2030 年游戏控制器市场报告(按细分市场、地域、动态、最新发展和战略见解)

  • Report Code : TIPRE00016973
  • Category : Electronics and Semiconductor
  • Status : Published
  • No. of Pages : 161
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游戏控制器市场规模预计将从 2022 年的 23.3 亿美元增至 2030 年的 45 亿美元。预计 2022-2030 年期间市场复合年增长率将达到 8.5%。消费者对个性化游戏控制器的需求可能仍是市场的主要趋势。

游戏控制器市场分析

预计专业游戏玩家数量的增加将为游戏控制器市场的增长提供机会。随着电子竞技的持续发展,对具有高级功能、定制选项和耐用性的控制器的需求也在增加,影响着休闲游戏玩家和竞技游戏玩家。制造商正在通过开发满足专业游戏玩家特定需求的控制器来应对这些趋势,从而进一步促进游戏控制器市场规模的扩大。

游戏控制器市场概览

游戏控制器是专为互动游戏而设计的输入设备,为用户提供与视频游戏互动的物理界面。这些设备提供广泛的功能,包括按钮、触发器、模拟摇杆,有时还有运动传感器,以将玩家的输入转化为游戏内动作。游戏控制器提供对游戏内角色和动作的精确控制。玩家可以准确地导航虚拟环境,执行复杂的动作,并进行精确的瞄准或定位。游戏控制器与多个游戏平台兼容。用户可以在各种设备(如游戏机、PC 和移动设备)上使用同一个控制器,提供灵活性和便利性。控制器增强了沉浸式游戏体验。触觉反馈、运动控制和响应按钮有助于提供更具吸引力和逼真的游戏体验,让玩家感觉与虚拟世界息息相关。许多游戏控制器提供自定义选项,例如允许玩家根据自己的喜好定制控制器设置、调整灵敏度、按钮映射和其他功能以获得个性化的游戏体验。有专门为特定游戏类型设计的控制器。例如,飞行摇杆用于飞行模拟游戏,赛车方向盘用于赛车游戏。这些专用控制器可增强各自游戏类型的游戏体验。此外,人体工程学设计可确保长时间游戏时的舒适性,减少疲劳并增强整体游戏体验。

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游戏控制器市场:

Gaming Controller Market
  • 获取此报告的关键市场趋势。
    这个免费样品将包括数据分析,从市场趋势到估计和预测。

游戏控制器市场驱动因素和机遇

博彩业快速扩张利好市场

游戏行业的快速增长推动了游戏控制器市场的发展。随着技术的快速发展,客户可以期待游戏行业进一步的创新。行业专家预测,虚拟现实 (VR) 和增强现实 (AR) 技术将更多地融入游戏控制器中,为游戏玩家提供更加身临其境的体验。游戏平台(包括游戏机、PC 和移动设备)的激增大大扩大了游戏受众。每个平台可能都有其独特的控制器要求,从而形成了迎合不同游戏生态系统的多样化控制器市场。云游戏服务(例如 Microsoft xCloud、Google Stadia 和 NVIDIA GeForce Now)允许游戏玩家无需高端硬件即可流式传输游戏。这种转变导致了具有针对云游戏优化功能的控制器的开发,强调低延迟和无缝连接。此外,游戏行业的参与度激增,越来越多的人参与电子竞技、直播和竞技游戏。这种高度参与产生了对高性能控制器的需求,这些控制器具有精确度、定制化和耐用性,可满足严肃游戏玩家的需求。游戏行业已经超越了年龄和性别的界限,吸引了各种各样的受众。随着游戏变得越来越包容,对具有用户友好设计、易用功能和符合人体工程学考虑的控制器的需求也在增加,以满足广泛的玩家需求。因此,游戏行业的快速扩张,加上不同平台和游戏风格的游戏玩家的多样化需求,正在推动游戏控制器市场的增长。

开发新创新产品

市场参与者正致力于开发新的创新游戏控制器,以吸引全球客户。例如,哥伦比亚初创公司 Evo Gameware 推出了 Hex Evo,这是一款独特的左手游戏控制器,可增强视频游戏玩家的体验。它使玩家能够完全取代键盘,使用鼠标和控制器游戏设置而不是传统的鼠标和键盘设置进行游戏。Hex Evo 为游戏机和 PC 游戏玩家提供了鼠标瞄准和控制器移动的好处,同时使用比键盘更直观、更符合人体工程学的设备进行游戏。因此,游戏玩家对新创新产品的需求不断增长,为市场创造了机会。

