexico
Europe
  • UK
  • Germany
  • France
  • Russia
  • Italy
  • Rest of Europe
Asia-Pacific
  • China
  • India
  • Japan
  • Australia
  • Rest of Asia-Pacific
South and Central America
  • Brazil
  • Argentina
  • Rest of South and Central America
Middle East and Africa
  • South Africa
  • Saudi Arabia
  • UAE
  • Rest of Middle East and Africa
Market leaders and key company profiles
  • BidOn Games Studio
  • Dimension
  • HQSoftware
  • IMAX CORPORATION
  • Neurogaming LTD
  • TESLASUIT
  • SpringboardVR
  • Samsung Electronics Co Ltd
  • Vicon Motion Systems Ltd
  • VRstudios Inc
  • Location-Based Entertainment Market News and Recent Developments

    The location-based entertainment market is evaluated by gathering qualitative and quantitative data post primary and secondary research, which includes important corporate publications, association data, and databases. A few of the developments in the location-based entertainment market are listed below:

    • WildBrain CPLG launched a location-based entertainment division. The team will initially focus on expanding WildBrain's homegrown and partner brands with new attractions in the APAC region, including Teletubbies entertainment centers and Peanuts hotels. (Source: WildBrain, Company Website, September 2023)
    • iQIYI, a leading online entertainment service in China, announced the upcoming launch of a VR immersive theater of Galaxy Promenade in Galaxy Macau this summer, adapted from its hit series Love Between Fairy and Devil, showcasing iQIYI's commitment to expanding location-based entertainment through its unique blend of 'IP+ Technology. (iQIYI, /Company Website, May 2024)

    Location-Based Entertainment Market Report Coverage and Deliverables

    The “Location-Based Entertainment Market Size and Forecast (2021–2031)” report provides a detailed analysis of the market covering below areas:

    • Location-based entertainment market size and forecast at global, regional, and country levels for all the key market segments covered under the scope
    • Location-based entertainment market trends as well as market dynamics such as drivers, restraints, and key opportunities
    • Detailed PEST/Porter’s Five Forces and SWOT analysis
    • Location-based entertainment market analysis covering key market trends, global and regional framework, major players, regulations, and recent market developments
    • Industry landscape and competition analysis covering market concentration, heat map analysis, prominent players, and recent developments for the location-based entertainment market.
    • Detailed company profiles