游戏控制器市场报告细分分析

有助于得出游戏控制器市场分析的关键部分是产品类型、兼容性、连接性、分销渠道和最终用途。

  • 根据产品类型,游戏控制器市场分为游戏手柄、操纵杆、轨迹球、方向盘、油门象限等。游戏手柄部分在 2022 年占据了更大的市场份额。
  • 根据兼容性,市场分为 PC、游戏机和移动设备。PC 市场预计在预测期内将有所增长。
  • 就连接性而言,游戏控制器市场分为有线和无线。无线部分预计在预测期内将有所增长。
  • 根据分销渠道,市场分为线下和线上。预计在预测期内,线上部分将有所增长。
  • 根据最终用途,市场分为个人和商业。2022 年,个人市场占有较大的市场份额。

游戏控制器市场份额(按地区)分析

游戏控制器市场报告的地理范围主要分为五个地区:北美、亚太、欧洲、中东和非洲、南美和中美。

亚太地区的网络游戏行业经历了蜕变,发展成为一个经济强国,影响力日益显著。手机和电脑游戏玩家都已成为全球顶级玩家,玩家甚至通过流媒体和内容创作赚钱。然而,亚洲玩家并不只将游戏技能局限于娱乐和内容创作;他们还将游戏视为一条合法的职业道路。惠普最近对印度游戏业进行的一项研究表明,近一半的职业玩家通过追求对游戏的热情获得了可观的收入。该研究包括来自印度 15 个一线和二线城市的 3,500 名受访者,其中包括 500 名家长。在参与者中,70% 是电脑用户,30% 是手机游戏玩家。

此外,人口统计分析显示,75% 的受访者为男性,25% 为女性。此外,各公司正在亚太地区推出新的游戏控制器。因此,亚太地区的游戏控制器市场正在大幅增长。

 

游戏控制器市场区域洞察

Insight Partners 的分析师已详细解释了预测期内影响游戏控制器市场的区域趋势和因素。本节还讨论了北美、欧洲、亚太地区、中东和非洲以及南美和中美洲的游戏控制器市场细分和地理位置。

Gaming Controller Market
  • 获取游戏控制器市场的区域特定数据

游戏控制器市场报告范围

报告属性细节
2022 年市场规模23.3亿美元
2030 年的市场规模45亿美元
全球复合年增长率(2022 - 2030 年)8.5%
史料2020-2021
预测期2023-2030
涵盖的领域按产品类型
  • 游戏手柄
  • 操纵杆
  • 轨迹球
  • 方向盘
  • 油门象限
按兼容性
  • 安慰
  • 移动的
按连接性
  • 有线和无线
按分销渠道
  • 线上线下
覆盖地区和国家北美
  • 我们
  • 加拿大
  • 墨西哥
欧洲
  • 英国
  • 德国
  • 法国
  • 俄罗斯
  • 意大利
  • 欧洲其他地区
亚太
  • 中国
  • 印度
  • 日本
  • 澳大利亚
  • 亚太其他地区
南美洲和中美洲
  • 巴西
  • 阿根廷
  • 南美洲和中美洲其他地区
中东和非洲
  • 南非
  • 沙特阿拉伯
  • 阿联酋
  • 中东和非洲其他地区
市场领导者和主要公司简介
  • 吉利莫公司
  • 微软公司
  • 罗技国际公司
  • 海盗船游戏公司
  • ACCO 品牌公司
  • Mad Catz 全球有限公司
  • 萨布伦特
  • 索尼集团
  • 雷蛇公司
  • 任天堂株式会社

市场参与者密度:了解其对商业动态的影响

游戏控制器市场正在快速增长,这得益于终端用户需求的不断增长,而这些需求又源于消费者偏好的不断变化、技术进步以及对产品优势的认识不断提高等因素。随着需求的增加,企业正在扩大其产品范围,进行创新以满足消费者的需求,并利用新兴趋势,从而进一步推动市场增长。

市场参与者密度是指在特定市场或行业内运营的企业或公司的分布情况。它表明在给定市场空间中,相对于其规模或总市场价值,有多少竞争对手(市场参与者)存在。

在游戏控制器市场运营的主要公司有:

  1. 吉利莫公司
  2. 微软公司
  3. 罗技国际公司
  4. 海盗船游戏公司
  5. ACCO 品牌公司
  6. Mad Catz 全球有限公司

免责声明上面列出的公司没有按照任何特定顺序排列。


Gaming Controller Market

 

  • 获取游戏控制器市场顶级关键参与者概览

游戏控制器市场新闻和最新发展

游戏控制器市场通过收集主要和次要研究后的定性和定量数据进行评估,其中包括重要的公司出版物、协会数据和数据库。以下列出了游戏控制器市场的一些发展情况:

  • 三星在 2024 年 CES 上宣布推出其首款“专为游戏中心设计”的游戏控制器。同样,2023 年 10 月,SCUF Gaming 宣布推出其突破性的全新 PC 控制器系列 SCUF Envision。这些是专为 PC 游戏玩家设计的。SCUF Envision 以其前所未有的定制和尖端技术重新定义了 PC 游戏体验。这些例子表明游戏控制器市场正在显着增长。(来源:Logitech G,公司网站,2024 年 1 月)
  • 罗技旗下品牌 Logitech G 推出了适用于 PS5 Access 控制器的 Logitech G Adaptive Gaming Kit。该公司与索尼合作推出了这款新产品,这是一款官方配件套件。该产品为有无障碍需求的游戏玩家提供了一系列额外的坚固、高性能按钮和触发器。(来源:Logitech G,公司网站,2023 年 10 月)
  • 微软公司宣布推出其新的核心游戏手柄,代号为 Sebile,游戏手柄,将于 2024 年 5 月上市。售价 70 美元,产品灵感来自索尼的 DualSense、Valve 的 Steam 控制器和谷歌 Stadia。(来源:微软公司,公司网站,2023 年 9 月)

游戏控制器市场报告覆盖范围和交付成果

“游戏控制器市场规模和预测(2020-2030)”报告对以下领域进行了详细的市场分析:

  • 范围涵盖的所有主要细分市场的全球、区域和国家/地区游戏控制器市场规模和预测
  • 游戏控制器市场趋势以及市场动态,如驱动因素、限制因素和关键机遇
  • 详细的 PEST/波特五力分析和 SWOT 分析
  • 游戏控制器市场分析涵盖主要市场趋势、全球和区域框架、主要参与者、法规和最新市场发展
  • 行业格局和竞争分析,涵盖市场集中度、热图分析、知名参与者以及游戏控制器市场的最新发展
  • 详细的公司简介
  • Historical Analysis (2 Years), Base Year, Forecast (7 Years) with CAGR
  • PEST and SWOT Analysis
  • Market Size Value / Volume - Global, Regional, Country
  • Industry and Competitive Landscape
  • Excel Dataset
Report Coverage
Report Coverage

Revenue forecast, Company Analysis, Industry landscape, Growth factors, and Trends

Segment Covered
Segment Covered

This text is related
to segments covered.

Regional Scope
Regional Scope

North America, Europe, Asia Pacific, Middle East & Africa, South & Central America

Country Scope
Country Scope

This text is related
to country scope.

Frequently Asked Questions


Which region dominated the gaming controller market in 2022?

Asia Pacific dominated the gaming controller market in 2022.

What is the expected CAGR of the gaming controller market?

The global gaming controller market is estimated to register a CAGR of 8.5% during the forecast period 2022–2030.

What would be the estimated value of the gaming controller market by 2030?

The global gaming controller market is expected to reach US$ 4.50 billion by 2030.

Which are the leading players operating in the gaming controller market?

The key players holding majority shares in the global gaming controller market are Guillemot Corp SA, Microsoft Corp, Logitech International SA, Corsair Gaming Inc, ACCO Brands Corp, Mad Catz Global Ltd, Sabrent, Sony Group Corp, Razer Inc, and Nintendo Co Ltd.

What are the future trends of the gaming controller market?

The consumer demand for personalized gaming controllers to play a significant role in the global gaming controller market in the coming years.

What are the driving factors impacting the gaming controller market?

The rapid expansion of the gaming sector is the major factors that propel the global gaming controller market.

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The List of Companies - Gaming Controller Market

  1. Guillemot Corp SA
  2. Microsoft Corp
  3. Logitech International SA
  4. Corsair Gaming Inc
  5. ACCO Brands Corp
  6. Mad Catz Global Ltd
  7. Sabrent,
  8. Sony Group Corp
  9. Razer Inc
  10. Nintendo Co Ltd

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The Insight Partners performs research in 4 major stages: Data Collection & Secondary Research, Primary Research, Data Analysis and Data Triangulation & Final Review.

  1. Data Collection and Secondary Research:

As a market research and consulting firm operating from a decade, we have published and advised several client across the globe. First step for any study will start with an assessment of currently available data and insights from existing reports. Further, historical and current market information is collected from Investor Presentations, Annual Reports, SEC Filings, etc., and other information related to company’s performance and market positioning are gathered from Paid Databases (Factiva, Hoovers, and Reuters) and various other publications available in public domain.

Several associations trade associates, technical forums, institutes, societies and organization are accessed to gain technical as well as market related insights through their publications such as research papers, blogs and press releases related to the studies are referred to get cues about the market. Further, white papers, journals, magazines, and other news articles published in last 3 years are scrutinized and analyzed to understand the current market trends.

  1. Primary Research:

The primarily interview analysis comprise of data obtained from industry participants interview and answers to survey questions gathered by in-house primary team.

For primary research, interviews are conducted with industry experts/CEOs/Marketing Managers/VPs/Subject Matter Experts from both demand and supply side to get a 360-degree view of the market. The primary team conducts several interviews based on the complexity of the markets to understand the various market trends and dynamics which makes research more credible and precise.

A typical research interview fulfils the following functions:

  • Provides first-hand information on the market size, market trends, growth trends, competitive landscape, and outlook
  • Validates and strengthens in-house secondary research findings
  • Develops the analysis team’s expertise and market understanding

Primary research involves email interactions and telephone interviews for each market, category, segment, and sub-segment across geographies. The participants who typically take part in such a process include, but are not limited to:

  • Industry participants: VPs, business development managers, market intelligence managers and national sales managers
  • Outside experts: Valuation experts, research analysts and key opinion leaders specializing in the electronics and semiconductor industry.

Below is the breakup of our primary respondents by company, designation, and region:

Research Methodology

Once we receive the confirmation from primary research sources or primary respondents, we finalize the base year market estimation and forecast the data as per the macroeconomic and microeconomic factors assessed during data collection.

  1. Data Analysis:

Once data is validated through both secondary as well as primary respondents, we finalize the market estimations by hypothesis formulation and factor analysis at regional and country level.

  • Macro-Economic Factor Analysis:

We analyse macroeconomic indicators such the gross domestic product (GDP), increase in the demand for goods and services across industries, technological advancement, regional economic growth, governmental policies, the influence of COVID-19, PEST analysis, and other aspects. This analysis aids in setting benchmarks for various nations/regions and approximating market splits. Additionally, the general trend of the aforementioned components aid in determining the market's development possibilities.

  • Country Level Data:

Various factors that are especially aligned to the country are taken into account to determine the market size for a certain area and country, including the presence of vendors, such as headquarters and offices, the country's GDP, demand patterns, and industry growth. To comprehend the market dynamics for the nation, a number of growth variables, inhibitors, application areas, and current market trends are researched. The aforementioned elements aid in determining the country's overall market's growth potential.

  • Company Profile:

The “Table of Contents” is formulated by listing and analyzing more than 25 - 30 companies operating in the market ecosystem across geographies. However, we profile only 10 companies as a standard practice in our syndicate reports. These 10 companies comprise leading, emerging, and regional players. Nonetheless, our analysis is not restricted to the 10 listed companies, we also analyze other companies present in the market to develop a holistic view and understand the prevailing trends. The “Company Profiles” section in the report covers key facts, business description, products & services, financial information, SWOT analysis, and key developments. The financial information presented is extracted from the annual reports and official documents of the publicly listed companies. Upon collecting the information for the sections of respective companies, we verify them via various primary sources and then compile the data in respective company profiles. The company level information helps us in deriving the base number as well as in forecasting the market size.

  • Developing Base Number:

Aggregation of sales statistics (2020-2022) and macro-economic factor, and other secondary and primary research insights are utilized to arrive at base number and related market shares for 2022. The data gaps are identified in this step and relevant market data is analyzed, collected from paid primary interviews or databases. On finalizing the base year market size, forecasts are developed on the basis of macro-economic, industry and market growth factors and company level analysis.

  1. Data Triangulation and Final Review:

The market findings and base year market size calculations are validated from supply as well as demand side. Demand side validations are based on macro-economic factor analysis and benchmarks for respective regions and countries. In case of supply side validations, revenues of major companies are estimated (in case not available) based on industry benchmark, approximate number of employees, product portfolio, and primary interviews revenues are gathered. Further revenue from target product/service segment is assessed to avoid overshooting of market statistics. In case of heavy deviations between supply and demand side values, all thes steps are repeated to achieve synchronization.

We follow an iterative model, wherein we share our research findings with Subject Matter Experts (SME’s) and Key Opinion Leaders (KOLs) until consensus view of the market is not formulated – this model negates any drastic deviation in the opinions of experts. Only validated and universally acceptable research findings are quoted in our reports.

We have important check points that we use to validate our research findings – which we call – data triangulation, where we validate the information, we generate from secondary sources with primary interviews and then we re-validate with our internal data bases and Subject matter experts. This comprehensive model enables us to deliver high quality, reliable data in shortest possible time.